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This page was last updated on 12 May 2024, 5:09PM
- Changelogs
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Version 1.37.37
- Automation now looks for the SUMMON tag as an alternative condition to a positive Summon() call.
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Version 1.37.36
- Added Dread Overlord exceptions to automation dash.
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Version 1.37.35
- Changed to self-inheritance for spells from other mods.
- Added semi-nuanced Dash support for AI-controlled creatures. Big thanks to DreadOverlord for laying the groundwork.
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Version 1.37.34
- Change to self-inheritance for several monster blocks, passives, and boosts.
- Fixed a few small stats errors that had gone overlooked.
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Version 1.37.33
- Brought the target radius of included spells in line with their unmodded BG3 versions to remove the undocumented buff.
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Version 1.37.32
- Bipedal undead can now interact with doors and certain other objects, provided no one changes it in their templates.
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Version 1.37.31
- Removed the AI_BLOCKWEAPONACTIONS tag from the base skeleton template. This means that most, if not all, skeletons in the game can use their weapon skills. Only did this for skeletons because it's undead derived from the base skeleton template that are the ones that tend to have weapons.
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Version 1.37.30
- Fixed issue with tag not being byte-swapped and the resultant lack of Undead race application and the resultant lack of automation. (u_x)/
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Version 1.37.29
- Changed Death Knight model to something that's more obviously undead (Death Shepherd).
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Version 1.37.28
- Added skull to GEN_Skeleton_Generic treasure table.
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Version 1.37.27
- Had to walk back built-in Necromancy Expanded support, because: When a mod adds a spell with an NE spell name to their spell lists support and the end user does not have NE, AD++ having added partial native support will result in "Not Found" icons and spell names for NE spells appearing in-game. And that's something I don't want to get bug reports about until the end of time.
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Version 1.37.26
- Updated Necromancy Expanded's spells so they function correctly with this mod's undead automation and corpseless toggles. Won't make a habit of doing this, since it should be in the author's mod, but they're on vacation.
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Version 1.37.25
- Aura of Hate now properly applies to the unarmed attacks of nearby undead and fiends, and will only apply to allied creatures.
- Didn't update the version properly (accidentally changed it in the meta of Valkrana's Spellbook instead of AD++), so it still reads as 1.37.24 in BG3MM. Will fix next version.
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Version 1.37.24
- Removed Combat(context.Source) from automation conditional.
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Version 1.37.23
- Cleaned up vestigial conditionals.
- Flying Ghoul 9th level now correctly requires a 9th level slot instead of 8th.
- Animate Dead's Skeletal Wizard, Ghoul, and Flying Ghoul versions now benefit from Undead Thralls' additional undead when cast at 7th level or higher.
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Version 1.37.22
- Fixed Circle of Bones spell container by removing instances of "using" and making its entries unique spells (since this mod replaces them anyway).
- Added download mirror to Valkrana's website at https://valkrana.moe/files/Animate%20Dead++.pak
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Version 1.37.21
- Fixed upcasting at 7th-level and above for Create Undead and Ghouls.
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Version 1.37.2
- Fixed ranged skeleton's base AC.
- Fixed "Not Found" issue with AD++ creature names.
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Version 1.37.1
- Struck me after the fact how to even more fully fix Staff of Cherished Necromancy, so it now also works with its stacking essence charges.
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Version 1.37
- Circlet of Bones's Undead Ward will no longer spam combat log.
- Staff of Cherished Necromancy no longer draws life essence from objects, and will properly remove its life essence when casting a necromancy spell using its function. Removes all life essence stacks.
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Version 1.36.9
- Further adjustment for automation application to cover some edge cases where party NPCs not currently in your party would apply automation in the open world.
- Small loc correction in automation hover info.
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Version 1.36.8
- Tiny update for Valkrana's NEF prep to prevent it from removing ANIMATEDEAD_ZONE.
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Version 1.36.7
- Changed how additional short rest coverage is applied to only apply it to undead that don't already have it. Still tied to automation passive for now.
- Switched from Ally() to Party() function for automation application to cover some edge cases where party NPCs not currently in your party would apply automation in the open world.
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Version 1.36.6
- Ranged skeletons now wear leather armor over a threadbare tunic or gambeson something.
