Hoping you can help. I am trying with much difficulty to find the texture files for the Quasit model. I just want them to not be green. Am I going to have to mess with the mesh file in blender to have access to this (are they somehow just built into the .gr2)?
EDIT:
Found it. VirtualTextures\Generated\Public\VirtualTextures\Albedo_Normal_Physical_7_7f6efefbe5f4097750a4c289f4b76e40.gtp
Unlike most other creatures, the Quasit texture was hidden with no identifying name... Had to go through like 7 layers of searching different IDs to find a new ID to search that ID to find a new ID... to find the one that was the virtual texture ID... f*#@ knows why they didnt just have QST in the name of the file...
Wyll human form is complete, still intending to do Karlach as well as Devil Wyll. Additionally I’ve been spending time working on a project handsome-ifying not just the main cast, but every single NPC in the entire game. Currently finished are all human males, several human females, a few dwarves and gnomes, some elves, and a single githyanki. I think once I’m done all human body types I’ll start releasing them in batches as they’re finished :)
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EDIT:
Found it. VirtualTextures\Generated\Public\VirtualTextures\Albedo_Normal_Physical_7_7f6efefbe5f4097750a4c289f4b76e40.gtp
Unlike most other creatures, the Quasit texture was hidden with no identifying name... Had to go through like 7 layers of searching different IDs to find a new ID to search that ID to find a new ID... to find the one that was the virtual texture ID... f*#@ knows why they didnt just have QST in the name of the file...
request: much larger version of shovel (for RP reasons when shovel is maxed out on stats and has additional skills this would be perfect)
request: version of shovel smiling or partially smiling (for more RP possibilities)