Unfortunately this doesn't seem to work with my character. I'm using the Feytouched - Male Gnome Head Presets mod. Do you think this is the issue? If I give it to Shadowheart it works fine.
I just tested with Feytouched and did not have any problem. Is the problem on your character that you can equip but not see the goggles, or that you can't even equip the goggles?
I'm on patch 7 and the cloak version doesn't seem to work. No matter what it always goes to my headgear slot. This includes both the Cloak only version and the Cloak + Thorm version. I'm using the debuff and dyable addons fyi.
Edit: It's apparently the nerfed version that bugs out. Unsure about the dye.
Yeah, it was the debuff file that I now realize I'd forgotten to test with the cloak version all this time. For a quick fix, I've added a cloak version for the debuff, so replace the one you have now (and make sure to fully remove it) with that version, and it should equip to the right slot.
Love these. Just wish there was a version that was purely visual and didn't have the 20 intelligence buff to it. Feels like I'm cheating when I'm using them.
Do you still experience them vanishing in dialogue? I just tested them for the first time since patch 7 dropped myself and didn't have any problem like that.
I have no idea what I'm doing wrong but I went to swap between the cloak and the head version, the goggles remain in the cloak slot and won't move to the head slot...What do I do?
The goggles will stay on the slot they were equipped to when loading a save, but they should equip to the right slot if you unequip and then equip them again. If that doesn't work, see what happens if you make a completely new save, do the goggles still equip to the wrong slot?
Make sure that the files from the cloak version are fully deleted, just so they aren't overriding things.
Please specify which files you have installed, and if you maybe have the add-on, just so I can test with the ones that are relevant to your issues.
I completely restarted my campaign (deleted the Goggle (Cloak) mod and replaced it with the original main mod) and the goggles are still only available as a cloak slot item. I've even unequiped....nothing works and it's only the main mod
That's really strange, sorry for the inconvenience!
What method of installation are you using? If its something other than manual, I would suggest checking in your Mods folder: \*Your ComputerName*\AppData\Local\Larian Studios\Baldur's Gate 3\Mods (this should be the Windows 10 path, I don't know how it looks for Mac or any other operating system). See if there is still a .pak file called Goggles (Cloak) there, and delete in that case.
I have the opposite problem. I want the goggles on my cloak slot, but taking them off, makes it so that they will only go to the head slot. No longer on the cloak slot
I am away for awhile but I'll take a look at it when I get back, might be a problem of getting the goggles to change appearence with script extender so I might have to make seperate version for each.
Hey, I like this mod. So much so that LillyBird and I included it in Listonomicon. We have been using it in play tests since early March and still laugh every time it gets equipped.
"Listo" is a Wabbajack-powered mod list, that works almost identically to Nexus Collections but uses a community alternative to Vortex to help users download mods from Nexus, put them in the correct order, and prepare their game to play. No mods are repacked, stolen, or distributed directly - users are still directed here, just like with Collections, to download from your Nexus page and ensure you are given the proper download credit.
Due to confusion over what Wabbajack is and what it does, users at the Down By The River community encouraged me to give a courtesy "heads up" to the authors whose work is included in Listonomicon. And to assure them that per Listonomicon's install instructions, users are explicitly told to direct their bug reports issues to us first as mod authors (like you) don't want to deal with being inundated with help requests or bug reports from users with 300+ active mods.
You can read a little more about our project on Github, though the preferred way to access Listonomicon is via the Wabbajack gallery. A list of all included mods are here. A synopsis of the philosophy of Listo and what we are trying to accomplish (and avoid) can be found in our Whitepaper on the first two pages, and is elaborated starting page 17 "List Philosophy."
If you have any concern about your mod being included in Listonomicon (which is still downloaded from this page, and credits you as the author), please send me a message via Nexus's PM mail. I'm not sure how to get notifications if someone has replied to a comment.
So this thing replaced the battered lute that you're supposed to get from the mad shar doctor in act 2 in my game, basically f*#@ing up the whole thing.
Whenever I try to uninstall the mod even when I'm not using the damn thing, it won't let me open up the save, just going directly back to main menu after I try to open ANY SAVE. I have tested it out with several mods that it could have been and this was the only mod that causes this bug. The bug remains as well when I try to update the mod, as the game will read that this goggles mod is all that holds the galaxy together and will go back to the main menu because I can't possibly have a game now without this mod in my active mods list.
Why does this happen? Why is it that this mod is so integeral for any save game? Is it possible to fix at all so I'm able to get this stupid f*#@ing lute?
I can't replicate the bug that causes the battered lute to not show up. The goggles should not replace any object on Malus, all the files do is add it. So I unfortunately don't know why the lute isn't appearing. Maybe this Reddit comment could help, at least for completing the quest.
The issue of loads crashing after deleting the mod is a known one. As far as I know, this is a general problem for any mod that adds items with custom stats and skills. Even if you haven't used the goggles in a save, if you have played on it and saved while the goggles were installed it will count (I realized I wasn't clear on that in the description, will update).
