Hey. Is your game working without this mod? I went to test it just now but my game won't load at all. I guess there's issues with legacy mods in general in patch 7.
Edit: I was able to load in. The issue was an SE mod. I haven't tested everything, but my mods should still work as intended. They're super simple, and only one uses SE. They're designed for BG3 MM (the legacy mod manager). I haven't messed with the in-game mod manager, so I can't speak to that.
I love the change to arcane recovery (why else would I have this mod after all) but was the short rest cooldown for Create Sorcery Points and Create Spell Slot really necessary, I mean this mod gives a huge buff to wizards (especially if you are using other mods to go all the way to level 20) that results in more high level spell slinging fun for wizards, so why nerf sorcerer's ability to not only regain their spell slots but also the general control sorcerers have over their spell slots, it feels a bit contradictory no? I would appreciate it if you made a secondary mod that did away with the added short rest cooldown, until then I will have to abandon your mod as I am doing my sorcerer run now.
There's some key differences. Arcane Recovery can't be used in combat, it can only restore a spell slot, and it's effectively once per long rest. The game is balanced around level 12, so taking any class to level 20 is going to be game breaking. Create Spell Slot can be used in combat, it can create a spell slot, and without a cooldown, you could convert all your lower level spell slots to sorcery points, giving you up to eight 6th level spell slots per long rest (with four sorcery points left over).
That said, I encourage everyone to learn basic modding so they can make their own versions. To remove the short rest cooldown, all you'd have to do is change these two entries in Spell_Shout.txt:
new entry "Shout_CreateSorceryPoints" type "SpellData" data "SpellType" "Shout" using "Shout_CreateSorceryPoints" data "Cooldown" "OncePerShortRest" data "UseCosts" "BonusActionPoint:1;SpellSlotsGroup:1:1:1;CreateSorceryPoints_Charge:1"
new entry "Shout_CreateSpellSlot" type "SpellData" data "SpellType" "Shout" using "Shout_CreateSpellSlot" data "Cooldown" "OncePerShortRest" data "UseCosts" "BonusActionPoint:1;SorceryPoint:2;CreateSpellSlot_Charge:1"
how do i get the text to not appear like its half in wingdings? other files i open and can read everything this one is all weird or id remove the 2 lines of code myself
My guess is you're trying to open "Better Arcane Recovery.pak". If so, you need to unpack it. I think most people use ShinyHobo's multitool. The following page has a link and some helpful guides:
I'm assuming that if I'm using your Better Progression mod, that I don't need to also use this one? For that matter, I'm noticing that there's no mention of changes to Natural Recovery on your Better Progression mod while Better Arcane Recovery does mention changes to Natural Recovery.
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Edit: I was able to load in. The issue was an SE mod. I haven't tested everything, but my mods should still work as intended. They're super simple, and only one uses SE. They're designed for BG3 MM (the legacy mod manager). I haven't messed with the in-game mod manager, so I can't speak to that.
That said, I encourage everyone to learn basic modding so they can make their own versions. To remove the short rest cooldown, all you'd have to do is change these two entries in Spell_Shout.txt:
new entry "Shout_CreateSorceryPoints"
type "SpellData"
data "SpellType" "Shout"
using "Shout_CreateSorceryPoints"
data "Cooldown" "OncePerShortRest"
data "UseCosts" "BonusActionPoint:1;SpellSlotsGroup:1:1:1;CreateSorceryPoints_Charge:1"
new entry "Shout_CreateSpellSlot"
type "SpellData"
data "SpellType" "Shout"
using "Shout_CreateSpellSlot"
data "Cooldown" "OncePerShortRest"
data "UseCosts" "BonusActionPoint:1;SorceryPoint:2;CreateSpellSlot_Charge:1"
https://bg3.wiki/wiki/Modding:Modding_resources
For that matter, I'm noticing that there's no mention of changes to Natural Recovery on your Better Progression mod while Better Arcane Recovery does mention changes to Natural Recovery.