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ReluctantRenegade

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JaegerHD

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36 comments

  1. zfr1011
    zfr1011
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    The quarry passive doesn't work as what the description says. Although the additional 1d6 damaged is applied, there's no advantage against the studied target. And here I thought this feature would make slayer automatically gain advantage just like samurai class. Sadly, I was originally planning for an one-shot sniper build with sneak attack and quarry.
  2. BigVorst
    BigVorst
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    Oh wow, will have to track this one for when I next play, thanks for updating this for U7.
    -
    Edit
    Tried it out, I feel like Sneak attack might not be working? It does work in that you require advantage on a target. But I'm not noticing extra damage.
    Everything else seems to be working fine at level 3 thus far though.
    1. randomkaleb
      randomkaleb
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      I'm also seeing no extra damage on sneak attacks. 
    2. JaegerHD
      JaegerHD
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      The next update tomorrow will address this issue.
    3. BigVorst
      BigVorst
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      Sank you. ^^
    4. JaegerHD
      JaegerHD
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      Sneak attack is officially fixed!
  3. DasRoteBaron
    DasRoteBaron
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    Would you be willing to make a version and/or addon that grants a feat at every level up?
  4. SeanStorer1990
    SeanStorer1990
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    is there any work on the other 2 subclasses in there 
  5. Has this mod been abandoned?
  6. Arceaion
    Arceaion
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    This looks like it has a lot of potential. I'm going to track this for now and download it when it looks like it's closer to being finished. I hope to see this mod updated in the future with lots of cool things but for now I feel I should wait before downloading.
  7. novalolmanzero3
    novalolmanzero3
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    Sadly in the current version, sneak attack seems to not be doing damage. (Rolling 0's only) It comes up but doesn't seem to trigger
  8. Danimeo224
    Danimeo224
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    Are you planning to add more class from PF1e?
  9. freigh1train
    freigh1train
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    Don't know if this happens if used as the starting class, but respeccing into this class removed the 'common' tab in the spellbook - so can't access common mod spells, or jump, hide, etc. if they are removed from the hotbar.
  10. Kr0w83
    Kr0w83
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    Just a heads up, it seems like this mod doesn't properly update to the new version for in-progress saves. Any chance you might be able to fix that?

    Right now, I'm stuck with having to use 1.0.9.88

    Any suggestions?