Working version: https://www.nexusmods.com/baldursgate3/mods/11762?tab=description
NOT A WORKING MOD. Assets to create a fur tipped tail for Tieflings (or other races)
I don't know how to implement the mesh into the game and call the proper material for the tail.
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Changelogs
Version v1
Updated: Meta, CharactorCreationAppearanceVisual, _merged. Added Folders and base files & code for UI icons. Need to fix Dependencies. Possibly add Material and Texturebank nodes Somehow get this shit to be clickable in-game to preview the mesh and (likely broken due to the lack of properly set up dependencies) materialsto _merged.lsf.lsx or meta? (Figure out which one tbh). Currently the slot name in the Minitool's generated CharacterCreatorAppearanceVisuals.lsx is <attribute id="SlotName" type="FixedString" value="Horns" /> Does Horns need to change to Tail or Tails ? There is no menu for tail options in game. How do I make a menu for it?
Version 1
Almost complete(?) mod that I don't know how to finish. (I lied it is nowhere near completion)
Update!: Working & upgraded version available here! https://www.nexusmods.com/baldursgate3/mods/11762?tab=description
Files on this page are NOT A WORKING MOD. I've spent about 9 hrs on this shit and it's barely even begun. Oh boy.
Assets to create a fur tipped tail for Tieflings (or other races) I don't know how to implement the mesh into the game and call the proper material for the tail. I'm trying my best though. It uses HAIR_GTY_M_GithyankiCut_Short_C_Mesh for the fur details and has 4 LOD models.
If anyone can get it working you are welcome to do so and add it to your own mod packs. Each mesh has 4 LODs
BASE TAILS: TIF_M_NKD_Tail_Mesh TIF_M_NKD_Tail_Mesh_LOD1 TIF_M_NKD_Tail_Mesh_LOD2 TIF_M_NKD_Tail_Mesh_LOD3 TIF_M_NKD_Tail_Mesh_LOD4