File information

Last updated

Original upload

Created by

Sophie

Uploaded by

fenarth17

Virus scan

Safe to use

Tags for this mod

16 comments

  1. rynbocat
    rynbocat
    • supporter
    • 0 kudos
    Does this mod work with patch 7?
    1. Mikuuno
      Mikuuno
      • member
      • 0 kudos
      did u ever figure this out?
  2. kyubeyii
    kyubeyii
    • supporter
    • 0 kudos
    How do you get the weapons? Do they just appear in your inventory ?
    1. iwib
      iwib
      • premium
      • 0 kudos
      EDIT: It's in the tutorial chest. You'll need to install this https://www.nexusmods.com/baldursgate3/mods/457
  3. Kipperkid
    Kipperkid
    • supporter
    • 1 kudos
    I've currently obtained access to the Time Sword and I really enjoy it, makes Astarion feel like an anime character.
    https://postimg.cc/yky0bmq6
    Although the Time Sword has a chance to hit my allies if i am not careful.
    1. kyubeyii
      kyubeyii
      • supporter
      • 0 kudos
      How do you get the weapons once you download it?
  4. CZLiBai
    CZLiBai
    • member
    • 0 kudos
    i love it but i not good at english. chinese version pls
  5. jose22101998
    jose22101998
    • premium
    • 0 kudos
    Will you be adding a poison or acid themed longbow in the future? 
  6. TitoVespasianus
    TitoVespasianus
    • member
    • 10 kudos
    Are we supposed to be able to use shield while using Celestial star sword?
    1. fenarth17
      fenarth17
      • member
      • 7 kudos
      no, it disallows dual-wielding and wearing a shield/heavy armor takes the buff away (I think I put it in the tooltip unsure)
      It was a self-imposed drawback I put in because I end up using splint armor/armor of persistence/adamantite shield combo 99%  of the time even if I'm a dex character, It was a work-around because if I made the star sword a 2-handed weapon I would be too tempted to break it by using great weapon master

      its really easy to delete out of the text file, its just one line
    2. TitoVespasianus
      TitoVespasianus
      • member
      • 10 kudos
      Ah yea, it's fine, i'm using with a shield so i don't get the spells but they are too strong anyway... I use it cause i like the weapon actions.
  7. lamlai123
    lamlai123
    • member
    • 1 kudos
    I don't think using multiple bow then -prebuff all of them just to keep all the effect while swap to other bow is balance tho. Also can you make the non-glow version? Them look shiny at first but by time my eyes just can't keep up tho...
    1. lamlai123
      lamlai123
      • member
      • 1 kudos
      Also all buff should be 5-10 turn, long rest is just take the "prepare mentality" away
    2. fenarth17
      fenarth17
      • member
      • 7 kudos
      Are you saying the markoheshkir buffs from different bows don't go away?
      I've never tried using more than 1 at a time, I didn't add a remove condition so that would make sense if thats what you did; I can make them go away on Rest

      What effects are too shiny?  The glows are simply copies of the in-game markoheshkir glow; unless that is what you are referring to
      I can make a version without the glow if you tell me which ones you want
    3. lamlai123
      lamlai123
      • member
      • 1 kudos
      1. Yep, i have every buff and skill.
      2. I known glowing weapon look good but i like the raw look on the weapon more than the "moving energy core on somebody back". To me, it don't represent or fit as a magical weapon and really break the immersion for me (that's why i want it last in "x" amount of turn) 
      4. I think there should be another version which is immersive, each bow will serve like the normal version with better stats than the vanilla weapon  (it can give some cantrip or unique buff, you choose) - in tut chest on nautiloid, then the better version gonna be at vendor or random boss drop, hidden loot etc... 
  8. TitoVespasianus
    TitoVespasianus
    • member
    • 10 kudos
    Shiny beautiful bows!