Baldur's Gate 3

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FrancisLouis

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FrancisLouis

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136 comments

  1. darkclaws458
    darkclaws458
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    Wish it could be toggled on/off for select characters instead of everyone.. bump :/
    1. lettuceagrden04
      lettuceagrden04
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      Dyeable Nails might be more up to your taste then. I for one love this mod as I used it for my Tav only and it's permanent.
  2. Ryuujin12
    Ryuujin12
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    How can i make this mod work on tieflings? There's nothing to replace on the folders :/
  3. H3ll0D3ath
    H3ll0D3ath
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    Does this Mod still work as of May 5th on Hotfix 25 ? I installed the shadowherat version and out the generated folder into the data fodler and the file is in there but she doesnt have black nails.
    1. xResistance
      xResistance
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      Works fine, just put it into the Generated folder, dont take it out. the folder structure is already done.
    2. H3ll0D3ath
      H3ll0D3ath
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      thats my issue it is in the generated folder but shadowheatz doesnt have black nails

    3. xResistance
      xResistance
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      Maybe you do have something conflicting installed like Beautiful Nipples Textures (body skin)?
      In this case only one works, if you don't combine them yourself with an editing software.
    4. H3ll0D3ath
      H3ll0D3ath
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      that could be it let me have a look. yep that was it thanks
  4. McLelouch
    McLelouch
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    Hi. For some reason the Tiefling file affects all the Tieflings in the grove but does not affect my Tiefling Tav. Got BT1 for my Tav.

    Any idea what I might have missed?
    1. datboyart
      datboyart
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      Bump.

      That's farther than I got. I can't even get it to work on anyone. How'd you get that to happen? I had to make a Generated folder. Still nothing.
    2. WendigoRider
      WendigoRider
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      Same problem here.
    3. McLelouch
      McLelouch
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      @datboyart Ok i did not check every single Tielfling, I checked three female BT1 Tieflings running around. Assuming those specific ones do not usually have black nails it works for the NPCs. 
      How it got that to work (which is not what I wanted to work) is to simply put the folder at the right place in my game folder.
      SteamLibrary\steamapps\common\Baldurs Gate 3\Data\Generated\Public\Shared\Assets\Characters\_Models\Tieflings
      The location is dictated by the mods file. I had most of these folders already from my other mods. If you just drop the mods Data folder in the main Baldurs Gate 3 folder it should integrate everything where it should go.
      I will look into creating a .pak later maybe that helps.
    4. McLelouch
      McLelouch
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      Update. @FrancisLouis I turned the Tiefling BT1 file into a .pak. It loads fine for me and it affects the BT1 type Tielfings in the grove. Still does not affect me. Is it tied to my skin color? If yes that might be why since I am using a modded color. 
    5. McLelouch
      McLelouch
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      I checked in CC and my BT3 Tiefling has black nails with the .pak of the not strong version from your files?? Are they somehow switched?
    6. McLelouch
      McLelouch
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      Update 2. To test I added Shadowheart and the Halfling files to the .pak. Both work fine in CC. The other files all have a different naming scheme and only one .dds compared to the Tiefling files. Are the Tiefling files correct?
    7. Gspark8320
      Gspark8320
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      you probably have unique tav installed? (Ignore if you aren't)
      If so, download the Tiefling version and extract the TIF_F_NKD_BODY_A_MSK (DDS image) into unique tav/BODY/TIF/FEMALE. 
      (the one you have to replace AND rename into is named UNIQUE_TIF_F_NKD_BODY_A_MSK) So create a back up for the original one in the folder before replacing it. After renaming your extracted file, simply boot up the game and it should work fine. Hope this helps! :)
    8. shiiranuii
      shiiranuii
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      it did help, thank you :D
    9. McLelouch
      McLelouch
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      I am not using unique TAV. The only file that does not seem to work for me is the Tiefling one.
    10. Doraleous69
      Doraleous69
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      I'm also having issues with BT3 tieflings. 
      I use Unique Tav but have had no issue getting this mod to work for Elves (and by extension humans, half-elves etc. since they use the same file)
      doing the same for BT3 tieflings had no effect (in fact there was no counterpart file in U-tav's folders I could just plop the texture file and not get an overwrite notification yes I added the UNIQUE_ prefix, I literally mean there was no file to overwrite with the one from this mod, as was the case with the "NORMIES") 
  5. crystal355
    crystal355
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    Is there any way to make this work with this Unique Tav Custom Appearance mod?
    https://www.nexusmods.com/baldursgate3/mods/2754?tab=description
    1. LittleBasketBao
      LittleBasketBao
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      Hi! I'm not the modder, but after seeing your comment, I thought I'd try it out myself. It looks like I got it to work. I took a quick look at a few human and elf NPCs in the first act and they don't seem to have the black nail polish. Here are the steps I took:

