This page was last updated on 09 April 2025, 1:16AM
Changelogs
Version 1.03.06
Ensured CRAWLING_GNAW_TECHNICAL coverage.
Removed Reconstituted Marksman (RngT) because it was causing trouble with the spell container for some god-forsaken reason. RIP
Version 1.03.05
Fixed byte-swapping blunder.
Version 1.03.04
Fallen Fighter upcasts had too many extra targets.
Version 1.03.03
Moved Reconstituted Marksman to a 4th-level slot.
RM's Mark of Putrefaction is now once per long rest.
Some minor loc edits.
Version 1.03.02
Fixed Shadow-Touched Skeleton UUID in Summon().
Version 1.03.01
Fixed Controller UI icons.
Version 1.03.00
Embarked upon the colossal undertaking of adding support for AD++'s warlock-specific version of Animate Dead.
Added Fallen Wizard back to the pool as 4th-level upcast.
Added Shadow-Touched Skeleton as 4th-level upcast.
Added Undead Thralls entries for the above.
Added color-coded icons to help distinguish between skeleton options.
Fixed a 3rd-level that should've been 4th. Don't remember which.
Version 1.02.04
!vsem becomes !vse_spawnall
Above command will now pull from active VSCrew table to automatically pull the full updated pool of skeletons.
Changed SE mod table to fall in line with other Valkrana's mods: Valkrana_SE
Version 1.02.03
Fixed CF support.
Version 1.02.02
Thought it was important to change to full Animate Dead inheritance since this will now be more likely to load after other mods that edit Animate Dead.
Moved Paladin archetype to 4th level slot as it should've been.
Fixed some class archetypes reanimating 2 more than they should when upcasted.
Version 1.02.01
Removed CF code (for now). Spell ontainer compatibility was causing spell to appear in spellbook multiple times + use multiple prepared slots on some casters.
Updated spell for Payge the Paladin to indicate that she is a paladin archetype.
Version 1.02.00
Updated spells' target conditions so it no longer matters what sort of damage a corpse died to.
Added the bludgeoneer and javelineer skeletons.
Version 1.01.00
Added all the new class archetypes from VSCrew as 4th-level upcasts, and shifted Rogue, Ranger, and Fighter to 4th level to match.
Changed from Larian UUIDs to VSCrew's children UUIDs for Larian creatures.
Fixed Seedy Archer's spell description.
Version 1.0.04
Fixed some upcasting numbers for a few spells.
Version 1.0.03
Added attack of opportunity to skeletons that didn't already have it.
Version 1.0.01
Removed Irredeemable Archer (was normal AD skeleton, eluded me bc I renamed it).
Moved Reconstituted Duelist to 3rd-level slot.
Gave Apostate Librarian a 2nd-level spell slot. Larian never gave it one, but it does have Silence.