Fixed trade check regression that would prevent items from being sent to camp
Fixed items being inadvertently sent to camp if moved around party members
Version 2.1.0
Added camp detection to avoid interference when moving food items in or to camp
Upgraded ignore lists from loose JSONs to MCM's list_v2. If you edited these ignore lists, please do so again.
Added more nil checks for stability
Version 2.0.1
Fixed owlbear and ox quest items not being properly ignored
Improved MCM organization
Fixed mod enabled/disabled toggle not working
Updated to use ModEvents (MCM 1.11+ required)
Version 2.0.0
Integrated with MCM.
Version 1.6.1
Updated an old variable name that would cause the mod to stop working
Version 1.6.0
Added new `minimum_food_to_keep` configuration option to allow keeping some food items in the inventory of party members when visiting camp. You need to retrieve them from the camp chest, though.
Added new `maximum_rarity` configuration option to set a maximum rarity to send food items. Default is "Common".
Fixed selling food items from containers
Version 1.5.0
Added option to ignore food items marked as wares
Version 1.4.1
Fixed typo in a method name that would throw an error and potentially cause the mod to stop working
Version 1.4.0
Added/exposed ignore lists, so players can edit them
Added option to create own user-defined ignore list
Added Volition Cabinet as dependency
Version 1.3.3
Fixed food looted from corpses not being sent to camp.
Version 1.3.2
Stopped ignoring red apples since they may not have healing properties.
Version 1.3.1
Fixed an issue where the owlbear egg was not being correctly ignored.
Version 1.3.0
Added option to ignore healing items and weapons. Also, always ignore the owlbear egg.
Added option to create supply sack inside the camp chest (default since 1.2.0, now possible to disable)
Version 1.2.0
Added a nested_containers option under send_existing_food to check inventories for food items recursively when sending existing food to the camp chest, which allows food from bags to be sent to the chest as well. Enabled by default.
Upon load, if send_existing_food is enabled, a food supply sack is added to your camp chest if it does not have one, and food will be sent to supply sacks inside the chest.
Added more safeguards to prevent unintended movement of items when the player is interacting with the camp chest.
Fixed a typo in a debug statement that would throw error messages
Version 1.1.0
Added option to automatically send existing food items to the camp chest when entering camp.
Fixed an issue where moving, dropping, or throwing food items in the game world incorrectly sent them to the camp chest.
Addressed a bug where food items picked up from the ground were not being moved to the camp chest.
Added handling for food items bought from and sold to vendors, ensuring correct behavior.