Baldur's Gate 3
0 of 0

File information

Last updated

Original upload

Created by

kharneth

Uploaded by

kharneth

Virus scan

Safe to use

47 comments

  1. kharneth
    kharneth
    • premium
    • 508 kudos
    Locked
    Sticky
    For those interested in an inmersive version, a few ones of this oils have made their way into the "Bag of Many Things" in the form of runes on my Elven Weaponry - Academy Robes mod. They are unique there, have a low spawn chance and are restricted to high level characters (this mod isn't needed for them to appear, they are just copies).

    Update 1.1

    -Add three new oils; psychic, force and thunder.
  2. odenrocks
    odenrocks
    • member
    • 0 kudos
    Superb work! I absolutely love this mod. i feel like this allows me to go back to play with the original game weapons. Do you have any plans to make buffs to armors? Maybe like a dye that adds effects to armors it's mixed with?
    1. kharneth
      kharneth
      • premium
      • 508 kudos
      Thanks!

      That's a good idea, but no something I'll plan to do for the moment. Maybe in the future...
  3. Agentorangedaboss
    Agentorangedaboss
    • member
    • 0 kudos
    Do you have any plans to add the other effects? Would like necrotic if possible! 
    1. kharneth
      kharneth
      • premium
      • 508 kudos
      At some point, but can't tell when. I mostly add things here when I make them for other mods
  4. GrayKasai
    GrayKasai
    • member
    • 0 kudos
    This may be a silly question but is there a way you could make it where the oils would work for unarmed damage as well? ie for a monk? 
    1. kharneth
      kharneth
      • premium
      • 508 kudos
      It would be easy, making them like potions and add the effects to the character instead of to the weapon. At technical level it would be just the same as my proficiency potions but adding damage effects instead of proficiencies.

      But unarmed combat isn't something any interesting to me, so I won't make something like that. If someone want to use my code as a base to make their own, be my guest.
    2. GrayKasai
      GrayKasai
      • member
      • 0 kudos
      cool, thank you!
  5. reaper565755
    reaper565755
    • premium
    • 2 kudos
    I want to start out by saying I really love this mod.....

    But I just noticed that when I use the oil of divine light and the oil of sunlight on 1 of your bows whichever I use second overwrites the other don't know if that is intentionall or not but just wanted to let you know
    1. kharneth
      kharneth
      • premium
      • 508 kudos
      Thanks!

      That's on purpose, the light VFX itself won't stack anyway (that's how the game manage it) so I set up them to overwrite each other so you can change betweem light+damage or light only just with the two oils without needing to use the cleaning oil.
    2. reaper565755
      reaper565755
      • premium
      • 2 kudos
      ok thnx for the clarification
  6. darshaybowman123
    darshaybowman123
    • member
    • 0 kudos
    question could you be able to make them cost a decent amount of gold like 300-2000? maybe so its not just free just a thought would be more immersive 
    1. kharneth
      kharneth
      • premium
      • 508 kudos
      Thats likely just make then useless at game start and the same at highter levels.

      This mod is intended to just cheating or as a tool for those who wants to add some flavor to a weapon easily. An inmersive version is not really planned, but i'll likely keep copying items from here to add them as uniques that can be adquire in a inmersive way on other mods like I already do with some of them on Elven Weaponry - Academy Robes.
  7. BNodius
    BNodius
    • member
    • 2 kudos
    I wonder but would you be able to make an oil that removes versatile from weapons? So you could use more weapons with dueling
    1. kharneth
      kharneth
      • premium
      • 508 kudos
      Remove default properties can't be done this way, see posts below
    2. BNodius
      BNodius
      • member
      • 2 kudos
      ok np
  8. Agentorangedaboss
    Agentorangedaboss
    • member
    • 0 kudos
    Is there a way to apply a single effect multiple times? Like 1d6 fire add it again it becomes 2d6?
    1. kharneth
      kharneth
      • premium
      • 508 kudos
      Only by creating multiple ones with the same effects, and for that I will just add oils with different damage values,

      Neither of those things is something I have planned at the moment.

      There is technically a way to add it for the same oil, but it's extremely long to code so isn't worth it for such a minor thing.
  9. shayg
    shayg
    • member
    • 0 kudos
    It seems that Oil of Psyionic Weapon causes the weapon to disappear: I have the effect of dark smoke, but weapons are no longer visible. Not sure if that unwanted interaction with another mod, or just bug.
    1. kharneth
      kharneth
      • premium
      • 508 kudos
      Neither, that is the psyonic weapon effect in game; invisible with pink/purple mist.
  10. purge0809
    purge0809
    • member
    • 0 kudos
    would it be possible to have an oil that removes even the originally of the weapon?

    like for example, removing the finesse property on speedy reply (which normally has it already).

    really cool mods btw, only realizing youre the one who makes the elven weapon mods too! thanks!
    1. kharneth
      kharneth
      • premium
      • 508 kudos
      Removing default properties can only be done by editing the weapon, so it isn't possible (I mean, it's but you require a mod for edit each weapon you want).

      Out of curiosity, why you want to remove finesse of all things? Unless you are using a mod that change it, finesse doesn't have anything negative.
    2. purge0809
      purge0809
      • member
      • 0 kudos
      Its not finesse that I wanted to remove, its mostly the versatile property on longswords specifically.

      More for RP reasons, as BG3 defaults versatile weapons to two-handed when you only have them equipped. When I tried removing the versatile property on a weapon mod pak I opened, that's when I discovered you can wield longswords one-handed.

      I'm not really also well versed in coding, too. That's about the only thing I'm capable of doing lol
    3. kharneth
      kharneth
      • premium
      • 508 kudos
      That have more sense than finesse XD

      If you look at my mods, I have that option for my versatile weapons, but that is done simple by creating two identical weapons but one of them without the versatile property. Them what the crafting do is change between them.

      But as far as I know there isn't any way of automated the process for all weapons.
    4. purge0809
      purge0809
      • member
      • 0 kudos
      Yeah, its one of the reasons I use your mods, by the way (aside from yknow, more unique weapon options and mechanics).

      Just figured I'd ask if there was a way. So far all I've done is to unpak weapon mods and manually remove versatile from those weapons.

      Thank you for taking the time to answer!
  11. dajolieasya
    dajolieasya
    • premium
    • 7 kudos
    The work you do with all your mods is simply outstanding, thank you so much <3 Special thank you for vfx removal option, the game is pretty polluted with it as is.