hi i feel so stupid asking this cuz i think im just doing something wrong, but the heads dont appear at all in my ui - is there something you have to do to make sure they show up? i have mod fixer and improved iu
Hi, these are great! I wanted to report an issue i'm having with Ekko's eye's clipping through his eye lids. I'm not using any eye replacers, so this is unusual. Hopefully i can find a solution because, it's quite jarring to look at.
Edit: I just noticed this is already reported in the bug tab, sorry.
I absolutely love the Duvain face but I keep having this weird visual glitch in certain lighting/during some cutscenes and I have no idea what causes it, the splotches around the eye and near the mouth.
I think I just answered my own question...I just read this in the changelog and I am using an older version of the face from the mod version I downloaded on the 22nd on a half-elf and the new version was uploaded on the 26th...I'll re-download.
Fixes Duvain's texture incorrectly displaying on his Half-Elf versions
EDIT: yep....that was the problem, newer mod version fixed it on my half-elf.
The skin issue went away but now there's a new problem....all the piercings are floating like they're positioned for "elf" ears instead of half-elf (regardless of basegame or modded, it's all piercings).
I'm going to tinker with Blender to see because if I had to guess...maybe the skeleton the head is using is for elf while the filename is identified as half-elf. I saw a video of someone turning a half elf head into tiefling so did you by chance use an elf head to fix the skin issue but attached half elf ears to the adjusted mesh?
I double checked in-game for male half-elf and identified the following for what heads show up in my creator screen:
T2 -Duvain - piercings are sitting too low on the Z axis and too far forward on the Y axis -Ekko - piercings are fine -Faenor - piercings are fine -Lhuher - piercings are fine -Nidion - piercings are fine -Tiel - piercings are fine
T4 -Duvain - piercings are sitting too high on the Z axis and too far forward on the Y axis -Ekko - piercings are sitting too high on the Z axis and too far forward on the Y axis -Faenor - piercings are sitting too high on the Z axis and too far forward on the Y axis -Lhuher - piercings are sitting too high on the Z axis and too far forward on the Y axis -Nidion - piercings are sitting too high on the Z axis and too far forward on the Y axis -Tiel - piercings are sitting too high on the Z axis and too far forward on the Y axis
I did a test by pulling the GR2 files from the older version, overwriting the extracted GR2 files from the newer version, repacking them, and importing that .pak and it did nothing so I'm beginning to think it's not the GR2 files causing it but maybe some sort of metadata.
edit: I figured out exactly what file it is, it's within the HEL_merged.lsf file in the [PAK]_Head_D folder.
I got it working which I will DM to lokelaniii so they know how I did it.
83 comments
~Duvain~
Skin- Pallid tone 2
Tattoo- Bit tired around the eyes --> https://www.nexusmods.com/baldursgate3/mods/3548
Red 6, Intensity 40
Eyes- Cazador --> https://www.nexusmods.com/baldursgate3/mods/362
Eye Makeup- Make up 9, Kunzite, Intensity 65, Metallic 15, Gloss 15
Lip Makeup- Plum 3, Intensity 25, Metallic 5, Gloss 18
Hair- Tav's Hairpack 128 --> https://www.nexusmods.com/baldursgate3/mods/213
Hair Color- ASTRL Raven Black --> https://www.nexusmods.com/baldursgate3/mods/2002
Highlights- Grey Black 1, Intensity 18
Greying- ASTRL Mountain Grey, Intensity 32 --> https://www.nexusmods.com/baldursgate3/mods/2002
~Ekko~
Skin- Neutral tone 1
Tattoo- Bit tired around the eyes --> https://www.nexusmods.com/baldursgate3/mods/3548
Red 6, Intensity 50
Eyes- Blue 3
Eye Makeup- Make up 9, Cinnamon, Intensity 55, Metallic 15, Gloss 15
Lip Makeup- Red 3, Intensity 15, Metallic 5, Gloss 18
Hair- YHG Crispus --> https://www.nexusmods.com/baldursgate3/mods/4239
Hair Color- ASTRL DBL Mushroom Brown --> https://www.nexusmods.com/baldursgate3/mods/2002
Highlights- Red 8, Intensity 18
