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zxzq

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zxzq12

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15 comments

  1. dilsency
    dilsency
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    Would love to see this on console / PS5.
  2. fortevn69
    fortevn69
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    It seems there was some mistake in the mod so that the common actions were replaced. Here is a fix I did myself:
    Download https://github.com/ShinyHobo/BG3-Modders-Multitool, extract and run "bg3-modders-multitool" (this is the tool to pack and unpack BG3 mods)
    Put this mod into the app to unpack it (it will be inside the automatically created UnpackedMods folder in the multitool folder)
    Go to: \UnpackedMods\DivineFist\Public\DivineFist\Stats\Generated, and open SpellSet file with notepad or whatever

    change the line: 
    new spellset "CommonPlayerActions"

    to
    new spellset "CommonUnarmedPlayerActions"

    Save the file, repack the mod (I'd suggest rename the folder from Korean to English, eg. "DivineFist")
    Reinstall the mod.

    It should work now.

    1. CaintheForsaken
      CaintheForsaken
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      Thank you for taking the time to help others like myself. I made the suggested changes but haven't tried it in game yet. Will update soon.
       -Update: It works, no problems so far. Thank you again:)
    2. The5armamput33
      The5armamput33
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      Is there a way to make it so that only characters who have unlocked Divine Smite have access to those actions?  
    3. fortevn69
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      I don't know how to restrict it to Paladin. So I guess just ignore the ability if you're not Paladin.
    4. jackyevening
      jackyevening
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      It works, Bravo. Great thanks for the suggestion. I downloaded this mod really recently and just realised the problem. Luckily you have already solved this. Great thanks!!!
    5. VoraciousRdr
      VoraciousRdr
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      does it extend to the zariel tiefling racial smites?
  3. Uzzizzabuh
    Uzzizzabuh
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    I've been waiting for an unarmed smite mod since launch, but the game isn't exactly playable while completely unable to use common actions. Is there a way to make it so it doesn't replace those?
  4. MrMaestrodeluxe
    MrMaestrodeluxe
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    This mod appears to remove the ' common actions ' from companions, meaning they can't jump, dash, disengage, hide etc.
    Turning the mod off restores the actions.
  5. cam5d
    cam5d
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    Liked the idea, if you could ever make it so regular divine smite would work when unarmed, do drop a comment.  Nice idea!
  6. The5armamput33
    The5armamput33
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    The mod gives a bunch of Paladin abilities to everyone in the party at the start of the game... Is this intentional? 

    I thought it would only add functions to the Paladin class... 
  7. Iwillbewarlock
    Iwillbewarlock
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    베인 기립박수
  8. ArunnyE
    ArunnyE
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    Very nice, but wouldn't it be easier to make the regular Divine Smite allow for unarmed attacks? It should be achievable by just adding another "IF" to the triggers.

    Either way, very nice, I didn't know that this was an issue in the base game, but it's honestly shameful that they didn't allow Divine Smite to trigger on unarmed attacks.
    1. zxzq12
      zxzq12
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      I thought about that too, but it had different tags for attack method, attack accuracy, and damage calculation method, so this was a problem, so I just created it separately. And in the animation part, it is expected that if a mixture of the two is used, the attack will be performed while holding the weapon.
      (Currently, motion animation is being used by mixing Divine Smite + unarmed attack)
  9. Z4hr4
    Z4hr4
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    the oportunity....to call it DIVINE SLAP....or DVINE BONK