But I wanted to ask something about the cannibal. About the cannibal, once you actually enter Feeding Frenzy, something weird happens. Pretty often, when you make a weapon attack, you do another. Like an attack on top of an attack, using a single action, bonus action. The game seems to treat it as a single attack when counting damage, at least in the battle logs, but it's definitely two separate attacks. It even behaves this way with throws.
So I just wanted to ask, is this intended? It's not a huge issue, I think, but it makes it a bit ludicrously strong, haha
Do we know if this is going to work with the new patch 7? It's one of my favorite classes and I want to start a stream campaign with it but had to uninstall all my mods just to get my game to run again and didn't know if I needed to wait for an update for this to work with the game again. Thanks!
As it stands I have not checked anything over since patch 7 dropped; I am on break from modding so unfortunately I don't have any means to look into fixes should the mod not work with the new patch.
If you describe the symptoms you're running into, that would be helpful.
Hi, I have a little problem. My game crashes on the level-up menu after level 12. I'm using the Cannibal subclass (I don't know if the injector crash). don't know if it's the mod, or if it might be conflicting with others that I have.
I'm not getting any feat, i think i got one. but when i respec i don't anymore any ideas what i have done wrong? (edit) Was probably something not working properly with lv 20 progression, also any way this mod will be compatible with more spell slots mod?
Additional Spell Slot mods make adjustments to the classes themselves. You would need to arrange a patch with that author specifically or pop a request over On my request page and then someone may be able to look after it.
Did you post the skills anywhere? I am not seeing any information outside of the description no idea if there are any heals or if this is just a dot damage class.
Cannibal: Do we lose feeding frenzy on death? If so, how do we get it back? Attacking didn't do it. Doesn't seem like it's lost on death, but I still can't figure out how to get it back. Respeccing brought it back. Injector: Should I only have 3 level 1 spell slots and spells at level four or is something missing? Read the linked article, wasn't missing anything.
Are there legendary injectors anywhere or do our weapons just keep scaling to level 12? Asking because legendary weapons would outpace the class weapons, so just curious for the long haul. Been really enjoying the mod :)
Feeding Frenzy is a toggled passive that comes automatically on. I would have to test it but you should be able to toggle it back on post-death. Definitely worth looking into though.
as far as legendary weapons go, I hadn't planned that far and didn't want to necessarily make it so there was no reason to get any other weapon mod/in game weapons should you feel your build needed it. Felt weird giving people weapons that never get replaced, but having legendary versions you find somewhere in the game (probably the house of healing let's be real) makes sense. I'll put it on the list of things.
ahhhh... i didnt even think to check under the passives for it. That'd be cool if some end game weapons were added that were comparable to the legendaries. :)
I've done an (almost) full playthrough with Astarion as a Surgeon and I just gotta say I wish I could endorse this twice. It's so much fun! Only thing I noticed is that the damage seems to fal off a bit at around lvl 9+ but otherwise it's really well balanced. If I had to give my 0.02 cents, the only change I'd like to see is maybe a stronger versions of Hack and Slash for late-game. Besides that, I really can't praise this mod enough 10/10
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But I wanted to ask something about the cannibal. About the cannibal, once you actually enter Feeding Frenzy, something weird happens. Pretty often, when you make a weapon attack, you do another. Like an attack on top of an attack, using a single action, bonus action. The game seems to treat it as a single attack when counting damage, at least in the battle logs, but it's definitely two separate attacks. It even behaves this way with throws.
So I just wanted to ask, is this intended? It's not a huge issue, I think, but it makes it a bit ludicrously strong, haha
It's one of my favorite classes and I want to start a stream campaign with it but had to uninstall all my mods just to get my game to run again and didn't know if I needed to wait for an update for this to work with the game again.
Thanks!
As it stands I have not checked anything over since patch 7 dropped; I am on break from modding so unfortunately I don't have any means to look into fixes should the mod not work with the new patch.
If you describe the symptoms you're running into, that would be helpful.
edit: nvm i fix it
(edit) Was probably something not working properly with lv 20 progression, also any way this mod will be compatible with more spell slots mod?
Doesn't seem like it's lost on death,
but I still can't figure out how to get it back. Respeccing brought it back.Injector:
Should I only have 3 level 1 spell slots and spells at level four or is something missing?Read the linked article, wasn't missing anything.Are there legendary injectors anywhere or do our weapons just keep scaling to level 12? Asking because legendary weapons would outpace the class weapons, so just curious for the long haul. Been really enjoying the mod :)
as far as legendary weapons go, I hadn't planned that far and didn't want to necessarily make it so there was no reason to get any other weapon mod/in game weapons should you feel your build needed it. Felt weird giving people weapons that never get replaced, but having legendary versions you find somewhere in the game (probably the house of healing let's be real) makes sense. I'll put it on the list of things.
That'd be cool if some end game weapons were added that were comparable to the legendaries. :)