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Volitio

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22 comments

  1. Volitio
    Volitio
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    As always, let me know if you have any issues; check the Bugs tab for known issues. And save before trading, just in case lol.

    Currently, the return feature is not functioning perfectly, and to be honest, I implemented it more as an experiment than out of necessity.
    I recommend disabling it if you care about it not always working or if you do not intend to use it. It should not, however, make items disappear or anything like that.
  2. retroversion
    retroversion
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    May I ask how the game handles wares? Is it a tag? Been searching through game files but can't seem to find it.
    (or can it only be accessed through scripting?)
    1. Volitio
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      I don't know about game files (I basically only do scripting), but you can dynamically manage wares via scripting through the ServerItem.DontAddToHotbar component of an item entity.
      See my Volition Cabinet code (Helpers/Ware.lua) for more info.
    2. retroversion
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      hmmm can't find anything similar in game files, only a addtohotbar weapon flag. Thanks anyways!
    3. Exiadreth
      Exiadreth
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      I'm also looking for this elusive game file handling wares. For...reasons... nothing to do with the latest patch of course
  3. raizuto
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    If I read correctly, Larian finally implemented this into the game as of Hotfix #21 right?
    1. Volitio
      Volitio
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      Yes, and it's even better since they own the engine 😁
    2. raizuto
      raizuto
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      Alright thanks for the confirmation :D It was a nifty mod. Love all your other mods, especially Send Food to Camp one.
  4. Ishikipy
    Ishikipy
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    can you make it instead sending it to the trading player character sending it directly to NPC vendor?
    1. Volitio
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      This isn't possible, but you just got to click the add wares to offer button if you're on KB/M
    2. Ishikipy
      Ishikipy
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      thanks for the quick reply!
      I will try your mod :)
  5. akgis32
    akgis32
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    This is extremly usefull for teams that have a high charisma member thanks for the mod.
  6. GPM26
    GPM26
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    Getting back into the game after awhile.  Your mods are fantastic and really clever! Thank you.
  7. Euphemisery
    Euphemisery
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    Hi. I love the idea of the mod, but I seem to be having some issues.

    If I understand correctly, when I open the trade screen, all items that have been added to wares should be sent from the other characters to my character's inventory. This doesn't happen. Using the 'Add Wares to Offer' button also doesn't add any wares that weren't in my character's inventory to begin with. When I check the inventory of the other party members after trying to trade, their items marked as wares have had that flag removed.

    Don't know if it's relevant, but I've tried this with the vendors in the Guildhall so far (Severn and Sticky Dondo).

    I get this message in red in the SE console:
    bg3se::esv::lua::OsirisCallbackManager::RunHandler(): Osiris event handler failed: [string "SendWaresToTrader/Server/WareDelivery.lua"]:53: attempt to index a nil value (local 'partyMemberEntity')
    stack traceback:
            SendWaresToTrader/Server/WareDelivery.lua:53: in field 'SendPartyWaresToCharacter'
            SendWaresToTrader/Server/EventHandlers.lua:47: in function <SendWaresToTrader/Server/EventHandlers.lua:39>

    I've got mod fixer and the script extender. Do you have any idea of what the issue could be? Am I screwing something up on my end? I'd appreciate any help!
    1. Volitio
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      Thanks for the report, I have never encountered this behavior but I might be able to fix the error causing that log.
      In any case, I didn't change the 'Add Wares to Offer' button, nor do I think that's (easily) doable
    2. Volitio
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      I fixed some issues, but I encountered two weird problems with sending the items around: the basic function modders use to move items around seems to not want to move items to different inventories if they are added to the trading slots, which is weird because the context menu allows you to do that... and 2 - stacked items aren't being sent back and I think I finally understood why; I'll refactor the code later and it will probably fix it.
      I'll release a 1.0.1 addressing the error from your console, but these aforementioned issues will persist. I don't know if the first one can even be fixed. Thanks again for the report.
  8. NorthRivers
    NorthRivers
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    Would it work with bags bags bags ? And did you test in MP ?
    1. Volitio
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      It should work as long as the mod does not send items to other characters. I did test an earlier version in multiplayer, but the release should work as well. I would just avoid trading simultaneously.
  9. MichaelTheDanish
    MichaelTheDanish
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    Couldnt get send_back_if_not_sold to work. Wares stayed with the character initiating trading, instead of getting returned. 
    1. Volitio
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      Have you checked if these wares came from camp members? They currently aren't returned since it would unmark them as wares for some reason.
      Otherwise, it's hard to debug this without knowing the output from your Script Extender console.
  10. Caites
    Caites
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    I have only one issue  - you are releasing way too many brilliant mods. you are spoiling us.
    1. Volitio
      Volitio
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      That's unfortunate, cause I ain't done yet
  11. Reaper71338
    Reaper71338
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    Every single mod you put out is solid gold.