It seems there was some mistake in the mod so that the common actions were replaced. Here is a fix I did myself: Download https://github.com/ShinyHobo/BG3-Modders-Multitool, extract and run "bg3-modders-multitool" (this is the tool to pack and unpack BG3 mods) Put this mod into the app to unpack it (it will be inside the automatically created UnpackedMods folder in the multitool folder) Go to: \UnpackedMods\DivineFist\Public\DivineFist\Stats\Generated, and open SpellSet file with notepad or whatever
change the line: new spellset "CommonPlayerActions"
to new spellset "CommonUnarmedPlayerActions"
Save the file, repack the mod (I'd suggest rename the folder from Korean to English, eg. "DivineFist") Reinstall the mod.
Thank you for taking the time to help others like myself. I made the suggested changes but haven't tried it in game yet. Will update soon. -Update: It works, no problems so far. Thank you again:)
It works, Bravo. Great thanks for the suggestion. I downloaded this mod really recently and just realised the problem. Luckily you have already solved this. Great thanks!!!
I've been waiting for an unarmed smite mod since launch, but the game isn't exactly playable while completely unable to use common actions. Is there a way to make it so it doesn't replace those?
This mod appears to remove the ' common actions ' from companions, meaning they can't jump, dash, disengage, hide etc. Turning the mod off restores the actions.
Very nice, but wouldn't it be easier to make the regular Divine Smite allow for unarmed attacks? It should be achievable by just adding another "IF" to the triggers.
Either way, very nice, I didn't know that this was an issue in the base game, but it's honestly shameful that they didn't allow Divine Smite to trigger on unarmed attacks.
I thought about that too, but it had different tags for attack method, attack accuracy, and damage calculation method, so this was a problem, so I just created it separately. And in the animation part, it is expected that if a mixture of the two is used, the attack will be performed while holding the weapon. (Currently, motion animation is being used by mixing Divine Smite + unarmed attack)
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Download https://github.com/ShinyHobo/BG3-Modders-Multitool, extract and run "bg3-modders-multitool" (this is the tool to pack and unpack BG3 mods)
Put this mod into the app to unpack it (it will be inside the automatically created UnpackedMods folder in the multitool folder)
Go to: \UnpackedMods\DivineFist\Public\DivineFist\Stats\Generated, and open SpellSet file with notepad or whatever
change the line:
new spellset "CommonPlayerActions"
to
new spellset "CommonUnarmedPlayerActions"
Save the file, repack the mod (I'd suggest rename the folder from Korean to English, eg. "DivineFist")
Reinstall the mod.
It should work now.
-Update: It works, no problems so far. Thank you again:)
Turning the mod off restores the actions.
I thought it would only add functions to the Paladin class...
Either way, very nice, I didn't know that this was an issue in the base game, but it's honestly shameful that they didn't allow Divine Smite to trigger on unarmed attacks.
(Currently, motion animation is being used by mixing Divine Smite + unarmed attack)