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This page was last updated on 14 February 2025, 12:49AM
- Changelogs
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Version 2.4.1
- Added "TCP_OBJ_TUTORIALCHEST" to the ContainerRoots blacklist -- Another tutorial chest, possibly specific to Tutorial Chest Summoning mod
- Added "SYR_OBJ_" to the ContainerRoots blacklist -- Immersive Tutorial Chest Spawning and more mod
- Added "U_AUTOLOOTTOGGLE" to the RootTemplates blacklist -- Customizable Auto Loot Aura mod
- Fix issue with copying false values from predefined MCM setting if config.json doesn't exist
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Version 2.4.0
- Adds optional MCM integration
- Adds new RESPECT_CONTAINER_BLACKLIST_FOR_CUSTOM_STACK_CALCULATIONS configuration
- Fixes items transformed by TransmogEnhanced from getting redistributed
- Tweaked logs again
- Fixes Wifi Potions default blacklist entry
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Version 2.3.1
- - Fixes Tag ItemFilterLookups not being case-insensitive
- - Fixes Stack Amount logic when processing items that have previously been processed in the same session
- - Changes Tool Tag ItemFilter to calculateStackUsing Tool tag
- - Tweaks Debug and Trace logs, making Debug logs less noisy and more helpful
- - Adds Trade with Withers Addon - Containers to the Container Blacklist
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Version 2.3.0
- See https://tinyurl.com/aimchangelog for all changes - this one includes a lot
- I'm hardstuck on hotfix 27, so was tested on that, but should be good for Hotfix 26
- Highlights below:
- Add new optional filter field CalculateStackUsing to customize the STACK_AMOUNT calculation
- Adds support for blacklisting by TAGS
- Adds ability to blacklist Containers, preventing items contained within from being processed (even if contained within another container inside the blacklisted one)
- Adds ItemShipmentFramework and Tutorial chest to blacklisted containers by default
- Fixes CompareStategy misspelling - AIM will do this for you, no manual changes needed
- When a char joins the party, their equipment will be tagged as already processed, then their inventory will be sorted
- If an item untagged by AIM is equipped, AIM will no longer try to sort that item. Will just tag it and move on.
- Tweaked Equipment, Weapons, and Tags ItemFilters to use new CalculateStackUsing, plus some general enhancements
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Version 2.2.1
- #### Changed
- - No longer processes items on pickup when there's only one character in the party (but items are still tagged as processed)
- - ALL_DEFAULTS preset, Changed priority of Proficiency filter for all Equipment up to 51 from 99
- - Improved some log info
- #### Fixed
- - Non-nil safe logs
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Version 2.2.0
- Added Below
- Per-Stack Prefilter EXCLUDE_CLASSES_OR_SUBCLASSES, which accepts a single value or an array
- Filter IS_ONE_OF_CLASS_OR_SUBCLASS, which accepts a single value or an array under TargetSubStat
- Changed Below
- Automatic_Inventory_Manager-All-Defaults /Weapons.json and /Equipment.json so stack amount is the highest priority filter for all applicable items, and Weapon filters are prioritized over Equipment filters when applicable
- Fixed Below
- HAS_TYPE_EQUIPPED and PROFICIENCY filter never running
- The Consumable Tag check that's run on item use, so only consumables should be run again
- Looking for feedback on a proposal, see the stickied post on Nexus Mods!
