This is purrfect. However, I want to be able to use my class attacks and spells, and talk to people, while a cat. Is there a way to enable that? Like disguise self - have all your regular actions available and cat merely be an appearance skin of the character.
Hello! Thank you so much for this fun mod :) I have used the ring in the game, but also in a little fanfic on AO3. Do you mind this? I credited you as Psychotter in the notes, with the name of this mod.
If you don't like this though, I can change the name of the ring in the story, just let me know :)
I love this mod :3 I've never had issues until recently when I reimported it into my current load. When I try to transform, it'll stop and say "Immune to: Definitely A Cat. Nothing To See Here." Do you know why it could be doing that? Thank you!
I'd really love to be able to pick a different colored cat for my druid without taking the ring slot. Seems like no one else has made a mod with different cats other than this one.
I really want a mod like this, but makes playing a cat viable, like defense and damage scaling with level or something, or more ambitiously, a cat race that we can still take classes with.
You'd need to unpack the mod using lslib and go to Public\KittyRing\Content\Assets\Characters\[PAK]_Creature_Presets. Open _merged.lsx in Notepad++ and change the value in line 24 to 1ca4e0a8-83a4-4fbf-a453-bb2389ec8b0b.
Convert the _merged.lsx file you just edited to _merged.lsf, again in lslib, and then re-pack the mod using the Modder's Multitool and you should be good to go!
You should have a Remove Disguise button on the right. Make sure you're not using a beta version of Better Toolbars though, I had that issue for all disguises at one point and that was the reason (current release works fine).
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If you don't like this though, I can change the name of the ring in the story, just let me know :)
I want to give the black and white one red eyes to match my character.
Convert the _merged.lsx file you just edited to _merged.lsf, again in lslib, and then re-pack the mod using the Modder's Multitool and you should be good to go!