I definitely prefer these pants! Astarion clips through the bottom part of his shirt with these though. I have a request-a version where his shirt stops at his belt/that looks tucked in, and that gets rid of his leg wraps at the start of the game would be amazing.
Hey! I really want to use this mod along with Astarion Corset Clothes, but with the pants matching. So that it's like he just takes off his top for the shirtless scenes.
Would it work to rename the .GR2 file from this mod and replace one of the pants files in the corset mod? And/or take one of the pants files from the corset mod and replace this one?
I'd like to use this mod to replace his pants in the shirtless scenes, and one of the corset outfits for his normal camp clothes. But ideally with the same pants for both - these are like pants C from the corset mod, but that one has the leaves on it where this one doesn't. I know just enough about editing mods to be dangerous lol so I was looking at the file structure and wondering if it would work to match the pants mesh file across both mods. But I suspect it's more complicated than that so I thought I'd ask.
First, you would need modders multitool to pak and unpak the mod. Open my mod rar, and drag the pak from there into the big blue square. Then, on the tools bar, click on "shortcuts" and pick unpacked mods to find any mod that you unpak, mine included. Open the mod folder, go modname>public>modname>content>assets so on until you find "_Meshes.lsf.lsx" . You will need Notepad++ to open it You will see a bit of code, it is pretty much what tells the game where to find the mesh and what textures to use on it. What you need to look for is "<node id="Objects">" , the long random letters/numbers in it is the UUID aka unique id for the material/textures for those pants.
If you do the same steps with the corset mod, you will find the pants used there with a similar code. just copy it from there, paste it in this other mod, then drag the whole big mod folder back in that blue square to pak it.
Should work as long as you use both mods
Do dm or send an email for any further questions <3
Awesome mod! Would you mind explaining the process behind it? It tried doing something similar with other armors and failed. Did you edit merged.lsf? If so which line did you change?
If you want to change pants to a specific armor, it is better to make a custom stand alone Armor where you decide the pants you want in the roottemplate merged.lsf.
In the case of this mod, I looked up the original pants of his campclothes/armor (they are the same), went to the mesh import merged.lsf, and I copy pasted replaced from the "g2 pathfile" down with all the mesh objects/vetex code with my desired pants, keeping the upper part of the uuid/name intact. I did something similar to his shirt ( I had to modify it a bit to be lower to reach the pants ) by importing my modified gr2 but using his shirt original uuid. My way replaced his original pants through the whole game for his body type, the game pretty much cannot find now his original pants path file to use. Other bodytypes are not affected
I really like the look of these but unfortunately there seems to be a lot of clipping in the back with his starter armour jacket - not that I'm looking...or distracted
How would this behave if I also installed your corset camp clothes mod for him? Would just one of them show? Would it show the corset shirt with these pants?
My corset mod base file does not replace the ingame meshes, are standalones. If you download the Corset replacers, as to show up directly having the corset in his inventory, it will still not clash with this one. The corset optional files only replaces the meshes/visuals in the Item itself. This pants mod replaces the pants as a mesh in general in the whole game for this specific body type. Also changes the Astarion camp shirt to still be tucked in the pants since the pants waist is lower.
BLESS YOU i hated those pants the moment i laid eyes on them and this is just infinitely better THANK YOUUUUUU i was literally planning on making my own for it XD
Yeah sorry for not making one earlier XD I got distracted with other mods that would have replaced them anyway, but meanwhile I couldnt stand them anymore
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Would it work to rename the .GR2 file from this mod and replace one of the pants files in the corset mod? And/or take one of the pants files from the corset mod and replace this one?
Do you have any modding experience? If you need help with that dm me or send me an email and I'll tell you the steps
Then, on the tools bar, click on "shortcuts" and pick unpacked mods to find any mod that you unpak, mine included.
Open the mod folder, go modname>public>modname>content>assets so on until you find "_Meshes.lsf.lsx" . You will need Notepad++ to open it
You will see a bit of code, it is pretty much what tells the game where to find the mesh and what textures to use on it.
What you need to look for is "<node id="Objects">" , the long random letters/numbers in it is the UUID aka unique id for the material/textures for those pants.
If you do the same steps with the corset mod, you will find the pants used there with a similar code. just copy it from there, paste it in this other mod, then drag the whole big mod folder back in that blue square to pak it.
Should work as long as you use both mods
Do dm or send an email for any further questions <3
In the case of this mod, I looked up the original pants of his campclothes/armor (they are the same), went to the mesh import merged.lsf, and I copy pasted replaced from the "g2 pathfile" down with all the mesh objects/vetex code with my desired pants, keeping the upper part of the uuid/name intact. I did something similar to his shirt ( I had to modify it a bit to be lower to reach the pants ) by importing my modified gr2 but using his shirt original uuid. My way replaced his original pants through the whole game for his body type, the game pretty much cannot find now his original pants path file to use. Other bodytypes are not affected
But it's not like they stay on much...
;)
Dont worry, you can use both <3