Baldur's Gate 3
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Volitio

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VoIitio

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  1. VoIitio
    VoIitio
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    V2 is out, and it is still uninstall-friendly just like V1!
    Update should be rather seamless, but I suggest you delete the old ignored_items.json file to avoid any issues, as it has been slightly upgraded.
    Also, don't forget to get Volition Cabinet (update it if you installed it already)

    2.1.0 is out!
    New Features
    - Nested container labeling: Introduced an option to label nested containers. Previously the default behavior, it is now an option disabled by default.

    Fixes and Improvements

    - Container labeling consistency: Resolved an issue where having multiple containers of the same type within the labeling radius would display inconsistent labels/counts.
    - Junk list count fix: Corrected the count for the Junk item list.
    - Labeling in camp: Ceased labeling for characters in camp.



    (Old Patch 6 announcement)
    Spoiler:  
    Show

    Changes from Patch 6 broke how this mod updates names. It will need a patch even if you have updated Script Extender to v14+.
    It might not crash your game, but just disable it through your mod manager or the JSON config file for now.
    I'm developing an alternative solution but it is much more 'dangerous', so I'll be playtesting it before releasing it.
    reminder from lariano:


    labeling machine broke 😔
  2. VoIitio
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    Known issues:
    - 'Show all items' (Alt/R3) tooltips are only updated for corpses, not containers. I don't think this can be reasonably fixed. I recommend instead pairing this mod with Improved World Tooltips or Enhanced World Tooltips (2.8+).
    Please report any other issues you may encounter. Thanks!

    Again: huge shoutout to Focus (respect this man; RIP).
  3. ims21c
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    Sir. Thank you so much for always uploading great mods.

    I have a suggestion regarding the Preemptively Label Containers mod.

    Another mod from Nexsmods lets you hover over a container to preview its contents. However, this provides an unfair advantage to the player by not taking on the risk of stealing someone else's container.

    On the other hand, the Preemptively Label Containers mod only checks the number of items inside the container, so it harms the balance less than the above mod. That's why I adopted this mod.

    Among the MCM settings of the Preemptively Label Containers mod, there is an option to tag containers owned by others.
    I don't want this mod to work for crime containers that appear red when hovered over. So I set this option.

    However, when this option is set, too often the mod does not work even on regular, non-criminal containers.

    Literally speaking, the mod only seems to work for "player-owned containers".

    I would really appreciate it if you could fix it so that the mod only works on non-criminal containers. thank you for reading.
  4. kristeniss
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    Is it possible to link "Mark books as read" and filter out books that have already been read ?
    1. Dave247
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      You want a different mod for that.
      https://www.nexusmods.com/baldursgate3/mods/3682
  5. madamenewbie
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    I quite like this mod, unfortunately for some odd reason it causes my game to lag whenever a character does an action (pick up items, stealing, jumping etc). And it slowed the battles to a crawl. I am not sure why this mod affected my game for some reason. I have a lot of mods but this is the one that caused the most problems.
    1. VoIitio
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      The mod is lightweight for what it does, but you can try increasing refresh interval to something like 2000 or 3000. Also uncheck labeling for party members if you're not on multiplayer.
    2. madamenewbie
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      Hmm, I tried it but the issue remains...so I am thinking maybe another mod in my list that's not playing well with yours perhaps (I also have "Better Tooltips" and other various labels mods which is not uninstall friendly) so I am probably unlucky enough in that aspect but it seems this mod isn't playing nice but for the brief moment I used it, twas pretty good 😀
    3. TheSweetLuna
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      Wonder if this is the reason at all and was fixed in the newest update (3.0.1)? I seem to have similar issue recently and can't identify which mod. Haven't try the newest update but just curious
    4. VoIitio
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      Not really I believe, the new issue was introduced by logging in MCM version 1.4.1 that interacted poorly with PLC, since PLC was incorrectly calling MCM several times per label attempt. I had already fixed PLC locally, so I wasn't aware of the problem.
  6. Nosdi
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    Is this compatible with https://www.nexusmods.com/baldursgate3/mods/5342? I have this but it doesn't do all this does, just occasionally previews what's in certain things. I installed your mod, put it to bottom of load order, exported and saved, loaded into the place under the "Tyr Paladins" and not seeing a warning on empty containers. 
    1. VoIitio
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      It is compatible. Do you see PLC's entry inside MCM?
  7. BilboWPG
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    So, does v3 have the same default .json so I can skip MCM or do I have to stick with v2?
    1. VoIitio
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      Configuration in v3 is done via MCM and has the same defaults, the old JSON file will not and cannot be used anymore.
  8. Tidega
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    Found a chest labeled empty that had gold in it. I dug up a chest and even though it was labeled empty, I clicked immediately out of habit. It had 22 gold, not much, but this is the only time I've noticed, since I obviously don't open anything labeled empty lol 
    Am I missing something, or should that not be labeled empty? 
    I'm using default settings of latest version.
    1. VoIitio
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      Those buried chests behave a bit differently, disregard their labels.
    2. Tidega
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      Ah, alright thank you! I was a little worried I'd have to check all empty chests from now on lol 
  9. Updated this mod and im not sure if its this one, but after looking any container or body, their name changes to "not found"
    1. VoIitio
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      Could you provide more details on how to replicate this? I haven't tested bodies
    2. I myself have no idea how this started.

      everything has a name, and then when i loot it to empty, the name turns into not found. If i leave something in, it still has a name.

      edit, when its named not found, and i put something back in, it gets its name back too.
    3. giodude566
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      I have found out that my host doesnt have this issue, and i who joined have the issue. Maybe that helps?
    4. VoIitio
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      Couldn't reproduce this, unfortunately. Seems like clients should not have any problems with the V2 approach, so I don't know what could be causing this.
  10. ThancredLux
    ThancredLux
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    this warning says to contact you
    

    what is this problem?
    1. VoIitio
      VoIitio
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      LMAO I accidentally added a test ISF file to PLC 2.1.0. I'll remove it soon. You can ignore it for now, it won't do anything.
    2. ThancredLux
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      ok, thank you.
  11. iota09
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    nice 😌
  12. FuriousFurball
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    Hmmm, i have Script Extender Version 14 (according to the main menu, lower left), Volition Cabinet (latest) and this mod (latest) installed. 

    Tried to give it a very early (low number) and a late (high number) in the BGMM (while loading Volition Cabinet right before the Label mod). 

    But i can not get it to work for some reason. The .jason files with the filter and the one for the options was created too. 

    Not sure what i am doing wrong. 
    1. VoIitio
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      Please post your SE console output. SE console instructions: https://www.nexusmods.com/baldursgate3/articles/169
      2.0.0 is the only version that works with Patch 6.
    2. FuriousFurball
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      https://wtools.io/paste-code/bUtF

      Hope that is what you were looking for. 
    3. VoIitio
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      Nothing I can use I'm afraid. I'd suggest trying with fewer mods just to check