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Cyclonic

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CYCL0NIC

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  1. CYCL0NIC
    CYCL0NIC
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    WORKING WITH Patch #6/Hotfix #25
    Last Tested: May 2, 2024

    Patch 6 added summons to the group hide toggle, but there are still some small QOL changes this mod contributes. See mod description for details

  2. SOCM
    SOCM
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    inevitable "is this working on patch 8" request to the community.

    can anyone confirm this is working?
  3. Nick1012
    Nick1012
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    This mod is outdated.
    1. sloaneyboo
      sloaneyboo
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      any alternatives? 😭
    2. amethystinam
      amethystinam
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      it works for me and i'm on patch 7!
  4. yoyohayli
    yoyohayli
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    What does this do in regards to summons that currently cannot sneak at all? Such as mud/ice/fire mephits? Do they also enter a sneak mode that is not in the base game for them at all, do they simply vanish visually (like turning invisible, or some temporary 'dismissal' as long as you're sneaking), or does nothing happen?

    I don't mind manually making summons sneak, but my main problem is the summons that have no ability to sneak currently. If that isn't a function of the mod currently, would you consider adding it? I have zero idea how difficult it would be to add a sneak ability to those summons.
    1. djmarder
      djmarder
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      I can confirm that I made my Spiritual Weapon start sneaking earlier today, so that is indeed a feature of this mod. There was no animation for it, but it is a floating weapon soooo
    2. CYCL0NIC
      CYCL0NIC
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      As djmarder mentioned summons were indeed able to sneak without actually having the hide action. This wasn't intended and was patched out in the latest version, but the file for the previous version is still there under "old files", so you can still use that if you want your spiritual weapon to be able to sneak.
    3. Dajolie
      Dajolie
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      Please don't delete the old version, it is a very much appreciated one, helps with sneaking on modded summons who probably should have hide action but don't, thank you for your mod very much
    4. rapidzzen7
      rapidzzen7
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      I second this of what Dajolieasya mentioned. I can't believe that this actually works for me. I'm on patch 6 , hotfix #19 using the 'old' version of this mod and it works. My Minor elementals are stealthing and the game did not crash at 100% loading. However the version after the old one did crash me at 100% loading. 
  5. 0CH
    0CH
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    This is probably my favorite mod for BG3 as a ranger its fantastic, Thank you for your hard work.

    Question is it possible to make one for group all as well ? as in when you press it would toggle group and ungroup, pets and summons included ?
    because the in game one doesn't and sometimes your snake follows you and traps all explode :D.
    1. Pyr0blad3
      Pyr0blad3
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      does this mod work for you? without problem, so no crash when hiding OR unhiding when summons for your and your party are out?
      was this mod already updated for patch 6, is my read question.
      - tested it with some test and seems to at least not crash.
  6. Pyr0blad3
    Pyr0blad3
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    hello, was the mod already updated yesterday, regarding the patch 6 changes you talked about in the sticky note?
  7. Greenmailman
    Greenmailman
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    thank you for your service and great job. This mod didn't disappoint while its was necessary. Endorsed.  
  8. FluffySpider
    FluffySpider
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    Patch 6 added this "Group Hide now works on all party members controlled by the player, including followers and summons."
    will it conflict with your mod?
    1. CYCL0NIC
      CYCL0NIC
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      Unfortunately yes, it does conflict with this mod. If you try to use hide on a character that has a summon, a fatal error will be thrown causing the game to crash. For now just set the mod to inactive, but I'll look to update soon so the additional features of this mod that weren't made base game will still work. Ironically Larian seems to have also introduced a new bug by making this base game, which makes you unable to group unhide if you have a summon like the Spiritual Weapon that doesn't have the hide action (i.e. you can group hide, but then have to individually unhide each party member).
  9. Droitzel
    Droitzel
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    I would KISS you, but I'll just endorse your mod and give you a Kudos instead. Even if this doesn't work (haven't tried yet), I've been waiting for this to be made for so, so long. Thank you. 

    IT WORKS. Thank you, thank you so much!

    Now, if only the Perform action made everyone in the area with performance proficiency AND instruments join in on the same song.
    1. CYCL0NIC
      CYCL0NIC
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    2. Droitzel
      Droitzel
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      I saw!!!! I am downloading and deploying that one right now actually. Thank you so much! 

      Unfortunately, I think I have to wait a month before I can vote it as mod of the month as well. These two mods ALONE streamlined some major (albeit actually minor) pain points I had with the game. Thank you, 10x over.
  10. Echelon
    Echelon
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    i have an issue where the animation is gone? is that normal?
    1. CYCL0NIC
      CYCL0NIC
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      No, the animations should work fine. Was it just the summon that wasn't working?
    2. Echelon
      Echelon
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      Sorry it was an issue with The Hunted mod. 
    3. CYCL0NIC
      CYCL0NIC
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      No worries, glad you got it figured it out!
  11. Anders00n
    Anders00n
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    THATS it, this is what i needed.
    The qol mod i kinda expected earlier.
    Big thanks for it, makes ma life alot easier.