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tepkunset

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tepkunset

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13 comments

  1. katrina2093
    katrina2093
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    • 5 kudos
    is it working with patch 7?
    1. Acxanys
      Acxanys
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      If u still need an answer, yes, it's working for me and don't break the game.
  2. harleycl
    harleycl
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    Does this mod have a specific placement need in the load order? I've tried multiple different placements and cannot get the deep dragon lineage option to show up. 
  3. mintharaspanty
    mintharaspanty
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    omg as someone who always wishes there was more purple dragon content in general, I'm so happy to find this, kudos and thank you so much 
  4. GraphicFade
    GraphicFade
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    Is this compatible with Descendants of the Gem Dragons (Draconic Bloodlines)? https://www.nexusmods.com/baldursgate3/mods/4701
    1. tepkunset
      tepkunset
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      • 590 kudos
      Probably not
    2. GraphicFade
      GraphicFade
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      Can confirm it isn't compatible
  5. nysisyn
    nysisyn
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    Hello

    First, thanks for the mod, Deep Dragon are my second favorite Dragon (After Black) and adding them make sense (They are often forgotten)

    I did some test :

    - Lv6 damage boost doest not work (I used script extender to level up and test)
    - Dragonborn bloodline color are broken (But in an interresting way.. it change almost every color lol which open new customization)

    I've done some modding on draconic bloodline too (Not released) but failed to edit the scale like you did (Nice done !). I will look at how you did that.

    For the damage boost, each damage type has a specific entry listed here :

    new entry "ElementalAffinity_Damage"
    type "PassiveData"
    data "DisplayName" "h5288bd8fg7e82g4c6cgae28gacd825b1f8e9;3"
    data "Description" "hf32ca0b3g8a45g43f6gaf4ag5f343ed8eaa6;5"
    data "Icon" "PassiveFeature_ElementalAffinity_ExtraDamage"
    data "Properties" "Highlighted"
    data "StatsFunctorContext" "OnCreate"
    data "StatsFunctors" "IF(HasPassive('DraconicAncestry_Black',context.Source) or HasPassive('DraconicAncestry_Copper',context.Source)):ApplyStatus(ELEMENTALAFFINITY_ACID_EXTRA_DAMAGE_TECHNICAL,100,-1);IF(HasPassive('DraconicAncestry_Silver',context.Source) or HasPassive('DraconicAncestry_White',context.Source)):ApplyStatus(ELEMENTALAFFINITY_COLD_EXTRA_DAMAGE_TECHNICAL,100,-1);IF(HasPassive('DraconicAncestry_Red',context.Source)  or HasPassive('DraconicAncestry_Gold',context.Source) or HasPassive('DraconicAncestry_Brass',context.Source)):ApplyStatus(ELEMENTALAFFINITY_FIRE_EXTRA_DAMAGE_TECHNICAL,100,-1);IF(HasPassive('DraconicAncestry_Blue',context.Source) or HasPassive('DraconicAncestry_Bronze',context.Source)):ApplyStatus(ELEMENTALAFFINITY_LIGHTNING_EXTRA_DAMAGE_TECHNICAL,100,-1);IF(HasPassive('DraconicAncestry_Green',context.Source)):ApplyStatus(ELEMENTALAFFINITY_POISON_EXTRA_DAMAGE_TECHNICAL,100,-1)"

    So we need to create a new "ELEMENTALAFFINITY_PSYCHIC_EXTRA_DAMAGE_TECHNICAL" entry like :


    new entry "ELEMENTALAFFINITY_PSYCHIC_EXTRA_DAMAGE_TECHNICAL"
    type "StatusData"
    data "StatusType" "BOOST"
    data "DisplayName" "hc14c7064gd139g44bbgaef6g174ad1a83e30;3"
    data "Icon" "PassiveFeature_ElementalAffinity_ExtraDamage"
    data "StackId" "ELEMENTALAFFINITY_PSYCHIC_EXTRA_DAMAGE_TECHNICAL"
    data "Boosts" "IF(IsSpell() and IsDamageTypePsychic()):DamageBonus(max(0, CharismaModifier))"
    data "StatusPropertyFlags" "DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting"
    data "StatusGroups" "SG_RemoveOnRespec"

    Eventually change the data "DisplayName" "hc14c7064gd139g44bbgaef6g174ad1a83e30;3" as it will say it's psychic damage
    And add it to ElementalAffinity_Damage

    new entry "ElementalAffinity_Damage"
    type "PassiveData"
    data "DisplayName" "h5288bd8fg7e82g4c6cgae28gacd825b1f8e9;3"
    data "Description" "hf32ca0b3g8a45g43f6gaf4ag5f343ed8eaa6;5"
    data "Icon" "PassiveFeature_ElementalAffinity_ExtraDamage"
    data "Properties" "Highlighted"
    data "StatsFunctorContext" "OnCreate"
    data "StatsFunctors" "IF(HasPassive('DraconicAncestry_Black',context.Source) or HasPassive('DraconicAncestry_Copper',context.Source)):ApplyStatus(ELEMENTALAFFINITY_ACID_EXTRA_DAMAGE_TECHNICAL,100,-1);IF(HasPassive('DraconicAncestry_Silver',context.Source) or HasPassive('DraconicAncestry_White',context.Source)):ApplyStatus(ELEMENTALAFFINITY_COLD_EXTRA_DAMAGE_TECHNICAL,100,-1);IF(HasPassive('DraconicAncestry_Red',context.Source)  or HasPassive('DraconicAncestry_Gold',context.Source) or HasPassive('DraconicAncestry_Brass',context.Source)):ApplyStatus(ELEMENTALAFFINITY_FIRE_EXTRA_DAMAGE_TECHNICAL,100,-1);IF(HasPassive('DraconicAncestry_Blue',context.Source) or HasPassive('DraconicAncestry_Bronze',context.Source)):ApplyStatus(ELEMENTALAFFINITY_LIGHTNING_EXTRA_DAMAGE_TECHNICAL,100,-1);IF(HasPassive('DraconicAncestry_Green',context.Source)):ApplyStatus(ELEMENTALAFFINITY_POISON_EXTRA_DAMAGE_TECHNICAL,100,-1);IF(HasPassive('DraconicAncestry_Deep',context.Source)):ApplyStatus(ELEMENTALAFFINITY_PSYCHIC_EXTRA_DAMAGE_TECHNICAL,100,-1)"
    1. tepkunset
      tepkunset
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      It's kind of you to help out - I will make some revisions and also add the resistance as well!
      Not sure what you mean by "Dragonborn bloodline color are broken" - this is not the case for me? Perhaps Improved UI is necessary. Do you have that?
    2. nysisyn
      nysisyn
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      Um yes I have Improved UI.
      I also have mod that change Dragonborn Color, that may be related.
      Will check
  6. KyatsRani
    KyatsRani
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    Hi! This seems like a nice mod. 

    Do you think you could add the scale colors alone as an optional file? For purely aesthetcical reasons, the purples are gorgeous.
    1. Avaraen
      Avaraen
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      You should be able to select "all colours" and use the purple scales even on another sorc type (that is, you don't have to use the deep dragon background to get the colour).
    2. KyatsRani
      KyatsRani
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      Yeah, but this mod as a whole (considering that it adds the deep dragon background) will propably not be compatible with other mods that do similar things and I'm using the Descendants of Gem Dragons mod already. Adding scale colors most likely should not collide with anything.