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  1. Lumaterian
    Lumaterian
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    If anyone has any questions or suggestions please don't hesitate to add them :)

    Mod index available here
  2. witchygal2703
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    Would you add the option for Knowledge cleric to learn level 6 spell from sorcerer list please? As an option maybe?
    1. Lumaterian
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      Trying to keep these from being too OP
  3. Wikt0r1us
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    Shouldn't your Knowledge Domain Enhanced - Wizard be alongside these? :P
    1. Lumaterian
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      Wizard has been replaced by Sorcerer. I felt it was more balanced to have a more limited spell list.
    2. Wikt0r1us
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      Ahh fair enough!
  4. mariana2amoeba
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    on first thought, just adding more spell choices and more proficiency is kinda lame, and not so cleric :(
    on second thought, this IS the knowledge domain, so that would actually fit perfectly :)
    1. Lumaterian
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      Lmao, yes indeed. That's why it took me 400 versions to nail down.
    2. mariana2amoeba
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      omg, that long?!
      D: i guess its worth it though, imma try it myself, btw, d you have plans for enhancing spore circle? ive got an idea about shroom zombies(combining the fungi zombies with those underdark mushrooms, making them walking bombs instead of just zombies with only 9 hp,like confusing spore, healing spore) :P
    3. Lumaterian
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      Spores is on my list yes
  5. acetrainerlewis
    acetrainerlewis
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    Does this work with Patch 7?
    1. Lumaterian
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      I have no idea, I'm waiting for Vortex to update lmao
  6. nomik90
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    Thanks for this mod! It's such a joy to discover these mods that take something and actually make it good.

    If you don't mind, could you include the Warlock's spell list as well? It only makes sense for me that a Knowledge focused man would not limit himself to neutral spells and endeavours, but rather try to learn as much as possible, regardless of the knowledge's origin.

    I realise that this would add a lot of extra flexibility for the subclass, but since the number of spells that can be picked are limited, I don't think it's a problem. Also, it allows for even more build variety, which I personally love.

    Thank you in advance, whether you decide to implement this or not, separately or not.
    1. Lumaterian
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      Glad you like it :)

      That's a neat idea, its given me something to think about.

      Edit: I'd been looking for a way to do something like this but with Warlock instead and had been spitballing a way to integrate it into Trickery Domain but it never felt quite right. I've had a pretty neat idea that I think will work, now I know what I'm spending today on lmao
    2. nomik90
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      Awesome! Can't wait for the addition of the Warlock spell list to begin my 2nd playthrough!
    3. Lumaterian
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      If you respec out of it and swap the files it should work fine for an existing run
    4. FedByAshes
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      I swapped the versions to the Warlock spell list as that sounds pretty awesome.  Unfortunately when I go to select certain spells (Armor of agathys, hellish rebuke, hex, etc.) it doesn't allow them to actually be selected.  I can click it, but it is immediately deselected.  Some spells could be selected, however, (expeditious retreat, charm person, witch bolt).  It seems like the warlock spell list is showing, but only spells that are on the wizard spell list can actually be chosen.

      Thanks for the awesome mod!
    5. Lumaterian
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      That's very strange. Didn't do anything like that in my testing. You respec'd your character out of cleric entirely before swapping the files right?
    6. FedByAshes
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      That is probably where I made the mistake.  I'll give it a try later today and report back.

      Edit:  Confirmed that I am indeed just an idiot that doesn't follow directions.  Respeccing to a different class before switching to the warlock spell list mod option fixed the issue.  Thanks again for the awesome mod!
    7. nomik90
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      I sadly have no idea how to go and do that. It's fine: I'm waiting on patch 7 anyway and I'm hoping you will be able to include the change when the patch goes live.
  7. AetherBlackbolt
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    Hi. I am using the 5e Spells mod by DiZ, as it has some other mods that rely on it to add tabletop content (and new spell scrolls of them into inventories). Do you know if this domain will work with 5e Spells instead of Spells Extra? Apologies if this might be rude to ask but I've already started a run with it and hoped to add this mod after seeing that there's no Arcana domain.
    1. Lumaterian
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      You need Spells Extra as it contains the lists for this mod. However, they are both fully compatible with 5e Spells. Spells Extra doesn't add anything to the normal spell lists on its own, there's an optional file for that should you want it.
    2. AetherBlackbolt
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      Ah, ok. I misunderstood then. I will install the Spells Extra main file and this mod then. Thanks.
  8. ckx777
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    First of all, great mod! Very cool and interesting.

    I had a quick question: I'm assuming that the Wizard spells gained by this mod will still rely on Intelligence stat for save DC and such, is that correct?

    Assuming this is the case, I'm going to want a reasonable Intelligence score along with a high Wisdom score?

    Thanks!
    1. Lumaterian
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      Nope, they count as Cleric spells and use Wisdom
    2. ckx777
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      Thanks for the quick response! And yup, it makes complete sense that the spells gained vie your chosen Domain would be based on Wisdom.

      I'm making Gale into a Knowledge Domain Cleric with a 1 or 2 level dip in Wizard and I confused myself by overthinking it.

      Again, excellent mod!
    3. Lumaterian
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      No worries, enjoy!
  9. sevenuvum
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    Hello! I'm having a (possible) issue where the wizard spells I pick on level up aren't always prepared in the way cleric domain spells usually are. I was wondering whether this is intentional or maybe a problem with my load order.
    1. Lumaterian
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      That's "intentional for balancing", I couldn't figure out how to make them always prepared lol
    2. Miralyth
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      The "always prepared" domain spells is why I initially got this. I love the idea of the mod, so I'll be keeping an eye on it in case you ever figure it out!
    3. Lumaterian
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      I'm working on an update to the mod currently, I'll give that another go since now I know someone actually wants it
    4. Miralyth
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      That's very kind of you; I hope you can manage!
    5. Lumaterian
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      Figured it out, you'll want the new Superior version file :)
    6. Miralyth
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      Amazing, thank you!
  10. Miralyth
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    Does the "no extras" file mean it doesn't make the changes to turn undead?
    1. Lumaterian
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      Yep!
    2. Miralyth
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      Cool, thanks!
    3. Lumaterian
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      Decided to just keep the Turn Undead thing as its own mod, so either file will have the normal base game Turn Undead from now on
  11. Nothetis
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    Will this mod work with the unleashed cleric and combined cleric mods? I think with the combined cleric mod makes all subclasses combined into one, and thats knowledge so I would this this wont work also, if thats the case I wont be downloading it.
    1. Lumaterian
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      It might work with cleric unleashed, fairly sure it won't work with a subclass combiner
    2. Nothetis
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      Thats what I was thinking. Thank you.