The pose is tied to those sharing the same body, so human/elf/half-elf have plenty of options to choose from, gnome/dwarf/halfling less so.
Relatedly, moving the portrait camera: file: Data\Mods\Shared\Levels\SYS_PortraitPlayerRace_A\Triggers\_merged.lsf entry: Camera_Icon_Dwarf_Female Position (only use tiny number changes or the camera swoops off into the distance) - first value is strafing camera right (higher) and left (lower) - second is height (higher = higher) - third is zoom (higher = closer) RotationQuat rotates the camera - we need to combine this with the left/right value if we want to pan around the character - second value turns the camera towards the left (lower) and right (higher)
Thanks you for sharing this. I don't even know it before! And it reminded when portrait pose changed, portrait camera should also be changed to fit the new pose. I will add this to the tutorial soon.
Note that moving the camera around shifts it to show where the background ends (because they're all just flat paintings that characters are standing in front of), so it's better for backgrounds that fade to black at their edge.
Quick sample of how the background ends, and of the difference between values. DEFAULT 34 1.75 30.74998 (rotationquat 2nd value 0) CHANGED 34.38 1.78 30.9 (rotationquat 2nd value -0.18)
Unpack "Shared.pak", it's in it. But after I replaced my camera values with gale's, I can't tell any difference. Nothing seems happened. I tried the original camera value of my character, and with gale's portrait pose. I still can't tell the difference. Weird.
For anyone unsure of the above, in order to see what's in the .pak file, you use the same program you used for the .lsf and .lsx compression, but you go on the pak/lsv tab and you can extract from there.
I still dont understand. Could you please explain it step by step?? After I change the character pose, I get the folders Data/Public/Shared/Content/[PAK]_CharacterVisuals/_merged.lsf, but I dont find the Data\Mods\Shared\Levels\SYS_PortraitPlayerRace_A\Triggers\_merged.lsf, there is nothing new in the folder Mods. I´m trying to change the camera posisition of the female wood elf to look like the female drow elf and I just cant do it. Please help XD.
Any of you guys been able to change Malfe Half Elf Player animations with Hoovering Mind Flayer animations? if so, please, i would very much appreacite some help, im not sure if im doing something wrong.
I have a question. I changed the visual code for a half-elf character to an elf, but the portrait shading seems to be a little different. The eyes are clearly visible in the elf character portrait, but the eyes are not visible in the portrait changed from half-elf to elf.
What if I want a basic pose on a portrait, but I want to rotate the portrait camera, I'm also interested in where to find Levels\SYS_PortraitPlayerRace_A\Triggers_merged.lsf, please help.
Hey this is awesome. I was able to actually understand all the necessary steps which can be pretty challenging for me since code isn't really my forte. However I'm running into an bit of difficulty finding the right thing to replace.
I want to replace the half-orc female idle/walk animation. It's just too militaristic/githyanki-like and it feels bizarre for my Tav. But I can only find 'BASE_Githyanki_Female_Player' in the code. Nothing specific to orcs so I'm assuming they use the same value. There are numerous instances of Githyanki in the code, but nothing with 'Player' attached except for the BASE one, that I've been able to find.
Am I looking for the wrong thing? Do half-orcs use the same animations as the gith? I searched online for a list of animation values for races but wasn't able to locate anything.
Try to download For dragonborn and some other cases. Search in this file and you may find half orc. Half orc's bones are different from gith. If you replace the animations your Character may be very horrible in game, I guess
Hey, I saw a mention of the realmaterial on the advanced tutorial on the final part of "how your code should look" but it did not mention what to change there to keep the helmet =(, I'm a noob at this, can you help me?
In this Picture you will see a Headwear slot. If you dont have it in your race , create it yourself or copy it from somewhere. Then find the VisualBank uuid of your Helmet
For those that have Eyes of the Beholder you will have to unpack the mod and open one of these lsx.lsf files you wanted to edit: EyesOfTheBeholder\Public\EyesOfTheBeholder\Content\[PAK]_CharacterVisuals
You will have to make your own patch (ie made your own mod with the changes). Use what MrPartsr provided in the "Advanced Tutorial" and read "How to pack your own work to a mod". Here is what folder structure I created: EotB_Portrait_Patch\Public\EotB_Portrait_Patch\Content\[PAK]_CharacterVisuals The ones bolded are my example folder name
If you have both Unique Tav and EotB, use the unique_tav_EotB_patch mod instead of the main EotB (which is found it UT mod page) Make sure you place your created mod in near bottom of your load order in the following: EotB Main EotB Preset unique_tav_EotB_patch Your Portrait Mod
I'm trying to swap out the female githyanki idle with Lae'zel's but nothing has worked. Not even packing it as a mod and installing on bg3mm. Any help from the author would be appreciated. thank you.
How can i get the Deva pose ? Like... I'm using Whispers of the Divine and trying to change stand pose to fit, looking like Aylin (without strong body) and others Devas.
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The pose is tied to those sharing the same body, so human/elf/half-elf have plenty of options to choose from, gnome/dwarf/halfling less so.
Relatedly, moving the portrait camera:
file: Data\Mods\Shared\Levels\SYS_PortraitPlayerRace_A\Triggers\_merged.lsf
entry: Camera_Icon_Dwarf_Female
Position (only use tiny number changes or the camera swoops off into the distance)
- first value is strafing camera right (higher) and left (lower)
- second is height (higher = higher)
- third is zoom (higher = closer)
RotationQuat rotates the camera - we need to combine this with the left/right value if we want to pan around the character
- second value turns the camera towards the left (lower) and right (higher)
DEFAULT 34 1.75 30.74998 (rotationquat 2nd value 0)
CHANGED 34.38 1.78 30.9 (rotationquat 2nd value -0.18)
Is there a way to change the combat pose? For instance: the unarmed pose in combat and have, for example, Raphael's pose.
Just asking. Thanks in advance.
I want to replace the half-orc female idle/walk animation. It's just too militaristic/githyanki-like and it feels bizarre for my Tav. But I can only find 'BASE_Githyanki_Female_Player' in the code. Nothing specific to orcs so I'm assuming they use the same value. There are numerous instances of Githyanki in the code, but nothing with 'Player' attached except for the BASE one, that I've been able to find.
Am I looking for the wrong thing? Do half-orcs use the same animations as the gith? I searched online for a list of animation values for races but wasn't able to locate anything.
Thanks!
You will have to make your own patch (ie made your own mod with the changes). Use what MrPartsr provided in the "Advanced Tutorial" and read "How to pack your own work to a mod". Here is what folder structure I created: EotB_Portrait_Patch\Public\EotB_Portrait_Patch\Content\[PAK]_CharacterVisuals
The ones bolded are my example folder name
If you have both Unique Tav and EotB, use the unique_tav_EotB_patch mod instead of the main EotB (which is found it UT mod page)
Make sure you place your created mod in near bottom of your load order in the following:
EotB Main
EotB Preset
unique_tav_EotB_patch
Your Portrait Mod
I hope this helps!
How can i get the Deva pose ? Like... I'm using Whispers of the Divine and trying to change stand pose to fit, looking like Aylin (without strong body) and others Devas.
用Appearance Edit Enhanced修改起源同伴,经常会出现个复制人NPC
然后再次修改才能让修改外观生效
这个时候的肖像就会变成如图这样子
例子第三个角色(影心)
有没有办法将肖像款式改成第二个,或者干脆杜绝这种情况出现?