Baldur's Gate 3
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Elefay

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Elefay

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About this mod

Martials now have better access to fighting styles, extra attack, extra feats, and more.

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"Fuck yes!" --Karlach

Summary

Martials now have better access to fighting styles, extra attack, extra feats, and more--including new class features for Beast Master and Way of Shadow. The full list of changes is below.

Barbarian

  • Barbarian gets a fighting style at level 1 and level 7 and an extra feat at level 6.
  • Wildheart gets Rage: Wild Heart at level 3, a new action that encompasses the five unique Wildheart rage actions.
  • Rage gives you a 1d4 to 1d8 damage bonus [1]. It can also be used before initiating combat [1].
  • Reckless Attack can't be used as a reaction.

Bard

  • Bard gets Magical Secrets at level 5 (College of Lore) and level 9.
  • College of Swords doesn't get Medium Armour proficiency.
  • College of Swords and College of Valour get a fighting style at level 3 and Extra Attack at level 5.

Cleric

  • Divine Strike is a passive.
  • War Priest extra attacks don't use a bonus action, and charges are restored on a short rest.

Druid

  • Circle of the Land and Circle of the Moon get Wild Strike at level 5.
  • Circle of the Moon gets Improved Wild Strike at level 11.
  • Circle of the Spores gets a fighting style at level 3 and Extra Attack at level 5 [2].
  • Symbiotic Entity grants 12 to 72 temporary HP and 1d4 to 1d8 bonus damage. (Changed in Update 2.2)

Fighter

  • Fighter gets a fighting style at level 1 and level 7 and an extra feat at level 6.
  • Champion gets Unstoppable at level 10, a new passive comparable to Unwavering (Ring of Free Action).
  • Remarkable Athlete: Proficiency grants Expertise in Athletics and Acrobatics.
  • War Magic is comparable to Quickspell Flinger (Quickspell Gloves).

Monk

  • Monk gets a fighting style at level 1 and level 7 and an extra feat at level 10.
  • Monk gets Patient Defence at level 5.
  • Way of Shadow gets Blindsight at level 5, Shadow Blade at level 6 [3], Shadow Strike at level 9 [3], and Conjure Shadow at level 11, a new spell comparable to Conjure Shadow Lantern Wraith (Shadow Lantern).

Paladin

  • Paladin gets an extra Channel Oath Charge at level 6.
  • Divine Smite can't be used as a reaction.
  • Improved Divine Smite lets you cast Divine Smite once per turn without expending a spell slot.
  • Smite spells have a shared cooldown.

Ranger

  • Beast Master gets Bestial Fury at level 5 and Telepathic Bond at level 11, a new passive that grants you a unique benefit depending on your active companion.
  • Gloom Stalker and Hunter get Extra Attack at level 5.
  • Beast Master companions have better scaling and action economy.
  • Companion's Bond doesn't grant a bonus to damage rolls.

Rogue

  • Rogue gets a fighting style at level 1 and level 7 and an extra feat at level 10.
  • Rogue gets Improved Sneak Attack at level 9, a new passive that grants an extra Sneak Attack Charge.
  • Assassin gets Improved Critical Hit at level 9.
  • Thief gets Poisoner at level 5, a new passive that lets you ignore Resistance to Poison damage and makes your Poison cause Disadvantage on Constitution Saving Throws.
  • Second-Story Work grants Resistance to Falling damage and a 1.5 m bonus to movement speed.
  • Sneak Attack can roll a Critical Hit on a 19. It can't be used as a reaction.
  • Uncanny Dodge is comparable to Patient Defence. (Changed in Update 2.1)

Other

  • Fighting Style: Defence works with Unarmoured Defence.
  • Fighting Style: Duelling uses your Proficiency Bonus.

Update 2.1

  • Patient Defence and Uncanny Dodge are comparable to Displacement (Cloak of Displacement).

Update 2.2

  • Symbiotic Entity grants 8 to 48 temporary HP; Resistance to Physical, Necrotic, and Poison damage; Vulnerability to Fire damage; and 1d4 to 1d8 bonus damage.

Other Mods

For a list of my other mods, check out Better Kitchen Sink.

Notes

  • This also applies to Boar and Owlbear Rage.
  • Extra Attack doesn't work in Wild Shape.
  • This mod fixes the vanilla bugs with Shadow Blade and Shadow Strike.