Hey guys. Sorry about the crash. Ironically, the fix was causing crashes at startup. I have since removed it. Really sorry about the inconvenience. I am grateful that it wasn't causing issues after you loaded into your saves.
There's no real point in doing that. The purpose of this mod is to see all the content of the original mod within 12 levels. If you want it balanced throughout the level progression, just use the original without the Level 20 Unlocker. You just won't have access to 4th levels spells and up.
I only update when the main mod's changes affect mine. I don't touch the spells in their mod, save any *newly* added spells of the author's own creation, and in that case only if access is blocked due to the player being unable to progress to level 13 and beyond and thus not having access to the corresponding spell slots. I have just re-arranged the progression of the class so you get to see 99.9% of content within the vanilla level progression. Any new spells added that have been altered will be mentioned on the mod page. Does that clear things up?
It doesn't look like you changed any progression UUIDs so the feats patch should still be compatible, FYI. It's a Compatibility Framework json rather than a separate progressions file.
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