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  1. Lumaterian
    Lumaterian
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    Locked
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    If anyone has any questions or suggestions please don't hesitate to add them :)

    Mod index available here
  2. 1Cyanide101
    1Cyanide101
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    Does the dice amount increase at level 5 and 10?
    1d6 lev 1-4, /// 2d6 lev 5-10, /// 3d6 lev 10-12 ///
    (11?)
    1. Lumaterian
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      Yep! Same scaling as a normal d6 cantrip, like Acid Splash
    2. 1Cyanide101
      1Cyanide101
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      :)
    3. guksonnexus
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      Hi, 4d6 at level 17?
    4. Lumaterian
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      This will work if you have another mod that extends cantrip scaling past level 12, like Expansion.
  3. BigBozat
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    If the latest update is just a thematic mod name change, is there any compelling reason to update mid-game... or ought I wait 'til new game?

    {BG3MM doesn't like the filename change, and keeps the prior Slightly More Vicious Mockery file...  if there's no functional change/update, I'd rather wait for new game to remove old Slightly mod file and install the new VME-OneDnD UA6 file}
    1. Lumaterian
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      Only the 1.1.0 update had a functional change, the removal of line-of-sight requirement. 1.2.0 is just the name.
    2. BigBozat
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      tyvm for confirming!
  4. EnielasSong
    EnielasSong
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    Always mind blowing to see how bad Larian nerves things.
    1. Lumaterian
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      Tbf the default implementation is rules as written, it's just not very strong
    2. EnielasSong
      EnielasSong
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      Yeah, it’s pretty weak. Didn’t really help much later. But yeah, you unnerved it, thanks.😊 
  5. Kikyo99
    Kikyo99
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    finally... my insults will hurt
    1. Lumaterian
      Lumaterian
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      Lol
    2. RagamuffinSkullman
      RagamuffinSkullman
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      Hark! A dung golem!

      *dies*
    3. Lumaterian
      Lumaterian
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      :D
    4. Echoling
      Echoling
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