OK SO this mod was a mess for me. Looking in the code, badnewz253 wanted stats to improve depending on your level. But it was either done wrong, or Larian changed up the way things are done since this was created back in feb. They had it like "up to x level you get x bonus, except there were no qualifiers, so they just stacked. The bonus for level 4 8 12 and 16 ALL applied, because there was no
IF(CharacterLevelGreaterThan(4) and not CharacterLevelGreaterThan(7))
It was just
IF(CharacterLevelGreaterThan(4)
Cold had something similar, except it wasn't implemented, or implemented wrong, it was 1D6 > 4D6 depending on level. Also, "dippable" was missing, so oils couldn't be applied (I *think*, I literally know nothing about BG3 modding, I just really liked this bow so unpacked a BUNCH of other mods to find out what was different)
This took me ages lmao. Like HOURS of just going back and forth trying to figure out how BG3 handles conditions. But ya it works.
So if yours wouldn't let oils be applied, and had "weapon enhancement 1 2 3 4 5" then this is the fix. It still says 1 and 5 if you're max level.
I used a Tutorial chest, and this bow was in it. However, it only appears the first time I summon the chest to get this bow. I took it from the chest, and the next time I summoned the chest, Ash's bow was missing.
Thats a bug I've seen with another mod (Reforged helldusk Set), and because of that mod I learned how to look up the UUID code for situations like this. So on that note:
Did anyone else's bow randomly lose the extra cold damage? Nothing I've done seems to be bringing it back. It's totally broken the core gameplay loop of the build I've constructed around the weapon.
Nice mod. One huge disadvantage is that I would like a new model of the bow, corresponding to the description of the bow. At least just remove the spikes and repainted in crystal color. It would be just a bomb. Well, and add it somewhere near the end of the first, the beginning of Act 2, because at the beginning of the bow is strongly imbo.
are u going to add a way to get this for those of use no longer at the start of the game? most mods have ways to get things in acts 1 2 and 3 so u dont miss out on it
27 comments
IF(CharacterLevelGreaterThan(4) and not CharacterLevelGreaterThan(7))
It was just
IF(CharacterLevelGreaterThan(4)
Cold had something similar, except it wasn't implemented, or implemented wrong, it was 1D6 > 4D6 depending on level. Also, "dippable" was missing, so oils couldn't be applied (I *think*, I literally know nothing about BG3 modding, I just really liked this bow so unpacked a BUNCH of other mods to find out what was different)
This took me ages lmao. Like HOURS of just going back and forth trying to figure out how BG3 handles conditions. But ya it works.
So if yours wouldn't let oils be applied, and had "weapon enhancement 1 2 3 4 5" then this is the fix. It still says 1 and 5 if you're max level.
https://drive.google.com/file/d/1lwSp6qh6KUSIM9jYumXZYHzFFjnZxvTK/view?usp=sharing
Dunno if it works on patch 7, I'm staying on 6 until I've finished this run, can't be faffed with the new mod system it's a POS
TemplateAddTo("e604e3b4-c681-47fa-b48b-af949b0e8f4f", GetHostCharacter(), 1)