I hope any of this information helps, and sorry for the inconvenience.
EDIT: Someone suggested that it could be a loot mod like random loot that caused it not to show up, I am guessing that you probably didn't have that, but checking just to be sure.
Also, could you specify which versions of the mods you have/had installed? So I can make sure that I've tested the most relevant version of it.
I have the headwear version that you can get in the tutorial chest from Jan 28th, along with the latest cloak and thorm version. You are correct that I don't have a random loot table mod, and everytime I just try to kill Art, the whole of the last light tries to kill me with no cutscene or anything.
I had thought that it was an issue of not starting the quest before talking to Thorm, but I went back, started the quest again first before going to Thorm and went to the house of healing and it is still not showing up. If it isn't showing up for you then I don't really know what's going on
Edit: Just tried again and it's now giving me 2 goggles
I just tested with those version and the lute showed up. On the topic of two goggles showing up, that's how it should be, and it is weird if that didn't happen before.
Sorry I don't really have an answer yet, I am looking for other alternative solutions. Unfortunately, spawning the lute with console commands does not work for whatever reason.
If you have a save before killing Malus and someone in the party with good stealth, unchain them from the party before you go into the cutscene with Malus.
While in the cutscene, switch to that character, have them sneak in from behind and pickpocket Malus. I just tested this and the only items that appeared on him when I did this was a key and the battered lute, no goggles.
96 comments
It's working fine.
Edit: It's apparently the nerfed version that bugs out. Unsure about the dye.
Make sure that the files from the cloak version are fully deleted, just so they aren't overriding things.
Please specify which files you have installed, and if you maybe have the add-on, just so I can test with the ones that are relevant to your issues.
What method of installation are you using? If its something other than manual, I would suggest checking in your Mods folder: \*Your ComputerName*\AppData\Local\Larian Studios\Baldur's Gate 3\Mods (this should be the Windows 10 path, I don't know how it looks for Mac or any other operating system). See if there is still a .pak file called Goggles (Cloak) there, and delete in that case.
Hope this helps.
"Listo" is a Wabbajack-powered mod list, that works almost identically to Nexus Collections but uses a community alternative to Vortex to help users download mods from Nexus, put them in the correct order, and prepare their game to play. No mods are repacked, stolen, or distributed directly - users are still directed here, just like with Collections, to download from your Nexus page and ensure you are given the proper download credit.
Due to confusion over what Wabbajack is and what it does, users at the Down By The River community encouraged me to give a courtesy "heads up" to the authors whose work is included in Listonomicon. And to assure them that per Listonomicon's install instructions, users are explicitly told to direct their bug reports issues to us first as mod authors (like you) don't want to deal with being inundated with help requests or bug reports from users with 300+ active mods.
You can read a little more about our project on Github, though the preferred way to access Listonomicon is via the Wabbajack gallery. A list of all included mods are here. A synopsis of the philosophy of Listo and what we are trying to accomplish (and avoid) can be found in our Whitepaper on the first two pages, and is elaborated starting page 17 "List Philosophy."
If you have any concern about your mod being included in Listonomicon (which is still downloaded from this page, and credits you as the author), please send me a message via Nexus's PM mail. I'm not sure how to get notifications if someone has replied to a comment.
Whenever I try to uninstall the mod even when I'm not using the damn thing, it won't let me open up the save, just going directly back to main menu after I try to open ANY SAVE. I have tested it out with several mods that it could have been and this was the only mod that causes this bug. The bug remains as well when I try to update the mod, as the game will read that this goggles mod is all that holds the galaxy together and will go back to the main menu because I can't possibly have a game now without this mod in my active mods list.
Why does this happen? Why is it that this mod is so integeral for any save game? Is it possible to fix at all so I'm able to get this stupid f*#@ing lute?
The issue of loads crashing after deleting the mod is a known one. As far as I know, this is a general problem for any mod that adds items with custom stats and skills. Even if you haven't used the goggles in a save, if you have played on it and saved while the goggles were installed it will count (I realized I wasn't clear on that in the description, will update).
I hope any of this information helps, and sorry for the inconvenience.
EDIT: Someone suggested that it could be a loot mod like random loot that caused it not to show up, I am guessing that you probably didn't have that, but checking just to be sure.
Also, could you specify which versions of the mods you have/had installed? So I can make sure that I've tested the most relevant version of it.
I had thought that it was an issue of not starting the quest before talking to Thorm, but I went back, started the quest again first before going to Thorm and went to the house of healing and it is still not showing up. If it isn't showing up for you then I don't really know what's going on
Edit: Just tried again and it's now giving me 2 goggles
Sorry I don't really have an answer yet, I am looking for other alternative solutions. Unfortunately, spawning the lute with console commands does not work for whatever reason.
While in the cutscene, switch to that character, have them sneak in from behind and pickpocket Malus. I just tested this and the only items that appeared on him when I did this was a key and the battered lute, no goggles.
Hope this can works.