Can you make this compatible with https://www.nexusmods.com/baldursgate3/mods/2266 so that you still get 1d10 martial arts die at monk level 11? Perhaps with a patch? Still benefiting you for certain builds, of course.
I can't seem to get this to work, I've tried entering combat, changing equipment and resting, but still only get the normal 1 damage. I've tried both version. Might be a mod incompatibility, but I can't think of anything that would conflict.
(Trying to make a spore druid unarmed thing, with the extra necrotic damage)
To anyone that might be having the same problem. The reason it wasn't working for me was because I was getting the fighting style from a feat (I believe with either essential feats or re-balanced feats) when I multiclassed into fighter, the mod started working correctly.
have i done something wrong? it says 0D20 for the damage roll and just rolls the minimum 1 dmg, i try turn based, resting and equipment but my unarmed attacks default to 1 dmg
Was wondering which classes have access to this, since not all classes have fighting styles. Would love if you added as feat. I use extrafeats mod, and they have a half feat fighting style feat, this would be a great addition.
I appreciate you for making this mod patch. I was upset when I found out the Unarmed fighting style in the original mod didn't allow Unarmed items and such to work with it and I'm glad this fixes it. I have a question to ask though. Would it be possible for you to make it so the unarmed attack becomes magical eventually? I know Monks get that later as a class feature but, if you don't want to play monk, the only way to get magical unarmed is getting an item that's in act 3 and that's a loooong time to wait to magical unarmed strikes.
What do you think about possibly making it a Feat? I realize that this might not be what you are looking for, I just like to try and keep some semblance of balance between BG3 and DnD 5e, so I'm curious what you think of it in terms of balance.
Hmm, I feel like if it you made a feat for it, it would need more than just "your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage." to be a proper feat. If you made it part of the fighting style, you could make the magical strikes part turn on at Level 5 or 6(Like monk's does). By doing that, I feel like that's balanced fine enough.
is this incompatible with monk 5e adjustments (www.nexusmods.com/baldursgate3/mods/1411) or am i ordering my mods wrong? currently i have this and its parent mod above monk 5e adjustments in my load order. it makes my unarmed strikes do base 5 damage (1+modifier) as if martial arts and unarmed fighting style are cancelling each other out
Have you entered combat or changed equipment when seeing it was defaulting to 1 damage? The raw 5e variant requires some kind of trigger in order to apply the first time, then it should stay.
it's a pretty extensive list, here's everything that has to do w/ melee combat, monk, fighting styles, etc.
BG3 Fixed BalanceDapoulp BG3 Fixed PnPDapoulp Dr. Kekyll's Grappling Frameworkdrkekyll featsextraLostSoulMan Feats Expanded CompatibleRiesun Tavern Brawler RAWdrkekyll Grappler Featdrkekyll Feats Extra Base Grapple Patchdrkekyll PolearmMasterWithTridentAnxietyTheOrk Additional Fighting StylesRecat Additional Fighting Styles - Unarmed Fighting Patch duh WarcasterDrInpharx BlindsightVitruvian_Guar Savage_Attacker_Unarmedjellytajm Savage_Attacks_Unarmedjellytajm ObjectCharacterSupportwesslen AscendantDragonOhhLoz AscendantDragonLevel20PatchOhhLoz AscendantDragonNoScalesPatchOhhLoz AscendantDragonDialoguePatchOhhLoz AstralSelfOhhLoz AstralSelfLowerCostPatchOhhLoz AstralSelfLevel20PatchOhhLoz Drunken MasterJohnny KenseiOhhLoz LongDeathOhhLoz Monk Subclass - Way of MercyPlatypusVenom Sun SoulYoshi Open Hand - Compact ButtonsPlatypusVenom Plus Classes - MainRaizan Monk OneDnD UA8 Weapon ProfBG3 Community Battle Master More Maneuversdrkekyll Battle Master Maneuver Fixesdrkekyll Monk 5e AdjustmentsPlatypusVenom Monk 5e Adj - Mercy PatchPlatypusVenom FourElement_SpellsGamlung combatactionsLostSoulMan Fantastic Multiverse Base Grapple Patchdrkekyll
(overrides) Plus Classes - BaseRaizan Plus Subclasses - AssetsRaizan Plus Subclasses - BaseRaizan i have a lot more mods lol but mostly cosmetic/spell stuff/other classes, subclasses, and races that i don't think would be relevant but if you need i can send the whole list
also i know some of those monk subclasses are included in "alternate monk" by OhhLoz but i do not have that full mod bc it's more homebrew and my goal is to be as close to 5e as possible lol. just clarifying bc i know that mod clashes with a lot of others
18 comments
(Trying to make a spore druid unarmed thing, with the extra necrotic damage)
I realize that this might not be what you are looking for, I just like to try and keep some semblance of balance between BG3 and DnD 5e, so I'm curious what you think of it in terms of balance.
Also could you list the mods you are using?
it's a pretty extensive list, here's everything that has to do w/ melee combat, monk, fighting styles, etc.
BG3 Fixed BalanceDapoulp
BG3 Fixed PnPDapoulp
Dr. Kekyll's Grappling Frameworkdrkekyll
featsextraLostSoulMan
Feats Expanded CompatibleRiesun
Tavern Brawler RAWdrkekyll
Grappler Featdrkekyll
Feats Extra Base Grapple Patchdrkekyll
PolearmMasterWithTridentAnxietyTheOrk
Additional Fighting StylesRecat
Additional Fighting Styles - Unarmed Fighting Patch duh
WarcasterDrInpharx
BlindsightVitruvian_Guar
Savage_Attacker_Unarmedjellytajm
Savage_Attacks_Unarmedjellytajm
ObjectCharacterSupportwesslen
AscendantDragonOhhLoz
AscendantDragonLevel20PatchOhhLoz
AscendantDragonNoScalesPatchOhhLoz
AscendantDragonDialoguePatchOhhLoz
AstralSelfOhhLoz
AstralSelfLowerCostPatchOhhLoz
AstralSelfLevel20PatchOhhLoz
Drunken MasterJohnny
KenseiOhhLoz
LongDeathOhhLoz
Monk Subclass - Way of MercyPlatypusVenom
Sun SoulYoshi
Open Hand - Compact ButtonsPlatypusVenom
Plus Classes - MainRaizan
Monk OneDnD UA8 Weapon ProfBG3 Community
Battle Master More Maneuversdrkekyll
Battle Master Maneuver Fixesdrkekyll
Monk 5e AdjustmentsPlatypusVenom
Monk 5e Adj - Mercy PatchPlatypusVenom
FourElement_SpellsGamlung
combatactionsLostSoulMan
Fantastic Multiverse Base Grapple Patchdrkekyll
(overrides)
Plus Classes - BaseRaizan
Plus Subclasses - AssetsRaizan
Plus Subclasses - BaseRaizan
i have a lot more mods lol but mostly cosmetic/spell stuff/other classes, subclasses, and races that i don't think would be relevant but if you need i can send the whole list
also i know some of those monk subclasses are included in "alternate monk" by OhhLoz but i do not have that full mod bc it's more homebrew and my goal is to be as close to 5e as possible lol. just clarifying bc i know that mod clashes with a lot of others