I've currently obtained access to the Time Sword and I really enjoy it, makes Astarion feel like an anime character. https://postimg.cc/yky0bmq6 Although the Time Sword has a chance to hit my allies if i am not careful.
no, it disallows dual-wielding and wearing a shield/heavy armor takes the buff away (I think I put it in the tooltip unsure) It was a self-imposed drawback I put in because I end up using splint armor/armor of persistence/adamantite shield combo 99% of the time even if I'm a dex character, It was a work-around because if I made the star sword a 2-handed weapon I would be too tempted to break it by using great weapon master
its really easy to delete out of the text file, its just one line
I don't think using multiple bow then -prebuff all of them just to keep all the effect while swap to other bow is balance tho. Also can you make the non-glow version? Them look shiny at first but by time my eyes just can't keep up tho...
Are you saying the markoheshkir buffs from different bows don't go away? I've never tried using more than 1 at a time, I didn't add a remove condition so that would make sense if thats what you did; I can make them go away on Rest
What effects are too shiny? The glows are simply copies of the in-game markoheshkir glow; unless that is what you are referring to I can make a version without the glow if you tell me which ones you want
1. Yep, i have every buff and skill. 2. I known glowing weapon look good but i like the raw look on the weapon more than the "moving energy core on somebody back". To me, it don't represent or fit as a magical weapon and really break the immersion for me (that's why i want it last in "x" amount of turn) 4. I think there should be another version which is immersive, each bow will serve like the normal version with better stats than the vanilla weapon (it can give some cantrip or unique buff, you choose) - in tut chest on nautiloid, then the better version gonna be at vendor or random boss drop, hidden loot etc...
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https://postimg.cc/yky0bmq6
Although the Time Sword has a chance to hit my allies if i am not careful.
It was a self-imposed drawback I put in because I end up using splint armor/armor of persistence/adamantite shield combo 99% of the time even if I'm a dex character, It was a work-around because if I made the star sword a 2-handed weapon I would be too tempted to break it by using great weapon master
its really easy to delete out of the text file, its just one line
I've never tried using more than 1 at a time, I didn't add a remove condition so that would make sense if thats what you did; I can make them go away on Rest
What effects are too shiny? The glows are simply copies of the in-game markoheshkir glow; unless that is what you are referring to
I can make a version without the glow if you tell me which ones you want
2. I known glowing weapon look good but i like the raw look on the weapon more than the "moving energy core on somebody back". To me, it don't represent or fit as a magical weapon and really break the immersion for me (that's why i want it last in "x" amount of turn)
4. I think there should be another version which is immersive, each bow will serve like the normal version with better stats than the vanilla weapon (it can give some cantrip or unique buff, you choose) - in tut chest on nautiloid, then the better version gonna be at vendor or random boss drop, hidden loot etc...