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Version 1.36.5
- Automation buff now also allows undead in its area to benefit from short rests. Old mechanic hasn't been removed; this is additive for wider mod coverage, provided those creatures don't have BlockRegainHP() in their boosts.
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Version 1.36.4
- Much better automation application for undead arriving late to combat or being reanimated during.
- Icon update for the WoW Death Knight mod.
- Removed support blocks for mods that have been made unnecessary by 1.34.
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Version 1.36.3
- In an overabundance of caution in avoiding save issues, I've reverted changes to keep the potions and old automation effects in the mod, just normally inaccessible.
- Changed Death Knight's sword to a +1 longsword.
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Version 1.36.2
- Changed Skeletal Wizard's Counterspell to Lightning Bolt, because they spam it.
- Ghoul's Devour now restores HP.
- Removed automation potions from tables.
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Version 1.36.1
- Reduced the size of Shadow's bounding box.
- Made sure skeletons can open doors.
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Version 1.36
- Increased application radius of both Undead Thralls and Automation to 100 feet. Will hold steady there. No overhead indicator for Undead Thralls.
- Added Warlock-specific Animate Dead spell and progression for use in the spell list add-on.
- Skeletal Wizard will now inherit base skeleton bounds.
- Mummy can jump, has melee_smart AI.
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Version 1.35.4
- Potential combat lag fix 2: missed the second aura.
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Version 1.35.3
- Potential combat lag fix.
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Version 1.35.2
- Possible hotfix for ranged skeleton stack.
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Version 1.35.1
- Forgot to add Jump to Skeletal Wizard.
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Version 1.35
- Automation toggle now functions dynamically in real time, and should now be compatible with other mods' reanimation spells without any need for this mod to add compatibility.
- Added Skeletal Wizard as a 5th-level upcast alternative to Animate Dead.
- Necromancers' Undead Thralls bonus will no longer be removed from their undead when removing the spell from their list of prepared spells.
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Version 1.34
- Added a passive toggle for Corpse requirements. Same place as automation. Retiring Corpse add-on from here on out.
- Localization change to Animate Dead zone. It no longer stinks. Also hid it since it's now always on your portrait otherwise.
- Ranged skeletons no longer wear threadbare pajamas.
- Added DescriptionParams for DreadSkeleton upcasting.
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Version 1.33.2
- Removed Create Undead combat limitation.
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Version 1.33.1
- Death Knight support.
- Hexblade Invocation support.
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Version 1.33
- Crypt Ring has access to all Create Undead options(?). Untested.
- Tried removing Death Knight helmet; it's part of the model.
- Updated Valkrana's Spellbook support.
- Removed Russian TL because a TL mod already exists.
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Version 1.32
- Updated Valkrana's Spellbook support.
- Russian TL courtesy deathrowmy1.
- Reverted to 1.32 for now in case there are MP issues with 1.33.
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Version 1.31
- Added passive skill to deactivate and activate automation.
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Version 1.30
- Possible Crypt Lord's Ring fix.
- Added melee skeleton to Circle of Bones.
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Version 1.29
- Melee skeletons can now use skills. Thanks for the tip, isamuchu!
- Dread Skeleton automation fix.
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Version 1.28
- Valkrana's Spellbook icon compatibility.
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Version 1.27.36
- Manually updated Necromancy Expanded spells to work with this mod's "automation" and "no corpse" toggles. An exception: I'll generally defer this to the original mod author.
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Version 1.27
- Tentative(?) solution to a side effect of Create Undead being made into a container spell breaking a few child spells, such as that of the lantern that summons shadows.
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Version 1.26
- Added a reduced-threat Death Knight as an alternative Create Undead option.
- Removed Magical Secrets entries, since the latest patch fixed that (and only that).
- Aura of Hate now applies to unarmed attacks, I think.
- Added support for upcasting using spell slots of 7th level and above. Untested.
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- Author's activity
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May 2024
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12 May 2024, 5:09PM | Action by: actualsailorcat
Changelog added
'Change log added for version 1.37.37'
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12 May 2024, 5:09PM | Action by: actualsailorcat
File added
'Animate Dead Plus Plus [version 1.37.37]'
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08 May 2024, 4:33PM | Action by: actualsailorcat
Changelog added
'Change log added for version 1.37.36'
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08 May 2024, 4:32PM | Action by: actualsailorcat
File added
'Animate Dead Plus Plus [version 1.37.36]'
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02 May 2024, 2:03AM | Action by: actualsailorcat
Attribute change
'Description changed.'
