Hi running into some issues with the Mod, I have it loaded before the Community Framework but it's doing nothing, the feats be the from the base game or other mods are completely unmodified, I'm using Feats Expanded but no matter the order I put them in I'm getting no changes anything you can suggest?
Okay, first do you have all the dependencies downloaded? My mod relies on the Script extender and CompatibilityFramework mods but they also have dependencies. Your load order should look something like this with them all: ModFixer CommunityLibrary ... FeatAndASI ... CompatibilityFramework.
The script extender itself is a .dll placed into the games' base folder so it wont show up in the load order. Let me know if this helps!
Got All the Dependancies but based on what you are saying I need it Between Community Libary and Compability which I didn't have my load order is (I've excluded Mod Fixer becuase it's an Override and doesn't appear in the load order) FeatAndASI CommunityLibrary CompatibilityFramework
Add please an config option where you can specify what asi a feat could add In the FAA_config file to set options using uuid of the feat you want to change and what asi it could give Like "uuid" - agility, strength So a certain feat is overwrited to give the choice only between agility and strength
Not the original mod author, but I believe it should be somewhat easy to throw in. Assuming that the UUID of the Dummy Feat is "201712ea-5e8b-4822-bdb2-0adfaf3bf54b", (you can double check this by extracting the .pak file for the dummy feat mod in the same way as for this mod) then all you should need to do is add the following few lines of code into the into the Mods/FeatsAndAsi/ScriptExtender/Lua/BoostrapClient.lua file.
Put this at the top of the BoostrapCient.lua file:
local DUMMY_FEAT = "201712ea-5e8b-4822-bdb2-0adfaf3bf54b" -- should be Dummy Feat mod uuid
Put this right after line 150:
-- Check if the feat is "dummy" feat added by the "Dummy Feat" Mod -- Keeps it unchanged. if uuid == DUMMY_FEAT then goto __continue0__ end
I've been digging into the lua file to try to replicate this, can you help me achieve this same thing but with "PassiveAbilityIncrease", I need that one to be ignored
I reached max stats with every category. is there a way to disable this, I'm unable to level up. Disabling this crashes the game upon clicking level up. If there is not, a way to instead turn the feature off.
For some reason this doesn't work for me. I have the eladrin mod as well as faster xp, extra feats and bladesinger. I also tested it though on a companion just in case it has something to do with my main character being affected by any of the other mods. It doesn't work on Astarion either. Its at the top of the list too so not sure what to do. Downloaded different versions too.
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My mod relies on the Script extender and CompatibilityFramework mods but they also have dependencies.
Your load order should look something like this with them all:
ModFixer
CommunityLibrary
...
FeatAndASI
...
CompatibilityFramework.
The script extender itself is a .dll placed into the games' base folder so it wont show up in the load order.
Let me know if this helps!
FeatAndASI
CommunityLibrary
CompatibilityFramework
I've sent you a pm.
FAA_ASI_AMM=-1
FAA_ASI_AMM=0
In the FAA_config file to set options using uuid of the feat you want to change and what asi it could give
Like
"uuid" - agility, strength
So a certain feat is overwrited to give the choice only between agility and strength
Put this at the top of the BoostrapCient.lua file:
Put this right after line 150:
This works for me as of the time of writing.