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MycroftJrUploaded by
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Activity logs
This page was last updated on 30 April 2025, 1:31AM
- Changelogs
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Version 2.3.0.4
- The hotbar components (spell and passives) should now only be added to core party members (not summons or party followers).
- Hotbar components of the mod should be removed from summons and party followers on load.
- When characters are dismissed from the party, only the temporary statuses should be removed.
- Only characters that are permanently leaving the party will have all mod features removed from them. Said mod features will now only be loaded on party join or game load.
- The passives should now toggle on/off to match whatever you set with the spell.
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Version 2.3.0.3
- Summons should now obey the Transitive Sitting Out property (like Party Followers already did) when their owners Random Sit Out.
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Version 2.3.0.2
- Fleeing with a character will now immediately un-sit-out all party members after tping them to the flee-er
- Sitting Out will no longer make characters Leave Triggers in hopes of fixing Shadowheart's ragequit after round 1 of the Shadowfell Balthazar fight
- Manually banned all Portent Die action resources while Sitting Out
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Version 2.3.0.1
- Fixed spells disappearing after conversion to the Toolkit changed their names.
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Version 2.3.0.0
- Adds Mod Configuration Menu as a required dependency.
- The config file from previous versions will be destructively scanned into MCM.
- Party members are now selected to not randomly sit out via a new passive toggle, which will only appear when the Random Sitting Out config option is enabled.
- The new AlwaysFight passive and status will be removed only when the Random Sitting Out config option is Reset with the 2 circular arrows in the MCM menu.
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Version 2.2.1.3
- Fixes summons not sitting out when their owner randomly sits out, when applicable by config settings
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Version 2.2.1.2
- Sitting out characters that flee alongside non-sitting-out characters should no longer be stuck sitting out.
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Version 2.2.1.1
- Sitting Out should now work with "narrative combats", like the one at the very end of Act 2, by setting the sitting-out party members off the Stage.
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Version 2.2.1.0
- Adds a config option to specify which people should "always fight", defaulting to Avatars.
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Version 2.2.0.0
- Fixes config loading
- Adds new config settings allowing the user to make party members randomly sit out down to the configured number of combatants
- Some data is now saved as Mod Variables inside the save instead of being reconstructed on save load
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Version 2.1.3.0
- Vanished followers should now follow you out of camp
- Added a config file
- Added a config option controlling whether Summons will automatically Sit Out when their masters do.
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Version 2.1.2.1
- Party members who are concentrating on a spell will no longer join combat again, since the concentration breaking was actually caused by SG_Incapacitated.
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Version 2.1.2.0
- Party members who are concentrating on a spell will join combat in their sitting-out state, to avoid breaking concentration.
- Peeps should no longer sit out of combats with the same enemies twice in a row, to avoid annoying combat-enter-leave-combat-ends-combat-enter etc loops.
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Version 2.1.1.1
- AllDeadOrBanishedFix should no longer do anything when combat should be over
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Version 2.1.1.0
- Removed the Party table in favor of checking Osi.DB_PartyMembers directly
- All remaining tables now store and check the raw UUID (the hex part) for safety
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Version 2.1.0.4
- Gathers the list of party members from scratch before performing combat-round-start fallbacks
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Version 2.1.0.3
- Event listener functions given names for console error purposes
- OnDying will now ignore non-party members
- AllDeadOrBanishedFix will no longer run if no one was sitting out of the combat
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Version 2.1.0.2
- Fixes console error and game over workaround.
- When all non-sitting-out characters fall in a combat, if a living non-sitting-out party member that was not in the combat exists, the ones that sat out of the combat should teleport to them.
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Version 2.1.0.1
- Summons should now properly sit out when their master (or their master's master, etc) is set to do so.
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Version 2.1.0.0
- Changes Sitting Out to prevent characters from joining combat in the first place.
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Version 2.0.1.3
- Vanished characters should be able to move to follow you around now. REMOVE ALL CHARACTERS FROM VANISH AND SAVE before updating from 2.0.1.0-2.0.1.2.
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Version 2.0.1.2
- Adds the Emergency Stop spell variant, which should remove all of this mod's statuses from all party members, Origin characters, and combatants.
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Version 2.0.1.1
- Statuses should now persist between long rests, but be removed when characters leave the party.
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Version 2.0.1.0
- Adds the Vanish passive, which is basically the opposite of Sitting Out - they will vanish except during combat or when manually controlled on the left.
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Version 2.0.0.1
- Removes console spam
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Version 2.0.0.0
- Initial upload - adds mass toggle spell and attempts to fix behavior when all remaining party members are sitting out
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- Author's activity
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April 2025
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30 Apr 2025, 1:31AM | Action by: MycroftJr
Changelog added
'Change log added for version 2.3.0.4'
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30 Apr 2025, 1:31AM | Action by: MycroftJr
File added
'Sit This One Out 2 [version 2.3.0.4]'
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30 Apr 2025, 1:25AM | Action by: MycroftJr
Changelog added
'Change log added for version 2.3.0.4'
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30 Apr 2025, 1:20AM | Action by: MycroftJr
File added
'Sit This One Out 2 [version 2.3.0.4]'
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26 Apr 2025, 12:13AM | Action by: MycroftJr
Attribute change
'Description changed.'
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23 Apr 2025, 12:13AM | Action by: MycroftJr
File added
'Sit This One Out 2 [version 2.3.0.3]'
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22 Apr 2025, 11:38PM | Action by: MycroftJr
Changelog added
'Change log added for version 2.3.0.3'
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22 Apr 2025, 11:37PM | Action by: MycroftJr
File added
'Sit This One Out 2 [version 2.3.0.3]'
October 2024
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02 Oct 2024, 6:33AM | Action by: MycroftJr
Changelog added
'Change log added for version 2.3.0.2'
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02 Oct 2024, 6:30AM | Action by: MycroftJr
File added
'Sit This One Out 2 [version 2.3.0.2]'
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01 Oct 2024, 12:52AM | Action by: MycroftJr
Changelog added
'Change log added for version 2.3.0.1'
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01 Oct 2024, 12:52AM | Action by: MycroftJr
File added
'Sit This One Out 2 [version 2.3.0.1]'
September 2024
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30 Sep 2024, 3:21AM | Action by: MycroftJr
Attribute change
'Description changed.'
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30 Sep 2024, 3:00AM | Action by: MycroftJr
Attribute change
'Description changed.'
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30 Sep 2024, 2:44AM | Action by: MycroftJr
Changelog added
'Change log added for version 2.3.0.0'
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30 Sep 2024, 2:41AM | Action by: MycroftJr
File added
'Sit This One Out 2 [version 2.3.0.0]'
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27 Sep 2024, 3:34AM | Action by: MycroftJr
Changelog added
'Change log added for version 2.2.1.3'
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27 Sep 2024, 3:31AM | Action by: MycroftJr
File added
'Sit This One Out 2 [version 2.2.1.3]'
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26 Sep 2024, 10:37PM | Action by: MycroftJr
Attribute change
'Summary changed.'
June 2024
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18 Jun 2024, 12:51AM | Action by: MycroftJr
Changelog added
'Change log added for version 2.2.1.2'
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