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Sophie

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fenarth17

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About this mod

Adds four Elemental based Longbows and a Time Sword based on 2hoes I like. Custom animations/sounds and shiny effects for all weapons, I tweaked them as I went along and found certain aspects to be a bit too strong; YMMV, these weapons are as strong as you want them to be

Permissions and credits
There is a distinct lack of Longbow mods, other mods I found to be really overpowered. I enjoy playing archer classes the most in the majority of games and the animations are very bland in this game for archer lovers, in addition the power of acuity Sword Bard also makes me feel bad playing any other type of archer so it pushed me to make my own mods to have more enjoyment with which was quite the journey as I have never made a mod for any game before

I made each weapon one at a time for my own solo honor playthroughs with no Illithid powers, so in that regard I am certain they are at least reasonably balanced as I tweaked aspects that felt too strong as I went along

If you don't know what Touhou is don't worry about it, if you do the references are all extremely blatant (especially the time sword) so I hope you enjoy them

Notes
- All weapons come with an ability that essentially replaces your default auto attack, I recommend putting this on a really easy to use keybind as using CTRL click to attack in-combat will gimp you
- All Weapons ignore Resistance and immunity to their element; except the sword
- Tooltips are pretty barebones but I don't know how to do them right, on my own runs I just played without tooltips
- All skills have hand picked animations/sounds, I tried to avoid being too flashy while still being kinda neat, at the very least its better than the default arrow shot animation :' (
- The "Slow" and "Command:Halt" from the time sword are not the same as base-game.  Entities normally immune to these effects will get hit by them, and they don't do the same things as in the base game either (for example the "slow" doesn't remove bonus actions, and the "halt" essentially removes all interactions any entity can do)
- The Thunder/Lightning Bow is a caster bow, its skills use spell slots; pick a caster
- The Radiant Bow is balanced around Cleric (its built-in weapon skill increases hit bonus by wisdom Modifier), it might be too strong/weak on other classes as the -10 Armor is very impactful and I ended up dying within an hour on my first few playtests (originally I had the armor modifier set to -20)
- Avoid using the in-game Markoheshkir if using these bows I have no idea if this would crash the game I never tried
- All Longbows create surface effects, all weapons grant built-in immunity to them but if you are playing in a party they might be annoying

Balance Notes - What the items are balanced around (I don't care how you use them just have fun ^^)
- No Sword Bard and no Respecs
- These Weapons are balanced around competing with Hyper optimized builds throughout all acts of the game, namely
1. Titanstring Bow+Club of giant strength Sword Bard into Bhaalist armor crossbow expert with Band of the Mystic Scoundrel act 3 
2. 3 ass / 3 gloom / 6 fighter stealth archer with deathstalker mantle
- No Illithid Powers, solo honour /tac without hireling buff bots
- No minor illusion
- I personally avoided Band of the Mystic Scoundrel, but I'm not sure how strong it would actually be

Gameplay Balance Notes - Again, I don't care how you use them but these are guidelines to not plow through content too easily
- All items come with a built-in Weapon buff, these are not intended to be used until you have attained Drakethroat Glaive (I got tired of swapping and resetting my keybinds every rest so I built them into the weapons) this does not apply to the Radiant Bow and Time Sword
- All Bows come with a built-in "Markoheshkir", these are intended to be used starting at level 5; although I personally used them to plow through the initial grove fight as it takes way too long and feels like a chore
- The Storm bow comes with a built in Spellmight, stacking this with actual spellmight would be very funny, but very very strong
- I tested each bow with 1-2 solo runs, that means 10-11 classes are untested, there are certainly many giga strong interactions I am not aware of

Personal Notes
- The Radiant bow is really dangerous early game, EVERYTHING will hit you; if you are doing a solo honor run you might want to keep a dude in camp until you get a feel for it
- The Time Sword is really fun to use in a roleplay perspective, as stopping time basically takes them out of existence from a game perspective so you can kidnap NPCs among other funny most likely unintended interactions
- In an act 1-3 perspective I found the Fire bow to be the most powerful, its also the most straightforward in terms of pew pew pew really hard

I hope fellow archer lovers enjoy this mod, I deliberately cared for each bow individually; hopefully we get more love in future patches