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02 May 2024, 2:00AM | Action by: actualsailorcat
Changelog added
'Change log added for version 1.37.35'
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02 May 2024, 1:58AM | Action by: actualsailorcat
File added
'Animate Dead Plus Plus [version 1.37.35]'
April 2024
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28 Apr 2024, 11:13PM | Action by: actualsailorcat
Changelog added
'Change log added for version 1.37.34'
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28 Apr 2024, 11:11PM | Action by: actualsailorcat
File added
'Animate Dead Plus Plus [version 1.37.34]'
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27 Apr 2024, 7:02PM | Action by: actualsailorcat
Attribute change
'Description changed.'
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13 Apr 2024, 6:42AM | Action by: actualsailorcat
File added
'Animate Dead Plus Plus Spell List Addon [version 1.03.06]'
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13 Apr 2024, 6:40AM | Action by: actualsailorcat
File added
'Animate Dead Plus Plus Spell List Addon [version 1.03.06]'
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06 Apr 2024, 8:30PM | Action by: actualsailorcat
Attribute change
'Description changed.'
March 2024
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07 Mar 2024, 3:20PM | Action by: actualsailorcat
Attribute change
'Description changed.'
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07 Mar 2024, 6:19AM | Action by: actualsailorcat
Attribute change
'Description changed.'
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07 Mar 2024, 6:18AM | Action by: actualsailorcat
Attribute change
'Description changed.'
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05 Mar 2024, 4:21AM | Action by: actualsailorcat
Attribute change
'Description changed.'
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05 Mar 2024, 4:14AM | Action by: actualsailorcat
File added
'Animate Dead Plus Plus Spell List Addon [version 1.03.05]'
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04 Mar 2024, 7:02PM | Action by: actualsailorcat
Changelog added
'Change log added for version 1.37.33'
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04 Mar 2024, 7:01PM | Action by: actualsailorcat
File added
'Animate Dead Plus Plus [version 1.37.33]'
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- Mod page activity
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May 2024
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16 May 2024, 3:23PM | Action by: Glitchfox57
Tracked
'Animate Dead Plus Plus'
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16 May 2024, 12:37PM | Action by: kaistern01
Endorsed
'Animate Dead Plus Plus'
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16 May 2024, 9:45AM | Action by: Fr0llT0P
Endorsed
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16 May 2024, 8:56AM | Action by: confusednazgul
Untracked
'Animate Dead Plus Plus'
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16 May 2024, 5:11AM | Action by: ThebabyisYuji
Untracked
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16 May 2024, 4:46AM | Action by: Zivko3708
Endorsed
'Animate Dead Plus Plus'
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16 May 2024, 3:51AM | Action by: ThebabyisYuji
Tracked
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16 May 2024, 3:08AM | Action by: Durendarte
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15 May 2024, 10:48PM | Action by: graygod90
Tracked
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15 May 2024, 10:12PM | Action by: SparrowKane
Untracked
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15 May 2024, 9:58PM | Action by: Pungie82
Untracked
'Animate Dead Plus Plus'
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15 May 2024, 7:53PM | Action by: orchunter151
Tracked
'Animate Dead Plus Plus'
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15 May 2024, 3:30PM | Action by: sotan8
Untracked
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15 May 2024, 2:34PM | Action by: Valini
Endorsed
'Animate Dead Plus Plus'
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15 May 2024, 11:20AM | Action by: Pungie82
Tracked
'Animate Dead Plus Plus'
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15 May 2024, 9:18AM | Action by: dontcarebye
Tracked
'Animate Dead Plus Plus'
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15 May 2024, 5:53AM | Action by: zekebender
Endorsed
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15 May 2024, 4:51AM | Action by: bahnlockah
Endorsed
'Animate Dead Plus Plus'
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15 May 2024, 2:55AM | Action by: Jurassic234
Endorsed
'Animate Dead Plus Plus'
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15 May 2024, 12:17AM | Action by: Minso87
Tracked
'Animate Dead Plus Plus'
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