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Version 2.1.2
- Reverted change to mod name ot prevent messing with presets - if you already used 2.1.1, feel free to delete all the AIM preset configs and folders to reset back to clean slate
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Version 2.1.1
- Fix .pak so it should work with Vortex's Load Order utility without resetting the modsettings.lsx
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Version 2.1.0
- Added Config RECORD_APPLICABLE_ENTITY_PROPS and the associated functionality (see wiki)
- Added Mods Transmog Enhanced and Lodestones items to ItemBlackList by default
- Fixed Weapons itemFilterMap now uses rootTemplateUUID, not itemUUID, as a key
- Fixed Equipment itemFilterMap now uses the Larian values for main/offhand equipment slot values
- Changed Equipment itemFilterMap now accepts the Root Template UUID and the Entity fields Equipable.Slot and Armor.ArmorType as a valid key
- Changed Equipment and Weapon itemFilterMaps now accept `ServerItem.Template.EquipmentTypeID` (translated to human) as a valid key
- Changed TargetStat HAS_TYPE_EQUIPPED now checks armorType as well as equipmentType
- Changed Target filters now accept any party members as a target, including ones at camp
- Changed ItemBlackList now accepts partial item or root UUIDs
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Version 2.0.1
- Fix ItemStackSize logic
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Version 2.0.0
- Just.... so much. See main vortex page and https://github.com/osirisOfGit/BG3_Automatic_Inventory_Manager/wiki/Migration-Guides
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Version 1.1.1
- Fixes FilterCompare logic so it actually works
- Adds RespectEligibility field for TargetFilters, default to false
- Add more trace logs
- Include ItemFilter Modifiers and custom fields in the FilterProcessor ParamMap
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Version 1.1.0
- Removes all usages of PersistentVars, forceably setting value to {}
- Removes all in-memory references to itemMaps that aren't listed in the FILTER_TABLES config property
- when enabled, or entirely replacing defaults withRename SYNC_FILTERS to MERGE_DEFAULT_FILTERS, changing the primary operation to either merging in customizations with defaults customizations when disabled.See https://github.com/osirisOfGit/BG3_Automatic_Inventory_Manager#merge_default_filters for more details
- Implement safeguards around logic interacting with missing itemMaps
- Update the README
- Remove SYNC_CONFIGS config property
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Version 1.0.4
- Refactor Config logic to not rely on PersistentVars so much
- Fix CoreProcessor trying to execute when there aren't any partyMembers
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Version 1.0.3
- Fix resorting consumable on use logic
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Version 1.0.2
- Initalize PersistentVars with empty Config table in case templateAddedTo event somehow fires before SessionLoaded event
- Account for nil returns from Osi.IsTemplateInPartyInventory
- For Minimum filters, remove FilterLookup function looking for equipment and weapons maps, which don't exist.
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Version 1.0.1
- Prevents AIM from resorting tagged items on load
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- Author's activity
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February 2025
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14 Feb 2025, 12:49AM | Action by: osirisofinternet
Attribute change
'Description changed.'
January 2025
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21 Jan 2025, 3:16AM | Action by: osirisofinternet
Attribute change
'Description changed.'
October 2024
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13 Oct 2024, 11:19PM | Action by: osirisofinternet
Changelog added
'Change log added for version 2.4.1'
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13 Oct 2024, 11:17PM | Action by: osirisofinternet
File added
'Automatic Inventory Manager [version 2.4.1]'
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12 Oct 2024, 6:44PM | Action by: osirisofinternet
Attribute change
'Description changed.'
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12 Oct 2024, 4:25PM | Action by: osirisofinternet
Attribute change
'Description changed.'
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12 Oct 2024, 12:31AM | Action by: osirisofinternet
Attribute change
'Description changed.'
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12 Oct 2024, 12:17AM | Action by: osirisofinternet
Changelog added
'Change log added for version 2.4.0'
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12 Oct 2024, 12:15AM | Action by: osirisofinternet
File added
'Automatic Inventory Manager [version 2.4.0]'
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08 Oct 2024, 10:53PM | Action by: osirisofinternet
Attribute change
'Description changed.'
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08 Oct 2024, 10:48PM | Action by: osirisofinternet
Changelog added
'Change log added for version 2.3.1'
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08 Oct 2024, 10:45PM | Action by: osirisofinternet
File added
'Automatic Inventory Manager [version 2.3.1]'
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08 Oct 2024, 3:30PM | Action by: osirisofinternet
Attribute change
'Description changed.'
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06 Oct 2024, 11:33PM | Action by: osirisofinternet
Attribute change
'Description changed.'
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06 Oct 2024, 9:48PM | Action by: osirisofinternet
Changelog added
'Change log added for version 2.3.0'
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06 Oct 2024, 9:37PM | Action by: osirisofinternet
Changelog added
'Change log added for version 2.3.0'
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06 Oct 2024, 9:31PM | Action by: osirisofinternet
Changelog added
'Change log added for version 2.3.0'
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06 Oct 2024, 9:29PM | Action by: osirisofinternet
File added
'Automatic Inventory Manager [version 2.3.0]'
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02 Oct 2024, 3:37PM | Action by: osirisofinternet
Attribute change
'Description changed.'
September 2024
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28 Sep 2024, 10:17PM | Action by: osirisofinternet
Attribute change
'Name changed to \'Automatic Inventory Manager (AIM)\'.'
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- Mod page activity
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May 2025
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02 May 2025, 10:38PM | Action by: Maestroquark
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