Is there a way to find out what spell list I'm missing that is causing my console to spit out a bunch of errors ?
SpellListCombiner: Attempt to update non-existent Spell List 4ee14cfc-f793-43bb-94b2-4e35a8434129; ignoring SpellListCombiner: Attempt to update non-existent Spell List 117ee17b-0de2-4f4a-8a4b-5fb1a32be08a; ignoring
x150 or something
Before where it lists the spell lists it's pulling from, I don't see any missing, all the extra spells I have from mods are listed there. I can't find a way to see where these UUIDs came from - norbyte doesn't list em as he only lists base game spells, so I'm wondering is there any part of spell list combiner that will tell me the missing spelllist.lsx ? Cheers
I am trying o add spirit guardians to either sorcerer or paladin spell list and can't seem to get it to work. Either I dont have the right UUIDs or something or spell list combiner just isn't working for me. Currently using spirit guardians enhanced and it has a paladin and warlock addon that should work but everything I have done, even adding the spell list file to the custom spell list in the config file hasn't worked
this mod seems to only be working in the terms of organizing the spell lists by name and level, adding spells to spell lists is not something this mod really does much with. If you use this mod just for organizing there is a better version that does just that. I unfortunately haven't gone through the code much other than fixing the few issues the original had.
best place to ask would be the mod dev channel in the larian studios discord a lot of great people there would be able to help you out with adding spells to spell lists plus the discord has a few guides on doing somethings
See, e.g., xarara's various compatibility patches (and Scroll Learning + No Spell Prep!) xarara's Mods | Nexus Mods
if they don't hit *exactly* what you're looking for ~ 'tho i think they might, see the 5e & 2e patches in particular ~ then at the very least they would be a great place to start... crack 'em open using ShinyHobo's Multi-Tool and drill into it's contents...
e.g., for xarara's 5e Compat AIO patch, the file you're looking for is Progressions.lsx, which is located in the unpacked mod's \5e Spells Compatibility Patch\Public\5eAIO\Progressions folder. You can open/edit it with Notepad++ (or any other text editor)... scanning thru it should give you a jump start on what you might need to do
The Warlock Spell List Fixer only applies to Warlocks/their spell lists... SLC is class agnostic, but doesn't make the particular 'fix' that the former does.
You can run both afaik... Warlock before SLC is how I usually do it
Can anyone help me with walking me through how to actually add a spell to a new spell list. I am completely at a loss as to how actually to do it. I am attempting to add the Shadow of Moil and Steel Wind Strike spells from 5e spells to the sorcerer spell list, but nothing I am doing seems to be working or affecting my game in any way. Anyone that can help?
Hey, I like this mod. So much so that LillyBird and I included it in Listonomicon. "Listo" is a Wabbajack-powered mod list, that works almost identically to Nexus Collections but uses a community alternative to Vortex to help users download mods from Nexus, put them in the correct order, and prepare their game to play. No mods are repacked, stolen, or distributed directly - users are still directed here, just like with Collections, to download from your Nexus page and ensure you are given the proper download credit.
Due to confusion over what Wabbajack is and what it does, users at the Down By The River community encouraged me to give a courtesy "heads up" to the authors whose work is included in Listonomicon. And to assure them that per Listonomicon's install instructions, users are explicitly told to direct their bug reports issues to us first as mod authors (like you) don't want to deal with being inundated with help requests or bug reports from users with 300+ active mods.
You can read a little more about our project on Github, though the preferred way to access Listonomicon is via the Wabbajack gallery. A list of all included mods are here. A synopsis of the philosophy of Listo and what we are trying to accomplish (and avoid) can be found in our Whitepaper on the first two pages, and is elaborated starting page 17 "List Philosophy."
If you have any concern about your mod being included in Listonomicon (which is still downloaded from this page, and credits you as the author), please send me a message via Nexus's PM mail. I'm not sure how to get notifications if someone has replied to a comment.
