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Sibelius

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Sibelius

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54 comments

  1. morgancunningham153
    morgancunningham153
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    This doesn't seem to be working on Patch 8 for me. Worked fine patch 7. Anyone else having this issue or able to get it working?
  2. amethystinam
    amethystinam
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    thank you so much, this reshade is amazing!
  3. Souljumper89
    Souljumper89
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    Could you maybe eloborate on these two points:

    • Ghost that previews an attack when hovering over an enemy in combat
    • Ghost that stands above your character when in stealth in combat
    What do they mean? Does ghost refer to ghosting these elements?
    Also I do not quite understand the difference between version 1.0 and 1.2.? Is version 1.0. still usable. For now I only tried version 1.2. which works perfectly as intended, but I do not really understand the differences, the advantages and disadvantages of both version, could you maybe explain?

    And in the reshade setup I which effects should I choose, I choose for now everyone? And by addons in setup I add no add ons right? Just to ensure I installed it correctly? I mean it works for me, I just want to be on the safe side with my installation.
  4. YrdenNM
    YrdenNM
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    hows the mod looking with patch 7? 
    1. 1Tyr
      1Tyr
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      yes it works perfectly, providing you install it correctly.  Honestly surprised this has so few downloads, the highlights everywhere drive me crazy especially in combat it looks terrible
    2. duendecat
      duendecat
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      I would imagine that most people are using Vulkan, and unfortunately there is no version for that.
  5. scottgust
    scottgust
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    Bro thanks sooooo much for this, you rock! Cant live without this mod! *endorsed
  6. AndrewLean
    AndrewLean
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    Is it working with the latest patch and hotfix?
  7. anarchist203
    anarchist203
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    Anyone having issues with shader toggler not working after patch 4? It just doesn't detect shaders anymore, I can't cycle thru or select anything because shader toggler doesn't find anything. I've tried with reshade 5.9.1 and 5.9.2... wondering if anyone's found a fix
    1. Sibelius
      Sibelius
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      I was finishing the game just as patch 4 came out, had Wyll's last quest and the final battle/Laezel's quest to finish. I have a ton of mods and was concerned about the patch breaking my game, so I actually went offline so the game didn't update when launching. Finished the game and turns out it was a blessing to not update (talking about the performance issue here).

      I will update now and test the mod to see if it needs to change or just doesn't work any more. Thanks for the heads up!
  8. yellaLoon1991
    yellaLoon1991
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    This and the thirs person mod completely saved the game for me. Its so annoying how developers don't include the option to disable highlights. It completely ruins the immersion if everything is glowing different colours. 
    1. Sibelius
      Sibelius
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      Glad I could help out :)

      BTW, I have a similar mod for Pathfinder WotR on the Nexus. It was Hogwarts Legacy that drew my attention to the fact that Reshade has this function, that game has even more egregious highlighting, both outer highlights and the whole enemy model glows. Before Reshade, I was using an app called 3D Migoto to hide highlights and HUD elements. Yes, I have been doing this for a long time, have only started sharing on the Nexus recently though.
  9. Andizzzzy
    Andizzzzy
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    I was enjoying this, but realised that it hides blood splatters and foot prints and stuff like that :(
    1. Sibelius
      Sibelius
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      Hey, thanks for noticing and pointing this out, could you let me know if this is 1.0 or 1.1?

      I will take a look at what blood splatter and footprints are shared with.
    2. cobramansaa
      cobramansaa
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      It removes much more than just blood splatters, i tested it and it is removing:

      -Moss on rocks and ground
      -Some plants/grass lose their "thickness" (likely moss textures in act 2)
      -Watter puddles in general
      -Wall decayed/degrading textures
      -Wall splatter textures in general
      -Burnt wood effect from campfires and fireplaces
      -Purple teleport sigil shader (the fast travel sigils)
      -1/2 of the blessing of selûne effect (aura buff from act 2, uncertain if it affects other spells, but probably yes)

      This was all a quick test in Act 2 at last light inn more specifically, there's probably more that i missed.

      I've never heard about a reshade shader toggler before, i learned something new today, that's pretty cool, i also dislike highlight/outline effects in video games, this tool will be useful lol, thanks, and cheers.

      Edit1: Version 1.1 of the mod.
      Edit2: Using just the outline shader (ShaderHash=322912011) it works fine, so its some toggler you added in version 1.1, version 1.0 is working as intended.
      Edit3: I figured it out, it was this pixel shader > (ShaderHash5=4034883366), related with the selection/aoe circles, it fixed ALL of the problems described above after removing it.

      Fixed in version 1.2, thanks Sibelius.
    3. Sibelius
      Sibelius
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      Thanks for testing and reporting, I haven't had time to do anything this week. Will change to add the circles back in
    4. LastPunkJedi
      LastPunkJedi
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      +1, will return to this excellent mod once it doesn't hide all the aforementioned things as well. 
    5. Sibelius
      Sibelius
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      Hey LastPunkJedi, I updated the mod to remove the selection circle shader last night. 
    6. cobramansaa
      cobramansaa
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      I updated my comment taking into account your new update, thanks for the fixes.
  10. Banjomir777
    Banjomir777
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    There must be a better way to achieve this without the use of Reshade?
    1. Sibelius
      Sibelius
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      Probably, this is just a simple brute force way of doing it that I am capable of. I use Mors less annoying magical effects, Mor seems to know how to replace the effects without reshade, maybe ask if he can work his magic on the highlights/outlines.