Seeing all the support from modders is great and all, but I would suggest changing the wording in the description so it doesn't read: "Makes it useful".
Blade Ward, True Strike, etc are already "useful". There is a reason that a CANTRIP like this uses a full action. Making it a Bonus Action makes it quite broken (example, if True Strike is a bonus action, it's like having Reckless Attack at all times, with no downside). But, if someone wants to play like that, no judgement at all. I just think it's misleading to say it's not "useful".
Reckless Attack doesn't use anything. True Strike being a bonus action only makes it decent. As an action, True Strike is almost completely useless, because you could just attack twice instead and have the potential to get double damage while still having the same overall chance to hit.
It's okay if you still think it's useful, but I think there's a pretty good case to be made that it isn't. It isn't really 'misleading' at all, it's just not the same opinion as yours.
I just wanted to say thank you for this mod and to the people below who are complaining about load order obviously don't understand how modding works (in any game)... load order always matters for mods and is something people should understand and get comfortable with if you are going to load mods.
I have been using this mod for weeks and it works great. I've had no problems including after Patch 3. I even unpacked it and tweaked the duration to 5 rounds because I got tired of re-casting every other round. It's a bit of a cheat (5 rounds for a bonus action), but everyone is open to play the game however they desire.
If this does not work for you: You can try moving this mod to a lower place in your Load Order. I overall suggest moving Spell mods to lowest possible in the Load Order. Especially for this one, I put it at the lowest. It fixed the issue for me.
"Blade Ward is now a Bonus Action. Duration increased to 2 Rounds." - eh... wasn't the default 2 rounds to start with? Or is "round" different than "turn?"
62 comments
Blade Ward, True Strike, etc are already "useful". There is a reason that a CANTRIP like this uses a full action. Making it a Bonus Action makes it quite broken (example, if True Strike is a bonus action, it's like having Reckless Attack at all times, with no downside). But, if someone wants to play like that, no judgement at all. I just think it's misleading to say it's not "useful".
It's okay if you still think it's useful, but I think there's a pretty good case to be made that it isn't. It isn't really 'misleading' at all, it's just not the same opinion as yours.
I have been using this mod for weeks and it works great. I've had no problems including after Patch 3. I even unpacked it and tweaked the duration to 5 rounds because I got tired of re-casting every other round. It's a bit of a cheat (5 rounds for a bonus action), but everyone is open to play the game however they desire.
I overall suggest moving Spell mods to lowest possible in the Load Order.
Especially for this one, I put it at the lowest. It fixed the issue for me.
Edit: Nvm I was to fast to conclusion, using extended shillelagh but had my spell mods in alphabetic order, will place shillelagh lower then.
- eh... wasn't the default 2 rounds to start with? Or is "round" different than "turn?"