I've been trying to make a custom spell list for a bit now and I'm having a bit of trouble. whenever I put !lsjMaker into the console it doesn't actually do anything. No additional text pops up at all after that. hoping someone has a solution, was trying to add a spell from one of my mods to the sorcerer spell list.
You would need to create a separate spell list I believe, I’m not really sure though as I haven’t messed around enough with adding spells to base game spell list but I would assume you would need to create a separate mod using your spell or something along those lines a good mod to check out would be the Valkarana’s spell book as that mod adds a ton of spells to the base game spell lists
Hey! I noticed there's a way to blacklist mod uuids, but, if I'm understanding correctly, that blacklists the entire mod and all lists therein. Is there a way to just blacklist by list uuid?
I mean just certain spell lists within the mod rather than all the spell lists in the mod. In retrospect, though, I don't think I actually need it myself. The lists I wanted to blacklist are the only lists in the mod that are affected by the combiner in a way that matters. I can just blist the mod.
Edit: Or maybe I'm misunderstanding how the blacklist works because my lists for that mod are still being reordered.
Doesn't seem to be working for me. The only mod I have that adds spells to the game is 5e Spells and the lists are still mixed up on level up screen. Any ideas?
Do you have the other rebalance mods? I only see 3,4,and 5 in the screenshot. I would say not to worry about it too much as long as you don't have any red errors or the spell lists get sorted correctly
Okay so this is caused by the mod itself not having the UUID in the correct spot for whichever mod is causing this. So you'll need to play around this your mods and find which one it is and contact the owner of that mod and have them double check their work
49 comments
SpellListCombiner: Attempt to update non-existent Spell List 4ee14cfc-f793-43bb-94b2-4e35a8434129; ignoring
SpellListCombiner: Attempt to update non-existent Spell List 117ee17b-0de2-4f4a-8a4b-5fb1a32be08a; ignoring
x150 or something
Before where it lists the spell lists it's pulling from, I don't see any missing, all the extra spells I have from mods are listed there. I can't find a way to see where these UUIDs came from - norbyte doesn't list em as he only lists base game spells, so I'm wondering is there any part of spell list combiner that will tell me the missing spelllist.lsx ? Cheers
xarara's Mods | Nexus Mods
if they don't hit *exactly* what you're looking for ~ 'tho i think they might, see the 5e & 2e patches in particular ~ then at the very least they would be a great place to start... crack 'em open using ShinyHobo's Multi-Tool and drill into it's contents...
e.g., for xarara's 5e Compat AIO patch, the file you're looking for is Progressions.lsx, which is located in the unpacked mod's \5e Spells Compatibility Patch\Public\5eAIO\Progressions folder. You can open/edit it with Notepad++ (or any other text editor)... scanning thru it should give you a jump start on what you might need to do
SLC is class agnostic, but doesn't make the particular 'fix' that the former does.
You can run both afaik... Warlock before SLC is how I usually do it
edit: oh i just realized I also have a mod called spell list sorter. I assume I don't need it, correct?
Due to confusion over what Wabbajack is and what it does, users at the Down By The River community encouraged me to give a courtesy "heads up" to the authors whose work is included in Listonomicon. And to assure them that per Listonomicon's install instructions, users are explicitly told to direct their bug reports issues to us first as mod authors (like you) don't want to deal with being inundated with help requests or bug reports from users with 300+ active mods.
You can read a little more about our project on Github, though the preferred way to access Listonomicon is via the Wabbajack gallery. A list of all included mods are here. A synopsis of the philosophy of Listo and what we are trying to accomplish (and avoid) can be found in our Whitepaper on the first two pages, and is elaborated starting page 17 "List Philosophy."
If you have any concern about your mod being included in Listonomicon (which is still downloaded from this page, and credits you as the author), please send me a message via Nexus's PM mail. I'm not sure how to get notifications if someone has replied to a comment.
Edit: Or maybe I'm misunderstanding how the blacklist works because my lists for that mod are still being reordered.
reuploaded file
https://imgur.com/LjHWFav
any solutions on what uuid is not found?