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TLG53787

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TLG53787

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31 comments

  1. erpmine
    erpmine
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    • 3 kudos
    Is there a way to have a version of this mod, or as a separate mod, to clean up corpses?
  2. FUJIHS
    FUJIHS
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    • 2 kudos
    After 1.3.0.1(passive version) update, the passive doesnt show up.
    Have tried reload the save and readded a companion.
    Have uninstalled 1.2.0.30

    Rollback to 1.2.0.30, it works.
    1. TLG53787
      TLG53787
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      Thanks for the heads up! I'll look into it.
    2. TLG53787
      TLG53787
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      I'm trying to replicate it but the passive always shows. I've tried with a clean save and with a save with the previous version (with the passive toggled on and toggled off). Can you try this please?

      • Toggle off the passive for all companions.
      • Save the game.
      • Uninstall all versions of this mod.
      • Load the save.
      • Save again
      • Install the new version and try again.

      Also, if you have the console activated in the Script Extender, you can also try to add the passive manually to all companions with this command:
      Osi
      for _,k in ipairs(Osi.DB_Players:Get(nil)) do local uuid=k[1] AddPassive(uuid, "RemoveBrokenObjects_Passive") end
      Osi

      It is also possible that the passive icon isn't loading, so the passive it's there, but looks like an empty space.
    3. FUJIHS
      FUJIHS
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      The icon showed up just now.

      I think I know the reason.
      I used a personal mod that includes many passives, while 1.3.0.1 changed the icon and didnt add to hotbar by default.
      I probably just missed your passive in previous update.😂

      There is no icon for the status in 1.3.0.1?
      It only shows a question mark.
    4. TLG53787
      TLG53787
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      Hi! I'm glad that's fixed!
      And yes, the same icon for the passive should show for the status:
      It seems to have stuck with the old ID icon instead of choosing the new one 😕
      Turning the passive off and on to reapply the status doesn't work, does it?
    5. FUJIHS
      FUJIHS
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      • 2 kudos
      Yes, it doesnt work.
      It remains a question mark.
    6. freeordead
      freeordead
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      • 0 kudos
      Yeah, can confirm that – in new version showed only "question" mark instead of normal icon.
    7. BaldursGoonsack
      BaldursGoonsack
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      Yeah no icon here either
    8. TLG53787
      TLG53787
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      A new version is up! Both for passive and spell versions. The icons should appear properly now.
    9. Sinus23
      Sinus23
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      • 0 kudos
      Thanks for the update! This mod is amazing!
  3. KittyDorkling
    KittyDorkling
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    • 0 kudos
    oh this is PHENOMENAL, thank you for this mod!  finally I can TIDY this DAMN PLACE UP 

    XD
  4. Critcobain21
    Critcobain21
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    • 12 kudos
    I just came to say thank you for creating this mod :)
  5. Pradoxal
    Pradoxal
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    • 0 kudos
    Make it aura that auto remove broken object
    1. TLG53787
      TLG53787
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      I'll look into it to see if there's a way to implement this without a severe performance hit.
    2. Pradoxal
      Pradoxal
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      <3 that would be awesome, you could achieve by doing a timer
      Osi.TimerLaunch("CleanUpBrokenObject", 1000) Ext.Osiris.RegisterListener("TimerFinished", 1, "after", function(event)
      if (event == "CleanUpBrokenObject") then
      -- whatever magic you use here
      if Osi.HasActiveStatus(GetHostCharacter(), "AutoCleaningUpToggle") then
      Osi.TimerLaunch("CleanUpBrokenObject", 1000)
      end
      end)
      Simple self loop
      or
      Volition Cabinet
    3. TLG53787
      TLG53787
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      Thanks! I was thinking on a timer, but hooking on the tick event and carrying a counter to measure time. This will be much more efficient! 😂
      Anyway, the problem is that the current "spell" queries all loaded entities, and then iterates them to find and delete the broken ones, if their near enough. Which sometimes leads to minor a shutter or freeze. For a time to time spell, this isn't a big problem, but for a looping spell could would cause a severe hit in performance in areas with a lot of entities.
      In any case, I think I found a suitable solution based on item status from one of my private mods that will be much more efficient. When I have some spare time I'll test it and hopefully release a new version!
    4. TLG53787
      TLG53787
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      A new version is up!
      The passive version will do what you're looking for, and I didn't see a noticeable drop in the performance, but I was testing on ACT 1. If someone reports a drop in performance I'll do a version with a higher timer.
    5. Pradoxal
      Pradoxal
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      Thank you, the new passive would be a blessing 😁 I would try once I'm getting home from the vacation ❤️
  6. StarRinger
    StarRinger
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    Please, please please pleeeease stop re-adding the spell to my hotbars. I don't want it there and I have to remove it every long rest. I put it on my number shortcuts for a reason. 😭
    1. TLG53787
      TLG53787
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      I tried to replicate it on my main save and also on a new save but I couldn't. I added to the first hotkey, removed it from the Common tab, saved the game, loaded the save, performed a couple of long rests but it doesn't get re-added to the Common tab, nor removed from the Custom tab (all of this with the hotbar unlocked).
      Could you provide more info?
    2. StarRinger
      StarRinger
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      Oh, huh, I assumed the spell was being re-added deliberately to head off people complaining about losing it because they don't know how the
      spellbook works. I'm starting to think Edit Appearance Enhanced is causing
      this with this mod and others, as they deliberately re-add the spell
      because of how many inane complaints they got.
    3. TLG53787
      TLG53787
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      Well, I could make an optional version that doesn't remove the spell on characters leaving the party. Technically it may lead to some problems on uninstalling the mod from a save, but maybe it'll help with your problem.
    4. TLG53787
      TLG53787
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      I have been testing and did check that my mod only removes the spell when a character is leaving the party (when sent to camp for example), but never when saving/loading or performing a long rest. So I'm confident that my mod is not directly messing with the UI.
      On the other hand, I confirmed that it can be uninstalled without problem mid-save.
  7. StarRinger
    StarRinger
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    *inhales deeply*

    LET'S GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
  8. Feonua
    Feonua
    • member
    • 1 kudos
    A mod I use literally every time I play the game. A much needed mod. Thanks!!
  9. This was the one thing missing when I wanted to build my dream home in the Open Hand Temple. Now I can remove those pesky beds and put down whatever I want there. Thank you so so much! 
  10. TLG53787
    TLG53787
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    Thank you all for the kind words! And I'm happy I could help!
    Also, I confirm that the mod still works with Update 6 with the latest script extender version.

    Have fun and enjoy your adventure!