I think this mod looks awesesome! Like a previous commentor, I would also like to use this for my Oath of Treachery Durge run. That said, unlike them, I do NOT know much about how Lockadin works. I found your comment to them very helpful, and was curious if you have any other general build info? I'm sure I can just look up a guide, but I'd like to hear if you have anything to say as I'll be using your mod. Thanks!
Thank you for your feedback, I was happy to read it.
This gear set should work without a problem with the mentioned mods as it is a stand-alone gear set. Currently, I don't have plans for another set. The design and specification process was more time-consuming than the implementation. However, if I come up with an interesting idea for another multi-class set, I will consider creating it.
Regarding General Build Information:
Multiclass Strategy: Combine Paladin (for Smites) with Warlock (to refresh Spell Slots on Short Rest).
Character Creation:
For a face character: Allocate stats as 10 / 10 / 14 / 10 / 14 / 17.
Initial Paladin Levels: Start with the first 2 levels as Paladin to gain the smite and Great Weapon Fighting. Note: Early struggles may occur due to low STR.
Subsequent Warlock Levels: Next, take 5 levels as Warlock.
At level 5 (Warlock level 3): Choose the Pact of the Blade. Use the Bind Pact Weapon spell to replace STR with CHA for attacks.
At level 6 (Warlock level 4): Choose the Great Weapon Master feat for increased damage and a bonus action on crits or kills. Deactivate Great Weapon Master if hit probability is low, and remember to reactivate it later.
At level 7 (Warlock level 5): Gain the Deepened Pact for an Extra Attack (2 attacks per action + 1 attack with a bonus action on crits or kills).
Path Divergence Based on Game Mode (as in Honour mode the Extra-Attacks of the Deepened Pact and the Paladin don't stack):
Non-Honour Mode:
Take the next 3 levels as Paladin.
At level 9 (Paladin level 4): Choose the Ability Improvement feat, adding +2 to CHA.
At level 10 (Paladin level 5): Gain another Extra Attack (3 attacks per action + 1 attack with a bonus action on crits or kills).
Honour Mode:
Take the next 3 levels as Fighter.
At level 8 (Fighter level 1): Choose Defence Fighting style.
At level 10 (Fighter level 3): Choose the Champion subclass to synergize with the crit-focused set.
Final Levels:
Allocate the last 2 levels to Warlock for casting 4th Level Warlock Spells (making your smites hit like George Foreman).
Soooo i realy like the look of the armour and i realy enjoyed it until i noticed i got a debuff where i can only cast lvl 1 warlock spells. im new to the game just got it and i dont understand why this is good on a heavy armor ????
Does this mod works with Randomized Equipment Loot? if not, it would be great if you could add a REL version, it seems to be simple to do, the mod page has a tutorial.
Currently, the cloak and ring of Cauterizing are bugged. When I land a melee critical hit, the corpse seems be healed instead of me and for cloak, its effect is inconsistent.
The bad thing is that when I use this sword, spell slot disappears, I don't know why, it looks like there is a problem or conflict with that regain? (OK, now I have a general understanding of the design :)
Fantastic and well thought out set of armor. I'm really enjoying it. I just want to confirm something though, in case I have a conflict with another mod: The weapon states, "Once per turn, and whenever you score a critical hit with this weapon, you regain a warlock spell slot"
Does this mean that every turn I should be regenerating at least one slot?
Thank you. Yes, every turn you should be regenerating at least one slot (if you manage to get a critical hit). If you land a Critical Hit with the blessing, and the "Divine Smite on Critical Hit" is not on "Asked": you will regain it and use it right away.
Been having lots of fun with this, great mod! Do you have any interest in making a longsword and/or greatsword alt for the maul? I was thinking this would be a fun set to give to a multi-classed Wyll, but it wouldn't feel right to give "The Blade" a maul lol
Loooooooool "Provoke the maul and suffer its sting". Good idea for people wanting to use it for Wyll. If I have some time this weekend I'll add a greatsword.
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Also, do you know if this set would have any issues being used with either this Oath of Conquest Paladin or this Hexblade mod?
Finally, do you have any plans or ideas for more mods? I'd totally love to see some more of these full sets for other (multi)classes!
This gear set should work without a problem with the mentioned mods as it is a stand-alone gear set. Currently, I don't have plans for another set. The design and specification process was more time-consuming than the implementation. However, if I come up with an interesting idea for another multi-class set, I will consider creating it.
Regarding General Build Information:
Multiclass Strategy: Combine Paladin (for Smites) with Warlock (to refresh Spell Slots on Short Rest).
Character Creation:
Leveling Guide:
Does this mean that every turn I should be regenerating at least one slot?
If you land a Critical Hit with the blessing, and the "Divine Smite on Critical Hit" is not on "Asked": you will regain it and use it right away.
Good idea for people wanting to use it for Wyll. If I have some time this weekend I'll add a greatsword.