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Caites

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  1. Caites
    Caites
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    NOTES
    please, report bugs, inconsistencies and compatibility issues.

    feel free to localize, either on your side or send me here or in discord.

    CHANGELOG
    1.03 - added German loca (kudos to Fargoran).
    1.05/06 - added improvements made by Juum (weapon proficiency and versatile/two-handed custom icons, and a fix for "Until Long Last" status not showing up properly) - judos to them! also added few more loca entries ("Spell", "Level" and "Cantrip" were not supported loca). Added French loca (kudos to lexo1000).
    1.08 - fixed proficiency icons (were missing).

    1.09 - since there was no quick way to identify Clothing type of armor (it lacks proficiency) with this mod, added armor type to subtitle (kudos to abaes99 for pointing to it).
    1.10 - Italian loca included (kudos to kilay).

    1.11 - forwarded changes from patch #6.
    1.13 - added Deck of Many Things support (artifact rarity background and frame for item icon is on Better Inventory UI side).

    1.14 - added support for 2 artifact-rarity items from JWL Discordant Instruments (Book of Exalted Deeds and Book of Vile Darkness). Artifact rarity background and frame for item icons are on Better Inventory UI side.
    1.15 - added Deathsong Set support (artifact-rarity Deathsong sword).
    1.2.3 - updated for Patch 7. Requires ImpUI now.

    1.2.5 - added tooltips support for new artifact-rarity items: Awakened Blood of Lathander, The Eye of Vecna and The Hand of Vecna.
    1.2.9 - updated for patch 8.

    KNOWN ISSUES
    potion sub-titles in alchemy menu may be incorrect. will be fixed in future.
  2. gothiwi
    gothiwi
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    It works perfectly but i noticed two small issues: the "salami" (camp supply) appears as a common melee weapon and "bitter divorce" (wand) appears as a scroll.
    (I'm playing on patch 6 with the 1.15 mod version, but i'm mentioning it just in case it's still the same in the most recent versions.)
  3. Bogdanov89
    Bogdanov89
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    Thank you for all your mods!
    In BG3 MM should this mod be visually "above" or "below" the mod "Enhanced World Tooltips" by Proxa?
    Thanks for explaining.
  4. DAHoolahooppoop56
    DAHoolahooppoop56
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    Same for this one as for Damage Preview 2, I'll just copy-paste what I wrote there in case you see this first:
    Can I use ImpUI Patch 8 CC fixes instead of ImpUI Slim as a prerequisite to your mod? The Slim-line is no longer being maintained and another
    author is now updating the mod, so the CC fix is the latest version.

    Thanks for the mod <3  
    1. Caites
      Caites
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      I don't know this author, haven't check the mod you are talking about and they haven't contacted me either, so I can't say anything.
  5. 5alood
    5alood
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    can we have alt toggle - i hate having to press it down constantly 
    please and thank you
  6. hbgreenninja
    hbgreenninja
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    Do you have any estimate on when the updates for all your great "Better X" mods will be available on console? Want to play crossplay with a friend.
  7. delysic2
    delysic2
    • BANNED
    • 1 kudos
    thanks for the mod, it actually boggles my mind coming from playing baldurs gate 1 and some of the simple tooltip info just isnt in baldurs gate 3 like showing what school a scroll is from. it is basic info that should be in the game by default but larian chooses not to do for some reason.
  8. linehand
    linehand
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    • 17 kudos
    Amazing work you have done! Love all your mods. Thank you!

    Not sure how possible something like this would be, but what would make this mod perfect is source info. Kind of like bread crumbs, on tooltips.

    For instance, say I have 3 different versions of Misty Step on my hotbar. One from Gith racial progression, one from a learned spell, and one from an item. It would be awesome to have a little text in the tooltip referring to each separate source for each different spell respectively. It would be great to be able to easily identify the source of various spells and such.

    Thanks again for all these great mods!
  9. Arethysa
    Arethysa
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    Wonderful mod, as are all your others, thank you so much! Would it be possible to have a version without the "4. Hard to read lore text?" change? I know it's such a frivolous request, but I do dig the original aesthetic of the lore descriptions. Either way, thanks again!
    1. Caites
      Caites
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      thank you! nope, I have no plans for such a version, sorry, too many mods/versions to maintain.
    2. Arethysa
      Arethysa
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      it's alright, that's understandable!  thank you for taking the time to reply!
    3. kiravir
      kiravir
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      • 5 kudos
      Idk if you're still searching for a way, but this is what I did to undo the lore text changes:

      • unpack the pak file with BG3 Modders Multitool (double click on the exe, drag and drop the mod's pak file in the area the software tells you to)
      • go to the BetterTooltips folder (inside the bg3 modders multitool folder there is a folder called Unpacked Mods, it's in there), then keep opening folders until you find GUI, then Library.
      • in there open the xaml you need - depending if you play with keyboard or controller - with a text editor (I personally have always used Notepad++)
      • search the word "italic" within the file, you should be able to immediately find the right section to delete, it's pretty intuitive. In case it isn't, to undo all lore text changes you should delete this whole section: 
        <!-- Lore Description-->
        <Style x:Key="TooltipSpecialDescriptionStyle1" TargetType="TextBlock">
                <Setter Property="FontSize" Value="{StaticResource MediumFontSize}"/>
        <!-- Making it normal text instead of italic-->
                <Setter Property="FontStyle" Value="Normal"/>
                <Setter Property="HorizontalAlignment" Value="Left" />
        <!-- Color to slighttly better visibility plus diffrent opacity, default opacity is 1-->
                <Setter Property="Foreground" Value="{StaticResource TooltipColor.Title}" />
        <Setter Property="Opacity" Value="0.75"/>
                <Setter Property="TextWrapping" Value="Wrap" />
                <Setter Property="ls:MeasurementProperties.CalculateMeasures" Value="True" />
            </Style>
        If you only want to delete some parts then just delete the corresponding parts.

      • Now search "lore" within the text, you'll find another similar section. Delete it or change it according to your preference (I deleted it so I don't have/remember the exact text, sorry!).
      • Save the edited file and reopen the bg3 modders multitool exe
      • drag the main mod folder (the one that's in UnpackedMods inside the bg3 modders multitool folder) on the correct area in the software in order to repack it.
      • And that's it, done. Just install the newly made zip file (or the pak inside it).

      Hope it helps!
    4. millionives
      millionives
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      Wow! Thanks for the detailed guide.
      I found another way without deleting anything.
      Just replace here
      <Setter Property="FontSize" Value="{StaticResource MediumFontSize}"/>
      <!-- Making it normal text instead of italic-->
              <Setter Property="FontStyle" Value="Normal"/>

      MediumFontSizeto
      SmallFontSize
      and
      Value="Normal"to
      Value="Italic"
  10. Flumme
    Flumme
    • supporter
    • 23 kudos
    If I use this great mod wit hmy german game .... will every Tooltip than be in english? Or will the Tooltips be half german / half english?

    Thanks. :)
    1. Caites
      Caites
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  11. myrkor
    myrkor
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    • 2 kudos
    Never mind. I just saw the known issues.