Beware! Although mod autor does not mention about spawning dyes, moded dyes spawn at merchant list. And this makes problem when you want to uninstall this mod. Check TreasureTable.txt first if there is any mechant spawn table and REMOVE all of object and priority entry from dyes.txt. And Destry all of dyes from your inventory. After a long rest dyes from merchant will be gone and safe to uninstall now!
Its not a treasuretable.txt the problem is coming but dyes.txt. I know nothing about moding but after removing type "Object" and data "Priority" "1" of ADD_xxx_Dye in the dyes.txt, NO more spawning in the merchant list. I just wanted tell someone else like me what I found. After I found out merchant spawing I tried uninstalling this mod. Yeah nothing worked until I edited dyes.txt and that I found it from another dye mod without spawning problem. So hard describing via non mother tongue. This is best I can. And if you think I am wrong about safe uinstalling, you can delete my posts ofc. I have no problem with this mod anyway.
I have to apologize, you were correct about the priority value, it seems to be linked with flagging certain items as dynamic general loot for merchant inventories.
I set it from 1 to 0, and I could not see the dyes spawning anymore, but I didn't get to test it extensively. Let me know if they still appear (as in after a long rest).
Would you please delete my posts about safe uninstalling? I think its not relevent anymore. I am glad to see problem solved. Wrong version number of new update btw.
I can't actually delete posts. I can only report them. But it's fine anyway, you did help me find a solution for a bug after all, so imo there is no issue keeping it there for documentation sake, and to give credit to you for helping in solving it.
These are awesome - especially the purple! I haven't been able to get that exact shade of purple with metal armour using any other dye. Thank you for sharing with us!
Duplicate string values that you are referring to do not cause any issues, only duplicate IDs (ID, UUID values etc.) do. I checked, and there are no shared ID values between these two mods.
Whatever your issue is, it's not caused by this mod.
I checked again and found out all of dyes work correctly. Sorry for inconvience I caused. As for duplicate names I removed old black dye mod. Color change was identical anyway but still can understand the reason. Good work.
16 comments
Although mod autor does not mention about spawning dyes, moded dyes spawn at merchant list.
And this makes problem when you want to uninstall this mod.
Check TreasureTable.txt first if there is any mechant spawn table and REMOVE all of object and priority entry from dyes.txt.
And Destry all of dyes from your inventory.
After a long rest dyes from merchant will be gone and safe to uninstall now!
new treasuretable "TUT_Chest_Potions"
CanMerge 1
new subtable "1,1"
object category "I_ADD_Black_Dye",1,0,0,0,0,0,0,0
new treasuretable "TUT_Chest_Potions"
CanMerge 1
new subtable "1,1"
object category "I_ADD_BlackBlue_Dye",1,0,0,0,0,0,0,0
new treasuretable "TUT_Chest_Potions"
CanMerge 1
new subtable "1,1"
object category "I_ADD_BlackRed_Dye",1,0,0,0,0,0,0,0
new treasuretable "TUT_Chest_Potions"
CanMerge 1
new subtable "1,1"
object category "I_ADD_BlackPurple_Dye",1,0,0,0,0,0,0,0
new treasuretable "TUT_Chest_Potions"
CanMerge 1
new subtable "1,1"
object category "I_ADD_BlackGold_Dye",1,0,0,0,0,0,0,0
new treasuretable "TUT_Chest_Potions"
CanMerge 1
new subtable "1,1"
object category "I_ADD_BlackWhite_Dye",1,0,0,0,0,0,0,0
new treasuretable "TUT_Chest_Potions"
CanMerge 1
new subtable "1,1"
object category "I_ADD_BlackGreen_Dye",1,0,0,0,0,0,0,0
new treasuretable "TUT_Chest_Potions"
CanMerge 1
new subtable "1,1"
object category "I_ADD_BlackGoldSilver_Dye",1,0,0,0,0,0,0,0
As you can see, there are no merchant tables included/modified etc. with this mod. The issue you are having, is not because of this mod.
I know nothing about moding but after removing type "Object" and data "Priority" "1" of ADD_xxx_Dye in the dyes.txt, NO more spawning in the merchant list.
I just wanted tell someone else like me what I found.
After I found out merchant spawing I tried uninstalling this mod.
Yeah nothing worked until I edited dyes.txt and that I found it from another dye mod without spawning problem.
So hard describing via non mother tongue.
This is best I can.
And if you think I am wrong about safe uinstalling, you can delete my posts ofc.
I have no problem with this mod anyway.
I set it from 1 to 0, and I could not see the dyes spawning anymore, but I didn't get to test it extensively. Let me know if they still appear (as in after a long rest).
I think its not relevent anymore.
I am glad to see problem solved.
Wrong version number of new update btw.
Anyway, thanks digging the info up!
Two black dye conflict each other and stop working.
Whatever your issue is, it's not caused by this mod.
Sorry for inconvience I caused.
As for duplicate names I removed old black dye mod.
Color change was identical anyway but still can understand the reason.
Good work.