When my polymorph ends after a wild magic trigger, my game immediately crashes. Not sure if it is this mod but there are no others related to wild magic or polymorph at all. Could you look into it?
Based on my testing and feedback from some players, we haven't encountered the situation you mentioned yet. Therefore, it might be a good idea to double-check your list of mods.
i mean i like it but it kinda feels like a OP class mod that kinda went from the sound of the concept from being purely about being a conjuration and specifically, a teleportation portal expert to being kinda just a master of literally all forms of magics. personally i would love to see a V2 that just gives you like a shadowstep esque ability at level 6 while level 2 grants perhaps some extra teleportation effects with perhaps even the ability to shift multiple allies with spells like for example misty step or even at level 9 for example letting you shift multiple allies who are all distant from each other with a set spell list of spells you WILL get like necromancer but in this case with misty step and dimension door being what you get.
Bit late to comment but I've played this class multiple times now and I just enjoy everything about it. Just wanted to say thank you for the great mod... and add to the list of requests ofc for a version that retains Magical Disintegration but instead is still limited by spell slots. Whether that ever happens or not, thank you again!
patch 8 - if you load this, use ImpUI 8 slim but it will only allow you to pick this mod if you start a wiz. Moreover, it will prevent you from picking a subclass of any kind.
hi tnx for the amazing mod really but i think there is a small problem with the whole fighting alya thing not with her exactly but i fought her in act 2 before fighting ketheric and was planing to do the purging evil action in act 3 but somehow it looks like when i started the fight with ketheric i lost the action, now my gale is stuck with the ominous portent condition no matter what class or subclass he is. i tried disabling and enabling the mod but quite understandably the game doesn't load without the mod when there is a save with it.
Somehow your Spell Preparation Begone patch is causing me infinite loading times, could be because I added it in mid playthrough, but I find it unlikely; I only realised because it was asking me to prep spells and I realised 'I can't prep spells', so there's a lot of spells I can't use now. LOL So random.
Hi love the mod, i have the problem when facing the third boss from this class, after the boss end their turn and my turn just stuck and i cant do anything even reload the save, good mod anyway
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