Hey guys now that the toolkit is out I will be looking to fix any issues/update this mod through it. I advise that this will still take some time as I'm going to have to learn to use it (Hopefully it won't t ake as long)
Really looking forward to trying this mod! unfortunately I can't get either spell or potion versions to work. I've installed the mod and dependencies as usual, but nothing changes. Does anyone have any insight on this?
With the news that we are going to be getting mod tools very soon, I will be excited to see how I can use them to improve this mod, and others. I'd further like to just apologise for the lack of activity from me lately towards these mods. I've been ill. I do suffer from chornic illness and disability that have been preventing me giving as much attention to these mods as I'd like. With modding tools, I hope they can streamline my process and make it easier for me to do these! <3
Great job! I was thinking... Wouldn't it be better for the spell to have a dexterity saving throw instead of wisdom? If you can dodge the beam fine, otherwise you die!
If you have the time, can we have a damage version or a more well balance version like it use both action and bonus action also a spell slot -> in combat while we fight like normal, til we deal enough damage that reduce the target hp to a certain point - about15% of it HP - cast the spell and the target must succeed on the saving throw or else. Or a debuff version (you're free to choose whatever you want, i don't have any suggestion). And the balance version we can call it like a "novice" version cuz it a very cool and awesome animation ability but with one major problem even if i don't count the saving throw... too strong. (i have it but don't want to use it, that's the problem)
Hello! Would it be possible to have this spell work not only on enemies, but also on neutral allies? Trying to arrange some Dark Urge/Isobel shenanigans heh. Thank you very much for this mod in any case <3
It would be my pleasure to do this. I'll probably take some time. I'm dealing with illness right now and I've a lot of bugs to fix. And with the game updates coming that could potentially play havock I want to prirotise functionality first <3
I haven't gotten around to doing this in my most recent update as my priority was fixing any issues that was being caused in people's games. But i'll look to sorting this in the next update. <3
Wanted to update everyone that I'm aware there's some issues with the spell version of the mod. I apologise for this. I aim to fix t his as soon as possible but I'm currently sick right now and I'm taking longer to recover than I'd like. As soon as I'm able to I will endevour to fix this and any other mod issues. <3 I wish you all the best.
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Just a thought. Thanks for the mod and great job!
If only I knew how to replace the audio with a certain dark wizard yelling the spell's namesake. LOL.