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  1. Lumaterian
    Lumaterian
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    If anyone has any questions or suggestions please don't hesitate to add them :)

    Mod index available here
  2. DeadPan55
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    I have to say, I'm liking these PHB series of mods. Have you considered increasing the duration (10 turns) of the Sleep and Banishment spells?
    1. Lumaterian
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      Thanks, glad you're enjoying them!

      As for Sleep, it's been done already with this, and I'll check out Banishment since nobody seems to have touched it yet.
    2. DeadPan55
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      Oh, I wasn't aware of that one, thanks for letting me know!

      How about Fear? Though admittedly, that one might be a bit more involved. Frightened is a pretty commonly used condition, and I'm not entirely certain as to the interaction with other Fear causing effects. Ideally, they would be affected on a case by case basis (if at all).

      The same goes for Banishing Smite, as it concerns the Banished condition. I'm aware the player doesn't normally have access to that spell, but there are modded subclasses which do. To be clear, I would like for Banishing Smite to be affected as well (10 turns) as per RAW.
    3. Lumaterian
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      Here's Banishment and Banishing Smite, hopefully you enjoy :)

      Minor correction, it's Staggering Smite that players can't normally use (unless you use my Circle of the Land mod), Banishing Smite is available in Bard's Magical Secrets.

      I'll give Fear a look though you're right that one might take more fiddling around.
    4. DeadPan55
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      That was fast! Thank you so much! Once again I stand corrected. =P
    5. Lumaterian
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      Hehehehe

      Though this has sent me down a rabbit hole, I need to fix Fear now, and Elemental Weapon is also not correct, I'm sure I'll find something else while I'm fixing those, etc etc. I guess the TLDR is stay tuned lmao

      (also any other suggestions/ideas would be most welcome)
    6. DeadPan55
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      Gotcha, I'll let you know if I come across anything.

      I'm of a similar mind regarding consistency. I would offer you my apologies, but...the smile on my face belies the sentiment. Rest assured, you're doing the lords work. ;)
    7. Lumaterian
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      Hehe thanks :)
    8. DeadPan55
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      This, should prove helpful in your righteous pursuits! (Though I'm not necessarily against all Larian changes.) I'll leave you alone after this I swear! For a time, hehehe....

      Elemental Weapon is also not correct
      Are you referring to Elemental Weapon upcasting?
    9. Lumaterian
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      Yep, upcasting. I've almost got a fix finished, doing my final testing now. Thanks for the link, that should help. And dw you're not bothering me lol
    10. Lumaterian
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      I was not able to get it working quite how I wanted to, but I've uploaded the mod anyway, Elemental Weapon Upcasting
    11. DeadPan55
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      Don't worry about it, that's a Larian issue. I appreciate that you even made the attempt at all, and upcasting was the main concern anyway.
      I am curious though, is this a typo:
      Elemental Weapon: Thunder can now be properly upcast to 4th level
      (The 4th level bit.) Thanks for your time and effort!
    12. Lumaterian
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      It's not a typo, though I'm not 100% sure it's accurate. Elemental Weapon Thunder 4 has a typo in it in the game files, which I fixed. I didn't actually check if that prevented you from being able to cast it though.
    13. DeadPan55
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      Ah—I see, thanks for the clarification. To be clear, there's no actual point in casting Elemental Weapon using a 4th level slot though, right? (As far as it concerns boosting it's effects anyway.)
    14. Lumaterian
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      The only reason to do it is if you need elemental weapon but don't have any 3rd level slots available