This page was last updated on 29 April 2025, 5:39AM
Changelogs
Version 1.01.19
Necessary update for code parity with VSCrew update.
Version 1.01.18
Added a level up function that slightly increases skeletons' levels starting at party level 8 at a rate of 1 level per 4 party levels (as in VUE), to unlock some progressions for those that have them.
Version 1.01.17
Increased scaled tier buffs to 10, and ensured overflow will stick to 10 for characters over level 40.
Version 1.01.16
Added a nil check for skeleton spawns. Sometimes it won't spawn a valid skeleton near an enemy due to environmental or other issues.
Added console message and kill tracker.
Version 1.01.15
(Mostly) fixed too much cold damage.
Version 1.01.14
Fixed misnamed passive that affected bonus cold damage at levels 4–7.
Version 1.01.13
Fixed enemy check that might prevent shadow curse reanimations from triggering skeleton.
Removed unarmed check since it isn't used in VSC anymore.
Scaling boosts now applied via passive because they stick.
Version 1.01.12
Added hardcore DifficultyStatuses entry to custom skeletons for use by Tactician Plus. And the game in general, I guess. Will probably affect friendly skeletons, too. But that matters less in this case.
Version 1.01.11
Skeletons on the Nautiloid have braved mind flayers, devils, and githyanki just to see your ugly mug. Needless to say, they're in a bad way. Skeletons have lower AC on the Nautiloid.
Version 1.01.10
Introduced tiered per-enemy spawn weights: first 5 skeletons are guaranteed, coin flip through 10, 20% chance thereafter.
Version 1.01.09
Addressed skeletons resurrected by Death Shepherds spawning a new skeleton.
Version 1.01.08
Added more strict bonus damage checks to prevent proccing cold damage on trailing or non-attack/spell damage.
Version 1.01.07
Will maybe hopefully prevent the hag's duplicates from spawning skeletons.
Version 1.01.06
Skeletons should now be surprised if the dudes they were spawned from were surprised.
Skeletons' spells are less likely to get bonus cold damage.
Version 1.01.05
Skeletons' levels no longer (superficially) reflect players' due to Patch 6 bullshit.
Version 1.01.04
Skeletons will no longer spawn from tiny creatures (such as rats, bats, spiderlings, etc) to reduce spam for adds.
Only a maximum of 2 skeletons will spawn in fights during the nautiloid tutorial.
Version 1.01.03
Added a few checks for summons and non-enemy combatants.
Version 1.01.02
Players that enter combat late will no longer trigger a skeleton.
Version 1.01.01
Added IsCharacter() check.
Version 1.01.0
Updated to use own boosts in keeping with VSC's new boosts method.
Basic skeletons have half HP deal no extra cold damage until PCs are level 4.
Skeletons levels are made to equal characters', but doesn't always apply.
Latecomers will now spawn skeletons. [Includes current known bug that this also applies to players.]
Version 1.0.02
Ported one of VSC's delay timers that forces skeletons into combat.
Version 1.0.01
Imported SkeletonRattler function from VSC Feat version was missing an F.