Does this have to be installed a certain way, or am I just looking in the wrong place? Mod is installed - verified by the game - but I don't see Holy Crest anywhere.
Hello there ! First of all thank you for this amazing mod and keeping it up to date. Just wanted to add that the blood of lathander's ability, "sunbeam", does not seem to be affected by your item's mod, and still requires an actual long rest to be used again. Thanks again, this is such an amazing mod when playing with other mods on hardcore difficulty !
Loving this mod, but found one issue: my War Cleric's extra attack charges don't restore when I use Holy Crest. Haven't tested other clerical issues (lol), but it puts a damper on all those bonus bonks.
Well, I'd also add that it'd be nice to make it available beyond the tutorial chest so that ongoing playthroughs can access it rather than new games only, but that's less a mechanical issue than a matter of taste. Your mod, your rules.
thank you for the mod. Just noticed on controller that after selecting the holy crest, the radial menu still stays on the screen whereas other items/spells clears the radial so you can select targets freely. can this be addressed to behave in the same manner?
I downloaded your latest optional update for spell slots above 6th level. It was working before the update but now after the update it's not restoring spell slots 7, 8, and 9th level slot.
So I came across a new issue within the mod with Abjuration Wizard's Arcane Ward. Instead of resetting it to the level. It stacks the Arcane Ward over and over. Seems to be a weird thing that isn't game breaking but doesn't make Holy Crest work like a Long Rest.
Feels too easy to just 'have it'. And having it be really expensive makes it feel a really good investment. My friend and I love buying items, the shopping sprees of finding good stuff is the best.
Putting 1 on a few Bosses would be even better if it's made consumable. Like the Long Rest Potions that already exist that only restore one character.
I mean, he did say no and you gave an alt mod that works similarly with more steps. Should probably pick one instead of coaxing this modder to make you things or tweak the way they play to fit yours
25 comments
I suggest using your mod in combination with this mod.
https://www.nexusmods.com/baldursgate3/mods/1879
Your mod and Potion of Angelic Slumber does not restore those. :(
First of all thank you for this amazing mod and keeping it up to date.
Just wanted to add that the blood of lathander's ability, "sunbeam", does not seem to be affected by your item's mod, and still requires an actual long rest to be used again.
Thanks again, this is such an amazing mod when playing with other mods on hardcore difficulty !
Well, I'd also add that it'd be nice to make it available beyond the tutorial chest so that ongoing playthroughs can access it rather than new games only, but that's less a mechanical issue than a matter of taste. Your mod, your rules.
Would love it obtain it that way.
Putting 1 on a few Bosses would be even better if it's made consumable. Like the Long Rest Potions that already exist that only restore one character.