Baldur's Gate 3

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Delfigalo1368

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Delfigalo1368

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82 comments

  1. SmexyPain
    SmexyPain
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    4/16/24 - Still Works
  2. hurriqueen
    hurriqueen
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    Hi!  This mod has been working great for me in general ever since I got it, but I just made my first Arcane Trickster with this mod installed today, and its mage hand legerdemain only lasts for 10 turns.  When I uninstall this app, the MHL goes back to having no time limit, and when I reinstall it, the tooltip once again says 10 turns (and any new ones cast do indeed disappear after 10 turns).  Is this intended, or a bug?
    1. MultiKoopa
      MultiKoopa
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      I'm curious about this too.
  3. Anadain
    Anadain
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    Mac users, here's the UUID and .lsx file update for both the regular Mage Hand Improved mod and the Bonus Action Mage Hand Improved mod:

    Mage Hand Improved - 

    <node id="ModuleShortDesc">

    <attribute id="Folder" type="LSWString" value="MageHandImproved" />

    <attribute id="MD5" type="LSString" value="" />         

    <attribute id="Name" type="FixedString" value="MageHandImproved" />
    
    <attribute id="UUID" ty pe="FixedString" value="0bfb4382-5fb8-48a0-bae5-f6921b0ad655" />
    
    <attribute id="Version" type="int32" value="" />

    </node>


    Mage Hand Improved (Bonus Action) -

    <node id="ModuleShortDesc">

    <attribute id="Folder" type="LSWString" value="MageHandImprovedBonus" />
                 
    <attribute id="MD5" type="LSString" value="" />

    <attribute id="Name" type="FixedString" value="MageHandImprovedBonus" />
                 
    <attribute id="UUID" type="FixedString" value="a0133491-188e-47b7-95a4-d27c90aef30f" />
                 
    <attribute id="Version" type="int32" value="" />
                 
    </node>


    FYI: If you can't easily find the UUID for a BG3 mod (.pak) in the comments on the mod's Nexus page, you can try opening the pak file with Text Editor and then using 'Cmmd + F' (Find in Page) and searching the pak file for 'UUID'. You may see nothing but a jumble of text and symbols (or maybe you just see perfectly normal text) either way, often you can still locate the entire UUID somewhere in the pak file. The UUID is 36 characters long including the dashes. It's 8 characters, then a dash, 4 characters, then a dash, 4 characters, then a dash, 4 characters, then a dash, and finally 12 characters. No spaces. For example - 0bfb4382-5fb8-48a0-bae5-f6921b0ad655 (Mage Hand Improved UUID)
  4. Bionicoskar
    Bionicoskar
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    I thought mage hand concentration meant it was active as long as I was concentrating xD. I was looking for a mod that let's it be like a perma summon companion, but this is close enough so thank you!
  5. KemoSaki
    KemoSaki
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    hello all. Has anyone else seen where the mage hand can only be used one per long rest with the Arcane Trickster. i recall before I added the mod, I could recast if it was destroyed.
  6. jadenla
    jadenla
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    I am going to echo all fellow Arcane Trickster's plea's and beg for some salvation on restoring the Mage Hand Legerdemain's abilities and making the subclass up to par with what the class should be and promises.
    1. MaluGonzalez
      MaluGonzalez
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      This pissed me a lot. When I started my playthrough as an arcane trickster and realized my mage hand could do NOTHING I was shocked and bothered... They turned one of the class most fun features into something completely useless. I hope they fix that soon in game.

      Meanwhile, mods improving the game as it should originally be :) 

      Thanks modders!!
  7. Sc0D
    Sc0D
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    Bro can u do same thing for Misty Step? (No Short Rest Required)
  8. KoDu
    KoDu
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    Hey man? Can u make mod for no short rest for Gemini Gloves?
  9. sanenomore
    sanenomore
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    Thank you. I just realized today that they put a short rest on it. I never abuse it in combat but I've used it to pull levers on other sides of gates and for to activate levers in the forge area to move platforms.  While I could easily use a second character for a second cast, as a long time DnD player I found it to be really annoying not to work as expected.
  10. Hasmadad
    Hasmadad
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    This is so good. Mage Hand is a cantrip and never should have been limited to 1/sr. Would you be able to make Arcane Trickster's Mage Hand Legerdemain functional? It's supposed to be able to pick locks, pick pockets and disarm traps, but none of these work in the game. 
    1. Skootz23
      Skootz23
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      +1 to this! I've put my playthrough on hold until Arcane Trickster is properly functional, but it seems like I'll be waiting a while given how long it's been borked...