Baldur's Gate 3
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Dbzm

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dbzmaster12

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36 comments

  1. dbzmaster12
    dbzmaster12
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    Hey guys. Sorry about the crash. Ironically, the fix was causing crashes at startup. I have since removed it. Really sorry about the inconvenience. I am grateful that it wasn't causing issues after you loaded into your saves. 
  2. OswaldAbbott
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    Is there anyway you could try and do the same for the new updated?
  3. MUSST
    MUSST
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    thanks for the mod, query will you update to the new sub class? 
  4. Bruce2Almighty
    Bruce2Almighty
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    Does this mod still work with the new version of blackguard? I feel like the new subclass and everything would cause some issues.
  5. epicgamers69
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    Hope that this mod will be updated soon.
    1. THEPHILLIP
      THEPHILLIP
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      Me Too
    2. Valexia
      Valexia
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      Me three
  6. Molthling
    Molthling
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    Original mod updated! Can't wait to try it out! :D
    1. dbzmaster12
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      Will update by tomorrow or Sunday morning. 
    2. Molthling
      Molthling
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      Thanks so much! :D
    3. Molthling
      Molthling
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      Hi! I don't mean to be pushy but it still hasn't been updated yet. I would be very grateful if you did :D
  7. hapykiss
    hapykiss
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    Does this still works with update of original mod? Original version is now 3.11.
    1. dbzmaster12
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      Yes, you are good to go. Nothing in the original mod was changed that would be overwritten by mine. 
  8. gastovski
    gastovski
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    is it possible to make more balanced, like cutting caster level in half, removing powerful spells/smites perhaps?
    1. dbzmaster12
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      There's no real point in doing that. The purpose of this mod is to see all the content of the original mod within 12 levels. If you want it balanced throughout the level progression, just use the original without the Level 20 Unlocker. You just won't have access to 4th levels spells and up. 
  9. dragonslayer0432
    dragonslayer0432
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    They just updated blackguard mod i was wondering if this one is still compatible!!!  
    1. dbzmaster12
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      It's still perfectly compatible. 
    2. dragonslayer0432
      dragonslayer0432
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      Even if the main mod has updates to the spells and what not? 
    3. dbzmaster12
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      I only update when the main mod's changes affect mine. I don't touch the spells in their mod, save any *newly* added spells of the author's own creation, and in that case only if access is blocked due to the player being unable to progress to level 13 and beyond and thus not having access to the corresponding spell slots. I have just re-arranged the progression of the class so you get to see 99.9% of content within the vanilla level progression. Any new spells added that have been altered will be mentioned on the mod page. Does that clear things up?
    4. dragonslayer0432
      dragonslayer0432
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      Ohhhhh yep i understand now !! Sorry for making you clear that up for me 
  10. TitoVespasianus
    TitoVespasianus
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    What if i wanted to use this version with unlockspellcurve and multiclass?
    1. dbzmaster12
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      You could. I've included a Dummy Level 13, which doesn't provide any bonuses and should prevent crashing at the level up screen. 
    2. TitoVespasianus
      TitoVespasianus
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      Awesome!
  11. xarara
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    It doesn't look like you changed any progression UUIDs so the feats patch should still be compatible, FYI. It's a Compatibility Framework json rather than a separate progressions file. 
    1. Enigma1776
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      Hey man. You hid your mod, I can't download the feat every 2 levels :/
    2. xarara
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      It was hidden for like 5 minutes while I was updating lmao. 
    3. dbzmaster12
      dbzmaster12
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      Oh! That's perfect. I'll make the change right away. I thought it was a destructive edit like the file in my download. 
    4. Enigma1776
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      Figures I checked in that 5 minute window lol
    5. xarara
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      Nah, I don't like maintaining multiple files if I don't have to. Heads up, I changed some passive names so you might have to update your file.