UPDATE 1.3: I have created custom versions of every single spell that Shaman can learn. This uses a new Action Resource Group including Shaman, Regular, and Warlock Spell Slots. Shaman Spell Slots being usable to cast spells from multiclassing is still reliant on not being overridden by other mods. What this means is that for single classing Shaman there should now be 0 issues arising from being unable to cast regardless of other mods. Everything I tested seemed to work but obviously something could slip through the gaps so please report bugs as they occur.
Also if any totems do not show up on your character after levelling/respeccing just use the ping button next to the minimap and ping wherever. That'll rerun the script and give you the appropriate bonuses.
I would appreciate a heads up if you find anything else that isn't compatible so that I can fix it. And as ever any constructive criticism or feedback is well appreciated and I hope you enjoy playing!
If you enjoy this or any other mod I make I would appreciate any small donations to my KoFi you feel able to make so that I can keep creating things for this game we love. Any small requests just feel free to ask and for larger class requests I'm often available for commissions if you contact me via discord at Skyeborne
The mod is also somewhat more complex. I would like a translation into my native language (GER) so that I can understand the mechanics better.
Currently I don't load it anymore, because I'm afraid of getting too many problems with Patch7.
Due to the ingame mod management and the external mod managers, there are often problems with loading sequences and functionalities anyway. I don't need another potential source of errors.
Maybe something will happen. The game is only 1 year old and far too good that nobody would play it anymore. I think the game will hold up well and be played for a few years.
>The mod is also somewhat more complex That's because the mod is based on a class from one of the best homebrew creators for DnD - Laserllama. I would love to play on his alternative classes, but unfortunately there is a mod only for Warlock.
I misread.. I was excited and thought this would be a mod that let us summon Llamas that could fire lasers T-T... still a good mod.. but I am disappointed... purely my fault though, not dunking on this mod.. just... I want some laser llamas..
Is there supposed to be zero visual representation that a spell-slot has been used? Mod is near bottom of load order, above only Compatibility Framework.
EDIT: For anyone else wondering this, the fix is to download the optional "ImprovedUI Assets" file from the ImprovedUI ReleaseReady page, under the Optional Files section of its download tab. It is not listed as a requirement for this mod, but it is supported and fixes this problem.
Those files were made by a third party and I must've changed something and broke them in a different update. I'll archive them for now and then try to get my own fixed versions up over the next couple days. Thanks for bringing it to my attention.
I have no current plans to do so. Everything the class gets barring a handful of high level spells are already available in the 1-12 levels, there's a Dummy level if you want to multiclass after 12 but I have minimal if any interest in expanding the scope of the mod atm.
This mod seems to be crashing on me now, it was working fine, however my steam did auto update BG3 to build 14010390 and since then it seems to crash periodically. I have been able to consistently repeat the crashing in the underdark by fighting with the lava elemental. Everytime I engage, I get about 2 turns in total (with it either crashing on my Shaman's first turn or the character right after the Shaman's first turn) before the game just crashes.
I was able to figure out it was this mod, because when I respec my character to a different class besides Shaman, I'm able to do the fight without crashing whatsoever (I was able to repeat this multiple times and tested it in other combat scenarios as well) but the second I try going back to Shaman, I'm back to crashing right out the gate.
I have this mod loading as the second to last in Vortex with CompatibilityFramework being the very last. I also have ImprovedUI, VFX_Library_SHV, and 5eSpells loading above it for dependencies. I also re-installed Norbyte's Script Extender to see if that was the issue but the crashing still prevails.
Please let me know if I'm missing something, this class is super fun and I absolutely fell in love with it.
Ok, did some more testing, it seemed to be an issue with bow attacks (I was bow attacking the lava elemental to start combat, I just switched to a different character, aggroed him and then could use abilities and such just fine) I also ended up uninstalling and reinstalling this mod and all the dependencies, then not using a bow attack, saving, and then for whatever reason, that did the trick, so if anyone else runs into this issue, this is what I did to solve it and it seems to be working.
I'm glad you figured that out. I have no idea why that sequence would cause crashing specifically but I'll keep an eye out in case I can figure the cause out.
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Also if any totems do not show up on your character after levelling/respeccing just use the ping button next to the minimap and ping wherever. That'll rerun the script and give you the appropriate bonuses.
I would appreciate a heads up if you find anything else that isn't compatible so that I can fix it. And as ever any constructive criticism or feedback is well appreciated and I hope you enjoy playing!
If you enjoy this or any other mod I make I would appreciate any small donations to my KoFi you feel able to make so that I can keep creating things for this game we love. Any small requests just feel free to ask and for larger class requests I'm often available for commissions if you contact me via discord at Skyeborne
A rework for patch 7 would be useful.
The mod is also somewhat more complex. I would like a translation into my native language (GER) so that I can understand the mechanics better.
Currently I don't load it anymore, because I'm afraid of getting too many problems with Patch7.
Due to the ingame mod management and the external mod managers, there are often problems with loading sequences and functionalities anyway. I don't need another potential source of errors.
Maybe something will happen. The game is only 1 year old and far too good that nobody would play it anymore. I think the game will hold up well and be played for a few years.
So mod maintenance is definitely worthwhile.
That's because the mod is based on a class from one of the best homebrew creators for DnD - Laserllama.
I would love to play on his alternative classes, but unfortunately there is a mod only for Warlock.
UI icons works as well which is very nice.
Except for spell slots and such unfortunately but has 0 effect on actual gameplay
It does need a few little fixes for patch 7
definitely one of the most flavourful classes converted well done
EDIT: For anyone else wondering this, the fix is to download the optional "ImprovedUI Assets" file from the ImprovedUI ReleaseReady page, under the Optional Files section of its download tab. It is not listed as a requirement for this mod, but it is supported and fixes this problem.
With draining wariant i have to walk around glowing gold all the time. ;/
I was able to figure out it was this mod, because when I respec my character to a different class besides Shaman, I'm able to do the fight without crashing whatsoever (I was able to repeat this multiple times and tested it in other combat scenarios as well) but the second I try going back to Shaman, I'm back to crashing right out the gate.
I have this mod loading as the second to last in Vortex with CompatibilityFramework being the very last. I also have ImprovedUI, VFX_Library_SHV, and 5eSpells loading above it for dependencies. I also re-installed Norbyte's Script Extender to see if that was the issue but the crashing still prevails.
Please let me know if I'm missing something, this class is super fun and I absolutely fell in love with it.