Greying- ASTRL Burgundy, Intensity 32 --> https://www.nexusmods.com/baldursgate3/mods/2002
~Faenor~
Skin- Vampire tone 1
Tattoo- Bit tired around the eyes --> https://www.nexusmods.com/baldursgate3/mods/3548
Red 6, Intensity 48
Eyes- Karlach --> https://www.nexusmods.com/baldursgate3/mods/362
Eye Makeup- Make up 9, Kunzite, Intensity 58, Metallic 15, Gloss 15
Lip Makeup- Plum 3, Intensity 20, Metallic 5, Gloss 18
Hair- Vessnelle Hair 18 --> https://www.nexusmods.com/baldursgate3/mods/1420
Hair Color- ASTRL DBL Himalayan Salt--> https://www.nexusmods.com/baldursgate3/mods/2002
Highlights- Red 8, Intensity 18
Greying- ASTRL Burgandy, Intensity 32 --> https://www.nexusmods.com/baldursgate3/mods/2002
~Lhuher~
Skin- Vampire tone 1
Tattoo- Bit tired around the eyes --> https://www.nexusmods.com/baldursgate3/mods/3548
Red 6, Intensity 65
Eyes- Obsidian 1
Eye Makeup- Make up 9, Kunzite, Intensity 70, Metallic 15, Gloss 15
Lip Makeup- Black 5, Intensity 20, Metallic 5, Gloss 18
Hair- Vessnelle Hair 13 --> https://www.nexusmods.com/baldursgate3/mods/1420
Hair Color- ASTRL DB Icicle --> https://www.nexusmods.com/baldursgate3/mods/2002
Highlights- Imperia, Intensity 18
Greying- Natural Blonde 4, Intensity 32 --> https://www.nexusmods.com/baldursgate3/mods/2002
~Nidion~
Skin- Cazador --> https://www.nexusmods.com/baldursgate3/mods/362
Tattoo- Bit tired around the eyes --> https://www.nexusmods.com/baldursgate3/mods/3548
Red 6, Intensity 45
Eyes- Shadowheart --> https://www.nexusmods.com/baldursgate3/mods/362
Eye Makeup- Make up 9, Kunzite, Intensity 55, Metallic 15, Gloss 15
Lip Makeup- Black 2, Intensity 20, Metallic 5, Gloss 18
Hair- YHG Rebellius --> https://www.nexusmods.com/baldursgate3/mods/4239
Hair Color- ASTRL Raven Black --> https://www.nexusmods.com/baldursgate3/mods/2002
Highlights- Grey 5, Intensity 18
Greying- Grey Sky, Intensity 32 --> https://www.nexusmods.com/baldursgate3/mods/2002
~Tiel~
Skin- Vampire tone 1
Tattoo- Bit tired around the eyes --> https://www.nexusmods.com/baldursgate3/mods/3548
Red 6, Intensity 48
Eyes- Elf Winter
Eye Makeup- Make up 9, Kunzite, Intensity 58, Metallic 15, Gloss 15
Lip Makeup- Black 3, Intensity 32, Metallic 5, Gloss 18
Hair- xAoba --> https://www.nexusmods.com/baldursgate3/mods/4021
Hair Color- ASTRL DBL Soft Lace--> https://www.nexusmods.com/baldursgate3/mods/2002
Highlights- Grey Neutral 1, Intensity 18
Greying- Grey Blue, Intensity 32
I really didn't like the ones that came with the base game.
They're great and all, just not my style.
I wanted to report an issue i'm having with Ekko's eye's clipping through his eye lids. I'm not using any eye replacers, so this is unusual. Hopefully i can find a solution because, it's quite jarring to look at.
Edit: I just noticed this is already reported in the bug tab, sorry.
EDIT: yep....that was the problem, newer mod version fixed it on my half-elf.
I'm going to tinker with Blender to see because if I had to guess...maybe the skeleton the head is using is for elf while the filename is identified as half-elf. I saw a video of someone turning a half elf head into tiefling so did you by chance use an elf head to fix the skin issue but attached half elf ears to the adjusted mesh?
T2
-Duvain - piercings are sitting too low on the Z axis and too far forward on the Y axis
-Ekko - piercings are fine
-Faenor - piercings are fine
-Lhuher - piercings are fine
-Nidion - piercings are fine
-Tiel - piercings are fine
T4
-Duvain - piercings are sitting too high on the Z axis and too far forward on the Y axis
-Ekko - piercings are sitting too high on the Z axis and too far forward on the Y axis
-Faenor - piercings are sitting too high on the Z axis and too far forward on the Y axis
-Lhuher - piercings are sitting too high on the Z axis and too far forward on the Y axis
-Nidion - piercings are sitting too high on the Z axis and too far forward on the Y axis
-Tiel - piercings are sitting too high on the Z axis and too far forward on the Y axis
edit: I figured out exactly what file it is, it's within the HEL_merged.lsf file in the [PAK]_Head_D folder.
I got it working which I will DM to lokelaniii so they know how I did it.