If you enjoy this or any other mod I make I would appreciate any small donations to my KoFi you feel able to make so that I can keep creating things for this game we love. Any small requests just feel free to ask and for larger class requests I'm often available for commissions if you contact me via discord at Skyeborne
I really like this mod, but I wonder can this maybe at the very least have:
1. Controllable Summon? (Largest request) 2. Make it scroll learnable to other casting classes? 3. Add more Spore minions?
I know you haven't updated this mod since February, but I just wanted to say thank you for the content that is here already. Wish I knew a bit more about this style of coding, I would try to figure it out myself lol.
this mod is so buggy right now, for some reason it doesn't allow the spore summon to be include in the party panel of summon creatures despite Glut version add them into the party properly, some of the creature refuse to teleport to with the party, even with using the summon party mod spell it doesn't work, and lastly the dismissal of of the spore summon creature you cant do that since u cant target it on the player summons panel, i tried circumventing by using the mass dismissals summoning mod and that also doesnt work, this can cause trouble with the party trying to full rest and you get stuck with the message" some of your companions remain deep in dreamful sleep".Just leaving this here incase anyone planning to download.
Hello, I have 3 questions if that's alright. 1.) Can I ask what creatures this mod works on? (or what creatures it doesn't work on?) (I'd like to try controlling the Drider) 2.) Do the controlled creatures disappear after a long rest like the fungal infestation zombies, or do they continue to remain under the player's control after the long rest? (if they disappear, is it possible to find their corpse again and re-revive them?) 3.) Are creatures controlled by this mod directly controlled by the player (like fungal zombies) or do they act for themselves when it's their turn?
Edit: I must be blind because I somehow missed the paragraph that answers all my questions in the mod description. My bad, sorry.
I absolutely love this mod, but would it be possible to make an alternate varient that would let you create more than one spore zombie at once? That limit is the only bit I don't love about it, and I saw you mention that you wouldn't mind doing so in response to other comments. I would love to be able to take both Owlbears' with me throughout the whole game
This seems to be a bit bugged where in you can animate a 2nd corpse then the first one turns hostile. Thats what happened my 1st servant was a minotaur, then i brought up 2nd servant as Kagha. The minotaur just stood around and seemed to be a regular npc, did not follow nor die, just stood there. After i hit a random druid a bit further away, the minotaur turned hostile. I think it should just have no summon limit and go nuts if you wish.
Is it possible to have this spell as an equipment piece? like as a ring or even gloves - it's such an amazing spell for necromancers who are not playing as a druid >o< thank you for considering this suggestion and keep up the good work!
Would love a ring that gives gluts reanimating spore effect but for any foe, Would feel more like necromancy to raise any corpse you collect vs them just turning into a normal zombie,
prob limit how many you can raise since it would be OP but deff fun as hell
46 comments
1. Controllable Summon? (Largest request)
2. Make it scroll learnable to other casting classes?
3. Add more Spore minions?
I know you haven't updated this mod since February, but I just wanted to say thank you for the content that is here already. Wish I knew a bit more about this style of coding, I would try to figure it out myself lol.
The mod allows you to equip items! control creatures
1.) Can I ask what creatures this mod works on? (or what creatures it doesn't work on?) (I'd like to try controlling the Drider)
2.) Do the controlled creatures disappear after a long rest like the fungal infestation zombies, or do they continue to remain under the player's control after the long rest? (if they disappear, is it possible to find their corpse again and re-revive them?)
3.) Are creatures controlled by this mod directly controlled by the player (like fungal zombies) or do they act for themselves when it's their turn?
Edit:
I must be blind because I somehow missed the paragraph that answers all my questions in the mod description.
My bad, sorry.
Thats what happened my 1st servant was a minotaur, then i brought up 2nd servant as Kagha.
The minotaur just stood around and seemed to be a regular npc, did not follow nor die, just stood there.
After i hit a random druid a bit further away, the minotaur turned hostile.
I think it should just have no summon limit and go nuts if you wish.
prob limit how many you can raise since it would be OP but deff fun as hell