Works with Patch 7 only when modfixer is removed using BG3 multitool, I haven't had any issues with it after removing the modfixer. This is a must-have for me, I hope the modder returns to update the file <3
I haven't tested it myself (yet), but according to BG3 Modding Community Wiki Troubleshooting page (https://wiki.bg3.community/en/Tutorials/patch7-troubleshooting) it says the following:
Is Modfixer broken?
No. Modfixer is not broken
It is not needed anymore in Patch 7, but it does not cause issues.
You can continue using mods that have ModFixer bundled
Really hope that's the case, because this mod is amazing.
While most third-party mods should continue working alongside supported mods in Patch 7, the ModFixer mod created by figs999 will no longer be compatible with the in-game Mod Manager, as we have fixed what Mod Fixer was… well, *fixing.*
This means that mods that use or include the Mod Fixer .pak file (ForceRecompile.txt) will no longer be required to force the story to recompile. While we do recommend that mods that include the Mod Fixer .pak file remove it, to save you the worry of a broken game with third-party mods, we have blocked his particular file from being loaded in Patch 7.
This means that your mods should work correctly, but this specific file will be blocked and will not load (and cause issues!).
If you’re still running into some issues and use BG3MM, you can check whether the third-party mods you’re using have the file baked in by looking out for an icon in the line next to the mod name. When hovering over this icon, it will say “Has Mod Fixer.”
While mod authors continue making any adjustments post-Patch 7 release and you want to continue playing in the meantime, we recommend disabling these mods for the time being!
wow, I'm so glad I found this mod! it looks great and his vampirism finally can have more of an impact now. thank you for adding all these options and details too, I'm especially excited about the visible rings!! If I can ask for one thing, would you consider making the first starting armor's color the same as early access version?? the dyes don't give the same result and I'm obsessed with EA colors on him for some reason.. :D
These look amazing! I'm in Act 3, so cannot visit the druid Grove or access the tutorial chest (bit reluctant so near the end to use the tutorial chest mod as I've seen people have problems).
Is there a way to use the UUID to spawn a backpack with the items outside of the tutorial chest? Or for it to be available in the act 3 vendors? Ty.
You can use the UUIDs to spawn stuff with the command console. There's a list for all of the items in Articles. If it makes you feel any better about Tutorial Chest Summoning, I've been using it forever and never had a problem with it.
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I'm currently working on consolidating as much as I can into a more streamlined version of the mod, with a few tweaks.
Astarion's Wardrobe - LINK
Astarion's Wardrobe Tutorial Chest - LINK
Astarion's Wardrobe Dye - LINK
Astarion's Wardrobe Starting Gear 01 - LINK
Astarion's Wardrobe Starting Gear 02 - LINK
Astarion's Wardrobe Starting Gear 03 - LINK
Managed to make it work and load when installed via BG3MM. The outfit appears via the tutorial chest or the traders depending on which mod you use.
More specifically:
Is Modfixer broken?
Really hope that's the case, because this mod is amazing.
While most third-party mods should continue working alongside supported mods in Patch 7, the ModFixer mod created by figs999 will no longer be compatible with the in-game Mod Manager, as we have fixed what Mod Fixer was… well, *fixing.*
This means that mods that use or include the Mod Fixer .pak file (ForceRecompile.txt) will no longer be required to force the story to recompile. While we do recommend that mods that include the Mod Fixer .pak file remove it, to save you the worry of a broken game with third-party mods, we have blocked his particular file from being loaded in Patch 7.
This means that your mods should work correctly, but this specific file will be blocked and will not load (and cause issues!).
If you’re still running into some issues and use BG3MM, you can check whether the third-party mods you’re using have the file baked in by looking out for an icon in the line next to the mod name. When hovering over this icon, it will say “Has Mod Fixer.”
While mod authors continue making any adjustments post-Patch 7 release and you want to continue playing in the meantime, we recommend disabling these mods for the time being!
If I can ask for one thing, would you consider making the first starting armor's color the same as early access version?? the dyes don't give the same result and I'm obsessed with EA colors on him for some reason.. :D
Is there a way to use the UUID to spawn a backpack with the items outside of the tutorial chest? Or for it to be available in the act 3 vendors? Ty.
You can use the UUIDs to spawn stuff with the command console. There's a list for all of the items in Articles.
If it makes you feel any better about Tutorial Chest Summoning, I've been using it forever and never had a problem with it.
Would you be willing to add a version of the rings with those buffs that go into the ring slot?