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Lumaterian

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Lumaterian

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7 comments

  1. Lumaterian
    Lumaterian
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    Locked
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    If anyone has any questions or suggestions please don't hesitate to add them :)

    Mod index available here
  2. MaxStrengthWizard
    MaxStrengthWizard
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    Hey there, looks like you stripped this line from the Banishment spell:

    data "SpellFail" "ApplyStatus(SAVED_AGAINST_HOSTILE_SPELL_BANISHMENT, 100, 0)"

    Unless that was intentional, of course.
    1. Lumaterian
      Lumaterian
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      I checked, that line was added with Patch 7, this mod was created in Patch 5. I'll need to update it to fix that, thanks.
    2. MaxStrengthWizard
      MaxStrengthWizard
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      This line is needed too, discovered it later after posting

      new entry "Projectile_Smite_Banishing"
      data "SpellFail" "IF(HasStatus('YSRSLIDFWWADNIWHWIHLY')):SpawnExtraProjectiles(Projectile_Smite_Banishing);ApplyStatus(YSRSLIDFWWADNIWHWIHLY_YWNK,100,1)"

      Hope it helps and thanks for all of your PHB mods!
    3. Lumaterian
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      Good lord what the hell is that lmao, alright I'll stick that on the list too
  3. fmarzullo
    fmarzullo
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    Thanks for this mod! Pls keep working on PHB adjusments mods! =)
  4. kilay
    kilay
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    First thnks about your mods
    I'm using the most of them and I think that are compatible with 5e spells.
    Could you confirm this?
    1. Lumaterian
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      Unfortunately I don't use 5E Spells so I can't confirm if they'll work together but they should. If both of them change the same spell, whichever is loaded last will take precedence.