      1) Install Unique Tav 
      2) Extract the black nail polish mod file HUM_F_NKD_Body_A_MSK
      3) Rename that file to UNIQUE_F_NKD_BODY_A_MSK
      4) Find the folder for female Tav in this path: Baldur's Gate 3 > Data > Generated > Public > Shared > Assets > unique_tav > BODY > NORMIES > FEMALE
      5) Drop the newly renamed file into the folder labelled "FEMALE" which will replace the existing file with that name

      Hopefully that makes sense. That's how I got it to work for me. Also I didn't have unique tav before, so thank you for mentioning it!
    2. Hucunzhi
      Hucunzhi
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      Thx a lot, works for me 2
    3. Sylphae22
      Sylphae22
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      does this clash with any scars or tattoo mods added using unique tav?
    4. Doraleous69
      Doraleous69
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      I believe tattoos are handled via different DDS file "Skin atlas", which is stored in the "TATTOO" folder of Unique Tav
      So (not a mooder btw, justa layman) in theory it should work. I'll give it a try
    5. Doraleous69
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      Unique Tav compatibility: 

      For whatever reason it seems to not work for Type 3 Tieflings 
      I successfully made it work for a Type 1 Drow using Unique Tav (following the instructions of @LittleBasketBao) what I noticed when trying to do it for a Type 3 Tiefling, there was no file to replace in Unique Tav's folders (I renamed it following the Unique Tav format but there was no counterpart file) 

      Idk if any of you have managed to make it work with Unique Tav AND Tye 3 tieflings, but that's what I found on my testing
  6. LillianStorm
    LillianStorm
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    Archived the update?
    1. FrancisLouis
      FrancisLouis
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      I used lslib when turning the mod into a pak, which was apparently not the right way to do it. I'm going to look into Multitool soon.
    2. CharlesMarteltheHammer
      CharlesMarteltheHammer
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      Any ETA on the update? And is there any chance of it being exclusive to Tav/ player character only? It's less than ideal seeing black nails on NPCs.
    3. LillianStorm
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      No thanx, we use this cause we actually like seeing it everywhere.

      It makes our little emo/goth heart happy that it's available to everyone everywhere
  7. DarkViper680
    DarkViper680
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    I'm having a bit of trouble with this mod. I added it to my BG3MM but it's not appearing in the inactive section after I hit Refresh and I don't see it anywhere in the active section either. After like 3 times going thru my entire list of 130+ mods, I thought it might be in the Overrides sections but it's not there either. The weirdest thing is it *does* appear in my Baldurs Gate 3/Mods folder. It's just not showing up anywhere in BG3MM.
    1. otakugal15
      otakugal15
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      It's not a pak file. It's a loose file. You have to place it into the generated folder.
    2. DarkViper680
      DarkViper680
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      That's so weird because I have a HumansElvesHalf-ElvesDrow.pak file in my Mods folder as well as a Shadowheart.pak file in my Mods folder and that's exactly what they are called in the file section for this mod so I have no idea where else they could've come from. It doesn't at all help that they don't show up in BG3MM either.

      EDIT: I swear this mod got updated specifically to be a .pak file? That's what the changelog shows. Yeah v1.1 was a .pak file and now v1.1 is missing from the Files section with no word from the mod author. So yes, this mod (the version I downloaded) is in fact a .pak file and NOT a loose files mod.
    3. FrancisLouis
      FrancisLouis
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      I used lslib when turning the mod into a pak, which was apparently not the right way to do it. I'm going to look into Multitool soon.
  8. Master777777
    Master777777
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    Still no more color options? 
  9. mythlaws
    mythlaws
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    Amazing mod, thanks!
  10. Master777777
    Master777777
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    New colors when?