Baldur's Gate 3
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ljlevend1

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ljlevend1

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  1. ljlevend1
    ljlevend1
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    For those who are encountering crashes or are having trouble getting the mod to work, here is what your modsettings.lsk file should look like:

    <?xml version="1.0" encoding="UTF-8"?>
    <save>
        <version major="4" minor="0" revision="0" build="52"/>
        <region id="ModuleSettings">
            <node id="root">
                <children>
                    <node id="ModOrder">
                        <children>
                            <node id="Module">
                                <attribute id="UUID" type="FixedString" value="6b0cd32d-4bf6-462a-8082-2c76d9fbbd22"/>
                            </node>
                        </children>
                    </node>
                    <node id="Mods">
                        <children>
                            <node id="ModuleShortDesc">
                                <attribute id="Folder" type="LSWString" value="Gustav"/>
                                <attribute id="MD5" type="LSString" value=""/>
                                <attribute id="Name" type="FixedString" value="Gustav"/>
                                <attribute id="UUID" type="FixedString" value="991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1"/>
                                <attribute id="Version" type="int32" value="268435456"/>
                            </node>
                            <node id="ModuleShortDesc">
                                <attribute id="Folder" type="LSWString" value="LifeDomainShadowheart"/>
                                <attribute id="MD5" type="LSString" value=""/>
                                <attribute id="Name" type="FixedString" value="LifeDomainShadowheart"/>
                                <attribute id="UUID" type="FixedString" value="9e2cf898-1349-11eb-adc1-0242ac120002"/>
                                <attribute id="Version" type="int32" value="268435456"/>
                            </node>
                        </children>
                    </node>
                </children>
            </node>
        </region>
    </save>

    If you also wish to use other mods that require changes to modsettings.lsk, make sure to also include them within the "Mods" node:

    <?xml version="1.0" encoding="UTF-8"?>
    <save>
        <version major="4" minor="0" revision="0" build="52"/>
        <region id="ModuleSettings">
            <node id="root">
                <children>
                    <node id="ModOrder">
                        <children>
                            <node id="Module">
                                <attribute id="UUID" type="FixedString" value="6b0cd32d-4bf6-462a-8082-2c76d9fbbd22"/>
                            </node>
                        </children>
                    </node>
                    <node id="Mods">
                        <children>
                            <node id="ModuleShortDesc">
                                <attribute id="Folder" type="LSWString" value="Gustav"/>
                                <attribute id="MD5" type="LSString" value=""/>
                                <attribute id="Name" type="FixedString" value="Gustav"/>
                                <attribute id="UUID" type="FixedString" value="991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1"/>
                                <attribute id="Version" type="int32" value="268435456"/>
                            </node>
                            <node id="ModuleShortDesc">
                                <attribute id="Folder" type="LSWString" value="LifeDomainShadowheart"/>
                                <attribute id="MD5" type="LSString" value=""/>
                                <attribute id="Name" type="FixedString" value="LifeDomainShadowheart"/>
                                <attribute id="UUID" type="FixedString" value="9e2cf898-1349-11eb-adc1-0242ac120002"/>
                                <attribute id="Version" type="int32" value="268435456"/>
                            </node>
                            <node id="ModuleShortDesc">
                                <attribute id="Folder" type="LSWString" value="OtherMod1"/>
                                <attribute id="MD5" type="LSString" value=""/>
                                <attribute id="Name" type="FixedString" value="OtherMod1"/>
                                <attribute id="UUID" type="FixedString" value="00000000-0000-0000-0000-000000000000"/>
                                <attribute id="Version" type="int32" value="268435456"/>
                            </node>
                        </children>
                    </node>
                </children>
            </node>
        </region>
    </save>

    Lastly, you can instead download version 1.1 from the "old files" tab if this is the only mod you want to use. This version does not require any changes to modsettings.lsk but is almost guaranteed to conflict with other mods.
  2. ShoopityBoopity
    ShoopityBoopity
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    for some reason this mod completely broke Wyll, Karlach, lea'zel and Astarian companion qeusts and the intro for me. after hours of headache i figured out it was this so you dont have to. if it works for you thats awesome but it didnt for me and thats perfectly okay
  3. Tiax2ii
    Tiax2ii
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    Just wanted to pop on and thank you for this mod. I used it the last time I played. Was sad to see it hasn't been updated. Here's hoping it'll be updated around launch. 

    Cheers
    1. BhaalBaabe
      BhaalBaabe
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      There is literally no need for this mod. Once you get withers, you can talk to him as any character and get them respecced
  4. iccicci
    iccicci
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    Very useful! Is there a way to also change Lae'zel fighting style? I would like to try Two Weapon Fighting Style
    1. BhaalBaabe
      BhaalBaabe
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      Yes, talk to Withers as Lae'zel and respec her in game. No mod needed
  5. BhaalBaabe
    BhaalBaabe
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    Why do these mods exist when you can just respec any character at camp with Withers
  6. Necromancer89
    Necromancer89
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    I hope everyone knows you can just change her class to life domain with Withers.........
  7. NathAKABluhbear
    NathAKABluhbear
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    .
  8. maroon282
    maroon282
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    does anyone else get a bugged out name for the companions? they have names like origins_new_stat_4_display_name. not sure how to fix it or if i installed it incorrectly or something. if anyone can help id appreciate it.
    1. Kasteel
      Kasteel
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      Did you find a way to fix this error ?
  9. vampiregoat69
    vampiregoat69
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    will this work on patch 6 or be updated for it?
    1. Enigma1776
      Enigma1776
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      Would be nice
  10. saladinbobbins
    saladinbobbins
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    For those of us not initiated in AD&D, you might want to consider explaining what Life Domain actually is on the description page. I'd assume it's something to do with healing but she already has healing skills so how does it differ? If you're willing to accept advice, accept this. Never assume people know what you know. Assume the opposite.
    1. BustablockMC
      BustablockMC
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      Dude, cleric domains have a description within the game itself that shows the difference between them. It's not his fault people can't fucking read.
  11. EverWatch
    EverWatch
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    Tried the example in Read Me, by ljlevend1, and by StirliX.  None of it worked.

    Is there a current Patch 4 version that works?