Baldur's Gate 3
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TLG53787

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TLG53787

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18 comments

  1. Pradoxal
    Pradoxal
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    Make it aura that auto remove broken object
    1. TLG53787
      TLG53787
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      I'll look into it to see if there's a way to implement this without a severe performance hit.
    2. Pradoxal
      Pradoxal
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      <3 that would be awesome, you could achieve by doing a timer
      Osi.TimerLaunch("CleanUpBrokenObject", 1000) Ext.Osiris.RegisterListener("TimerFinished", 1, "after", function(event)
      if (event == "CleanUpBrokenObject") then
      -- whatever magic you use here
      if Osi.HasActiveStatus(GetHostCharacter(), "AutoCleaningUpToggle") then
      Osi.TimerLaunch("CleanUpBrokenObject", 1000)
      end
      end)
      Simple self loop
      or
      Volition Cabinet
    3. TLG53787
      TLG53787
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      Thanks! I was thinking on a timer, but hooking on the tick event and carrying a counter to measure time. This will be much more efficient! 😂
      Anyway, the problem is that the current "spell" queries all loaded entities, and then iterates them to find and delete the broken ones, if their near enough. Which sometimes leads to minor a shutter or freeze. For a time to time spell, this isn't a big problem, but for a looping spell could would cause a severe hit in performance in areas with a lot of entities.
      In any case, I think I found a suitable solution based on item status from one of my private mods that will be much more efficient. When I have some spare time I'll test it and hopefully release a new version!
    4. TLG53787
      TLG53787
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      A new version is up!
      The passive version will do what you're looking for, and I didn't see a noticeable drop in the performance, but I was testing on ACT 1. If someone reports a drop in performance I'll do a version with a higher timer.
    5. Pradoxal
      Pradoxal
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      Thank you, the new passive would be a blessing 😁 I would try once I'm getting home from the vacation ❤️
  2. StarRinger
    StarRinger
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    Please, please please pleeeease stop re-adding the spell to my hotbars. I don't want it there and I have to remove it every long rest. I put it on my number shortcuts for a reason. 😭
    1. TLG53787
      TLG53787
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      I tried to replicate it on my main save and also on a new save but I couldn't. I added to the first hotkey, removed it from the Common tab, saved the game, loaded the save, performed a couple of long rests but it doesn't get re-added to the Common tab, nor removed from the Custom tab (all of this with the hotbar unlocked).
      Could you provide more info?
    2. StarRinger
      StarRinger
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      Oh, huh, I assumed the spell was being re-added deliberately to head off people complaining about losing it because they don't know how the
      spellbook works. I'm starting to think Edit Appearance Enhanced is causing
      this with this mod and others, as they deliberately re-add the spell
      because of how many inane complaints they got.
    3. TLG53787
      TLG53787
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      Well, I could make an optional version that doesn't remove the spell on characters leaving the party. Technically it may lead to some problems on uninstalling the mod from a save, but maybe it'll help with your problem.
    4. TLG53787
      TLG53787
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      I have been testing and did check that my mod only removes the spell when a character is leaving the party (when sent to camp for example), but never when saving/loading or performing a long rest. So I'm confident that my mod is not directly messing with the UI.
      On the other hand, I confirmed that it can be uninstalled without problem mid-save.
  3. StarRinger
    StarRinger
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    *inhales deeply*

    LET'S GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
  4. Feonua
    Feonua
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    A mod I use literally every time I play the game. A much needed mod. Thanks!!
  5. 12312312332314213431243
    12312312332314213431243
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    This was the one thing missing when I wanted to build my dream home in the Open Hand Temple. Now I can remove those pesky beds and put down whatever I want there. Thank you so so much! 
  6. TLG53787
    TLG53787
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    Thank you all for the kind words! And I'm happy I could help!
    Also, I confirm that the mod still works with Update 6 with the latest script extender version.

    Have fun and enjoy your adventure!
  7. mdfdfdf
    mdfdfdf
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    man...you have no idea how annoying these little pieces are...one look at some of them just makes me wanna tear my hair out, honestly. this mod is a godsend!!! THANK YOU from the bottom of my heart
  8. connortheautist
    connortheautist
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    Simple mod that i actually love ty, this is one of my pet peeves
  9. Sinus23
    Sinus23
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    Thanks! This is a must have, awsome! :D