This page was last updated on 04 June 2024, 1:43AM
Changelogs
Version 1.80
Reinstated Paladin gaining a second Channel Oath charge at level 7.
Relentless Avenger no longer restores a Channel Oath Charge. Instead, triggering it grants Atonement, which greatly increases your next attack's Critical Strike Threshold and adds an additional die of weapon damage on a successful crit.
Judgments are now Ritual-cast spells.
Version 1.75
Lowered Divine Favor's bonus Radiant damage back to 1d4, from 1d6. Crusader's Mantle remains at 1d6. Re-standardized Frightened effects across Paladin; enemies may no longer attempt a Wisdom save to break the effect, but the effect now lasts 2 turns, keeping consistency with almost every other source of frightened in the game. Paladin no longer gains a bonus Channel Oath charge at level 7. This felt like a weird change in hindsight, and took away from the value of Relentless Avenger. Nature's Wrath now targets up to 2 targets, down from 3. Fixed the sound cue on Ranged Divine Smite, code edit courtesy of PinkConfetti. Fixed the missing sound cue on Magic Weapon's prepare-to-cast. Re-introduced Divine Sense: Paladins gain a passive +1 to Attack Rolls against Fiends, Undead, and Celestials. It felt wrong not having this appear in some way for a mod that's meant to enhance Paladin's thematic, so I went for something that you'll consistently take advantage of, but isn't too intrusive.
Version 1.55
Fixed Divine Might not providing any bonus radiant damage on hit, as well as missing descriptions on Holy Rebuke and Sacred Weapon.
Version 1.5
Took the nuclear option. Judgments now add an additional 1d6 damage to your next Smite per spell level, up to 3d6. Vow of Enmity now has a range of 9m and uses your Charisma modifier for bonus damage instead of half of your Paladin level.
Version 1.021
Changed the backend of Ranged Divine Smite and Harness Divine Power (for real this time) to ensure they wouldn't run the risk of being overwritten by mods that create similar spells.
Version 1.02
Fixed a visual error on Abjure Enemy's tooltip duration, changed Harness Divine Power's backend so it shouldn't conflict with other mods that implement a similar feature.